Joined: Feb 2012 Gender: Male Posts: 134 Location: At the Zen Garden
Re: eNetro50's Videos « Reply #31 on May 30, 2012, 1:01am »
The Mixed Bag: Tunnel Vision (21.41) and Diamond Motion Challenge (32.33, 29.00):http://youtu.be/ESpEKfoRykg
Update on Gravity Swap: MBG: I now have a release date for the Beginner video: June 1st at noon, but I can't make any promises. I will post the superlatives for this the day before the release.
Tunnel Vision: Ctrl-P does the trick for me to get the Ultimate Time. It's one of the first expert levels to have an Ultimate Time beaten.
Diamond Motion Challenge: I found maybe at least 2 paths shown, but I don't know how to find the perfect path to beat the UT.
Joined: Feb 2012 Gender: Male Posts: 134 Location: At the Zen Garden
Re: eNetro50's Videos « Reply #34 on Jun 1, 2012, 1:21pm »
Since the Beginner video of GS: MBG is going to released tomorrow, I decided to give you highlights as a teaser like iMacmatician and Matan did with theirs.
Gravity Swap: Marble Blast Gold Highlights
Even the shortest level can be beaten: Learning to Roll, Time Trial, Gyrocopter, Super Bounce, oh so many
Favorite paths: Grand Finale, Siege
Unexpected path tweak: Daedalus
The Most Unique Code for a Level: Free Fall
Double Code Usage: Grand Finale and Marble Playground
The most boring path: There and Back Again
Best Time Travel Catch: Upward Spiral, Jump jump jump
The Most Annoying or Glitched Paths: Upward Spiral, Eye of the Storm, and Daedalus*
I skipped most of the level: Scaffold, Survival of the Fittest, Tightrope
My Gravity Swap: MBG compilation is finally here. This will have 4 parts: Beginner, Intermediate, Advanced, and Bloopers and Extras. Some runs do beat the "standard" World Record time, a healthy speed increase, but some consists extras tricks. You also get to see new paths, including improved runs from the trailer.
Comments: Learning to Roll: I was astonished that a rebound after returning to normal gravity is a lot faster (because the leap is more linear).
Learn the Super Speed: At first, I was debating on whether to include this or not (Monster Speedway and others since they're gravity-independent). I found that I can do a big rebound after the start and control the gravity to get to the finish pad. I'm also not sure if a big start pad trick would go sub-2.77.
Elevator: I need the extra height to be able to get to the finish since I'm not released by the start pad yet.
Air Movement: I slower the fall by pressing the "Up" key; that way I can get to the finish very easily.
Gyrocopter, Time Trial: A lot of height + big hit on start pad = faster times
There and Back Again: What you can do is do a large start-pad hit to gain more speed and/or incase you fall off the edge, switch and switch back again to return to the platform.
Marble Materials Lab: I gain momentum after I switch and switch back the gravity before the first gem.
Breezeway: I can't do a big start pad trick since the IBT is lower.
Pitfalls: I redid this run to get lower height.
Grand Finale: A totally new path that gets me 33 seconds or lower.
Song used: Digital Offer - BeefourMusic
Q&A regarding Gravity Swap: Marble Blast Gold Q: Why did you make this to begin with? A: I can show off new paths and show that this can reduce your times easier. It's also the best way to create new paths.
Q: Are there any other codes beside this shown? A: Indeed, there are. Code 1: a.k.a. Helicopter Control (shown primarily here): controls the gravity with "Up": -20 and "Down": 20. Code 2: a.k.a. Factor: Press the "Up" key every time, to increase the gravity by -20. "Down" key by 20. Code 3: a.k.a. Flipper: Use the powerup button to flip gravity.
Q: Does this work on .rec? A: No, it does not. You have to use a lag-free screen recorder.
Q: Are you going to make this compilation on other mods? A: I'm planning a Gravity Swap compilation on Marble Blast Platinum Levels (Beginner-Advanced), which won't be released until December 2012 at the earliest.
Q: Will there be a second compilation of GS: MBG? A: What's more likely is more videos with incremental improvements.
NOTE: The Advanced part might take 2 parts since the export process is intense and the upload speed may vary. I was able to upload over 15 minutes of HD video.
Jump jump jump: One of my favorite discoveries that I found as well as a neat edge hit.
Monster Speedway Qualifying: I think that "flying" over a course can help you speed up. Don't mind the flaw around the finish pad.
Skate Park: I know this run is a bit sloppy, and this run is recorded in 1120x630 since recording it at 720p lags immensely (this is before I upgraded to a newer Mac)
Marbletris: It's close to the WR path, and I was stunned that I hit the finish pad.
Space Slide: Not around the top standard time, but close to the MBU path.
Skee Ball Bonus: I need to take the 10- and 8-second TT since it's really easier for me.
Marble Playground: The most creative path - I can get 39.xx (not recorded) but I keep on getting 40 seconds. Maybe next time.
Hop, Skip, and a Jump: I found that using the SS results in a lower time.
Half Pipe: Not too hard for me to aim at the objects.
Moto-Marblecross: I can't match the WR time! It could even be done better at the SS part.
Shock Drop: I can't tell you how to do it.
The Wave: Zero gravity!
Upward Spiral: This took me like 20 minutes just to get the TT! You should remember to change the gravity at the right time, especially when about to exit the IBT
Songs used: Uncertainty - jn1296 UT- Showdown Remix - Dj-Rec0il The Stand - KitsuMech
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Re: eNetro50's Videos « Reply #40 on Jun 9, 2012, 12:12am »
Good runs. It's a shame however you didn't use the codes you had more efficiently as I could see some of those runs going much, much faster with better utilization.
Runs like Tri Twist, Skate Park, MMX, Space Slide. etc which don't need to rely on gravity whatsoever shouldn't need to be recorded imo; it just makes you go much slower when you use gravity unless you use it properly (I could see Pascal probably beating his own record... and that's a massive maybe). Levels like Gauntlet, Hoops, JJJ definitely were good, but levels like HS&AJ could definitely go faster. Smart usage on MS could definitely pop the time below the WR Rampage too.
I recommend you gain more confidence in your skills and going more "blind". Once you know where you should ram diagonally, things will go faster. You have two great codes (really #1 and 2 are the same) so you should use them to their maximum. This comes into example with the beginner video where you should have practically done the start pad trick on a number of levels using that gravity bounce trick you set up (Learning to Roll, Bumper Training and Mine Field are all the same interior, there's no excuse to get within 0.05 of each other, so I'm guessing 1.40-1.45s each).
Looking forwards towards the remaining runs, but do try a little harder and you'll really enjoy this difference. Also cut off levels that won't be necessary. Ordeal I expect a very fast run that beats the heck of the world record-- no excuse there.
Runs like Tri Twist, Skate Park, MMX, Space Slide. etc which don't need to rely on gravity whatsoever shouldn't need to be recorded imo; it just makes you go much slower when you use gravity unless you use it properly
I could've agree more, but I just want to include them for the sake of completion. I would however maybe include them in the Bloopers/Extras part if there's something interesting
Great job. I wonder if Gauntlet could be faster with the SS.
I have 6.42 or so with the SS but I was maxing out the diagonal on that run, while he didn't in his run, so maybe.
On Space Slide the only place I can think of to use gravity is near the second "planet" so you miss the rings (many of my attempts hit one of the rings), but the issue is that I don't know if I'll hit a ring until I actually hit it.
Looking forwards towards the remaining runs, but do try a little harder and you'll really enjoy this difference. Also cut off levels that won't be necessary. Ordeal I expect a very fast run that beats the heck of the world record-- no excuse there.
I definitely agree with the first sentence. The main reason why I decided to make my NGC 2 was that the first NGC was very lacking in the MBP Adv/Exp regions. I really felt (even at the time I made NGC 1) that I was "spreading myself too thin" with all those levels. I'll recommend a tip for you. Once you have finished your Advanced level runs (or are close to doing so) if you haven't already, try going through them once more and improving a number of levels. Whenever I make a long compilation over a decent period of time, there are always levels I can go back for a re-do and often they are the levels I'd least expect. It's like the icing on the cake and it can make a difference in the overall quality of the compilation.
As for Ordeal, I have about 6.51 with Gravity = 8 (maybe lower, I don't remember exactly) and I see no reason why one can't go considerably lower with the gravity codes. And for Skyscraper I expect you to beat the (normal) WR.
BTW, Pascal made this video many years ago: "Pascal Cheats and a Bug!" http://www.youtube.com/watch?v=KEw9xY33yNs in which he puts a Gyrocopter at the beginning of a number of levels. You could use this as a sort of benchmark for your runs.
After some constructive criticism, I had decided to work a bit harder.
Thrill Ride: I finally got the right path down.
Money Tree: It can't get annoying as it is. Getting the second gem requires some thinking.
Fanlift: Perfect alignment!
Leap of Faith: sub-8 seconds; I can't really do iMac's path.
Stepping Stones: You have to get the right rebound for the perfect result.
Skyscraper: I have a 16.89 though it's not on video. At least it beats the "normal" WR path...
Siege: I just keep getting better on this…
Acrobat: I have a penny every time I didn't make it. (Same thing with Whirl)
Scaffold: I've got .92 the second time
Daedalus: I can't seem to finish this level without the time restarting…
Eye of the Storm: This could be annoying as it can get since I usually get sucked in or stick to the wall. The path you see here is of perfect difficulty
Darwin's Dilemma: I originally got 8.xx when doing the limited version of the code. I was so frustrated about not getting 3.xx when using the more advanced version. (I got it once but sadly never got it on video)
The Bloopers section will come out shortly.
Songs: Redemption - crimzonwolf777 Toy Soliders Orchestral - Waterflame Cross the Line - Superchick
Bumper Gems: You definitely need intense reflexes and know where to spin…
Icy River Rafting: 1.58 without the time restarting. I'm 100% sure that it can go lower and the time won't restart when in normal gravity mode.
Vamos!: A very interesting level. This is just a basic walkthrough. You have to move as fast as you can without being hit the the big platforms. There was this gravity modifier bug at the middle of the run. I don't know if it can be fixed, but hopefully it could.
Ramps: I've got a 21.99 (1 millisecond less than the UT) but suddenly I was able to do the small tweak that got me 21.25
Learn the Edge-Hit: Getting to the top of the "wall" is somewhat tricky...
Battlecube: This was greatly improved over my last PR of 21.42 thanks to not jumping before hitting the pole.
Mountaintop Retreat: Now it was easier for me since I didn't use much of diagonal rolling. This also beats my previous PR of 11.17
Take a Stroll: A very complicated run in order to jump at the right places... It took like 10 times to record under the Ultimate Time; beforehand I got 3 times under it.
Pink Fold Maze: It's annoying because I would fail at so many places.
Also, expect Marble Blast Levels 5 to not have all MBP levels.
The Bathroom [unintentionally missing tarmac interiors]: PLEASE READ: I didn't know that there were tarmac interiors in this level. I found this level trickier at first, but then I use the blast to find new paths. I have come a long way that I didn't even use that blast at all to get under the Gold time.
Going Higher: I once got sub-7 but never on .rec. One of the large tweaks I can do is a side edge hit to get to the second gem. Like iMac said, it's really hard to get a sub-3.
Pathfinding Simplicity: Another pathfinding level, I never even get to the Platinum Time. I'm not sure if it's possible unless someone showed it to me.
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Re: eNetro50's Videos « Reply #53 on Oct 5, 2012, 2:59pm »
wow i'm really imprest how stealthy still good your runs are. Looking forward to more level runs from you! Btw is your graphics card glitching? Many faces of dif's are flashing as I saw in vid.
I've got much more to show you! I'm back with an all-custom level compilation: Marble Blast Levels 6, and it's the largest and most extensive compilation that is not a Gravity Swap video. In this video, you'll see the best of both classic as well as the new ones that just came out. Enjoy!
Adventure: None
Bridge Warning: HINT: Jump at the right place to get the UT.
Climbing Simplicity: None
Complexity Ascent: The original idea of the cyclone is what use to annoy the most. I once got a 29.90, then a few minutes later, I got a 28.89
Danger Zone: An old recording...
Diagonal Bridge: Normal gravity is hard for me, so I change the gravity by 8 and increase it by 4 to bring a time of 3.44 [Gravity: 16]. I might show a video consisting of runs with different gravity.
Dividing Flight: It's not optimal, but it's my PR.
Downhill Lightning: 2nd time I got 2.00 and first time I recorded it. The most annoying part is the curve at the half of the run.
Frictional Conflict: The perfect way to finish under 15.25 seconds!
Grand Finale Reloaded: None
Half-Pipe Heaven: None
The Jonesville Marble Course: None
Platinum Puzzle 1: Everything is now what it seems…
Ring Riot: I found out that rebounding forward after the 4th gem gets me to the rest of the level quicker.
Skytree Construction: None
Speed Bounce: None
Songs: Red 13 - Paragon X9 Rocket Dog in Space - Waterflame