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Author | Topic: Buzzmusic100's Level Idea Topic (Read 4,102 times) |
Ajdallas Expert Marbler
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|  | Buzzmusic100's Level Idea Topic « Thread Started on Jun 3, 2012, 7:35am » | |
The following is Buzzmusic100...
I found threads like these: http://marbleblast.proboards.com/index.c....lay&thread=4174 http://marbleblast.proboards.com/index.c....lay&thread=6366 http://marbleblast.proboards.com/index.c....lay&thread=4171 So I decided to make my own! Here you can see progress on my levels and info on what kind of things I'm building.
I'll give you info on progress with a list of phases...
Phase 1: Thinking of the idea or sketching Phase 2: Starting to build Phase 3: Getting very significant progress on building Phase 4: Completed a successful interior test (if it's an interior) Phase 5: Almost done Phase 6: Sent to tester if I have one Phase 7: RELEASED! (but if the level is at phase 7, I'll remove it from this thread and you can find it in my level topic. I'll also remove levels from this thread if they get cancelled.)
Levels in progress:
Boss battle (no name yet): Phase 3 This level will be as the title says. It will be a giant, mechanical, beast that the marble needs to get to the top of while avoiding obstacles. It will have three phases that get more and more difficult. It might be hard to make, but I do have a sketched out plan.
Snowy area (no name yet): Phase 3 This level will be a snowy area surrounded by walls or fences with some pathfinding opportunities and some linear challenges. It'll also have a code in it. I won't say exactly what it is, but for now I'll just say that it will mess with the regular movement of the marble and, along with the weird friction for the snow (again, not giving it away), will take some time to get used to.
Optional-ish level (no name yet): Phase 3 Similar to my level "Optional", this level will have a simple route to the finish with many optional challenges around it. But rather than the finish being easy to get to, the finish will be really hard or maybe even impossible to get to from the start. Obstacles in front of the finish will go away if you go through the challenges. The more you do, the easier it will be to get to the finish.
Basic skill course (no name yet): Phase 3 This level will be a large, linear, and relatively basic skill course with challenges of all kinds except for pathfinding. But the thing that will make this level more unique is that the path will be limited by invisible walls, which may get a bit confusing if you don't follow the signs or help triggers.
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|  | Re: Buzzmusic100's Level Idea Topic « Reply #1 on Jun 3, 2012, 6:48pm » | |
Invisible level sounds interesting. I hope you can pull that off with low frustration.
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Jeff Elite Marbler
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|  | Re: Buzzmusic100's Level Idea Topic « Reply #2 on Jun 4, 2012, 1:50am » | |
why use a big teleporter for the invisible level? Just go into the .mis and use this code (put at the bottom of the .mis):
Code:function jeffyloop(%bool) { cancel($jeffyloop); if (!%bool) return; %client = localClientConnection; %bool = true; if (isObject(%client.player)) { if (!%client.player.isCloaked()) { %client.player.setCloaked(true); %bool = false; } } $jeffyloop = schedule(3000,0,"jeffyloop",%bool); }
jeffyloop(true); |
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makes the player cloaked (teleporter effect) ^
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Ajdallas Expert Marbler
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|  | Re: Buzzmusic100's Level Idea Topic « Reply #3 on Jun 4, 2012, 4:31am » | |
Thanks a lot! Buzzmusic100 will definitely use this.
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Jeff Elite Marbler
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|  | Re: Buzzmusic100's Level Idea Topic « Reply #4 on Jun 4, 2012, 6:01am » | |
Jun 4, 2012, 4:31am, Ajdallas wrote:| Thanks a lot! Buzzmusic100 will definitely use this. |
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Thanks, if he has any trouble (doesn't seem to work/whatever) pm me.
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Ajdallas Expert Marbler
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|  | Re: Buzzmusic100's Level Idea Topic « Reply #5 on Jun 4, 2012, 1:16pm » | |
Here are two pics of level idea #2:
![[image] [image]](http://dl.dropbox.com/u/50752454/Screen%20shot%202012-06-03%20at%2010.08.52%20PM.png)
![[image] [image]](http://dl.dropbox.com/u/50752454/Screen%20shot%202012-06-03%20at%2010.09.12%20PM.png)
"There's a LOT more to do but I am now at phase 3. This is a very early demo that you're seeing and I'm trying to be very secretive. There will be a lot more scenery and the level will be a lot longer." - Buzzmusic100
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Jeff Elite Marbler
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|  | Re: Buzzmusic100's Level Idea Topic « Reply #6 on Jun 4, 2012, 1:28pm » | |
that looks really cool and fun! keep working on it!
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Ajdallas Expert Marbler
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|  | Re: Buzzmusic100's Level Idea Topic « Reply #7 on Jun 8, 2012, 1:06pm » | |
"My computer's in the shop so I won't have any progress on the .map file for a few days or more. But when it gets back, it'll probably not be too long until I'm at phase #4 for the level." - Buzzmusic100
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Ajdallas Expert Marbler
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|  | Re: Buzzmusic100's Level Idea Topic « Reply #8 on Jun 12, 2012, 6:09am » | |
"Level idea #3 is now at phase 2! I'll post some pictures once I'm at phase 3." - Buzzmusic100
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Ajdallas Expert Marbler
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|  | Re: Buzzmusic100's Level Idea Topic « Reply #9 on Jun 14, 2012, 7:29am » | |
Level idea #3 is now at phase 3! Here's a picture of some of it:
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Jeff Elite Marbler
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|  | Re: Buzzmusic100's Level Idea Topic « Reply #10 on Jun 14, 2012, 7:35am » | |
that looks really good! best of luck with finishing this level.
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|  | Re: Buzzmusic100's Level Idea Topic « Reply #11 on Jun 14, 2012, 11:23am » | |
Looks interesting. I recommend you make your own interior for the grass part, so you don't have to massively stretch something.
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Ajdallas Expert Marbler
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|  | Re: Buzzmusic100's Level Idea Topic « Reply #12 on Jun 24, 2012, 9:48am » | |
Good news!
Level idea #2 is now at phase 4! And it will be officially named "The Orange Forest".
Also, the guessed length of the level has been shortened, but I think this change is for the better since MBG doesn't have checkpoints.
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Ajdallas Expert Marbler
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|  | Re: Buzzmusic100's Level Idea Topic « Reply #13 on Jun 27, 2012, 6:23am » | |
"The Orange Forest is getting significant progress! I am at phase 5 now. Here's a picture..."
![[image] [image]](http://dl.dropbox.com/u/50752454/Screen%20shot%202012-06-26%20at%202.57.12%20PM.png)
- Buzzmusic100
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Jeff Elite Marbler
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|  | Re: Buzzmusic100's Level Idea Topic « Reply #14 on Jun 27, 2012, 1:42pm » | |
Jun 24, 2012, 9:48am, Ajdallas wrote:Good news!
Level idea #2 is now at phase 4! And it will be officially named "The Orange Forest".
Also, the guessed length of the level has been shortened, but I think this change is for the better since MBG doesn't have checkpoints. |
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you could add the checkpoint code to the .mis, as the datablock can be defined in missions as long as its before the //object write begin
and wow, this level is looking awesome!
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|  | Re: Buzzmusic100's Level Idea Topic « Reply #15 on Jun 27, 2012, 2:21pm » | |
Looks amazing!
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Ajdallas Expert Marbler
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|  | Re: Buzzmusic100's Level Idea Topic « Reply #16 on Jun 29, 2012, 9:36am » | |
Thanks!
Jeff, I appreciate it, but the level is pretty short so I don't think it needs a checkpoint (and the level is almost done). Thanks anyway for your suggestion!
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Jeff Elite Marbler
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|  | Re: Buzzmusic100's Level Idea Topic « Reply #17 on Jun 29, 2012, 11:06am » | |
Jun 29, 2012, 9:36am, Ajdallas wrote:Thanks!
Jeff, I appreciate it, but the level is pretty short so I don't think it needs a checkpoint (and the level is almost done). Thanks anyway for your suggestion! |
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No problem, just a thought to consider! i can't wait for the level to come out
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Ajdallas Expert Marbler
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|  | Re: Buzzmusic100's Level Idea Topic « Reply #18 on Jul 1, 2012, 9:24am » | |
The Orange Forest was just released! Check out Buzz's level topic to download it!
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|  | Re: Buzzmusic100's Level Idea Topic « Reply #19 on Jul 9, 2012, 2:44pm » | |
Jun 14, 2012, 7:29am, Ajdallas wrote:Level idea #3 is now at phase 3! Here's a picture of some of it:
-snip- |
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That looks fun, LE levels are awesome. Even if you released it as-is, it'd probably still be a good level.
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Ajdallas Expert Marbler
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|  | Re: Buzzmusic100's Level Idea Topic « Reply #20 on Jul 18, 2012, 9:21am » | |
"Thank you. 
So I am now at phase 5 for that level. It takes a pretty long time to load. But I guess that's just because of all the interiors. Expect it soon!
Also, it will officially be titled City Exploration."
- Buzzmusic100
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|  | Re: Buzzmusic100's Level Idea Topic « Reply #21 on Jul 26, 2012, 10:00am » | |
Buzzmusic added a new level idea to the top post! Scroll up to read it. 
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Ajdallas Expert Marbler
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|  | Re: Buzzmusic100's Level Idea Topic « Reply #22 on Jul 27, 2012, 9:08am » | |
"Level idea 4 is now at phase 2!
I'm actually testing out parts of the level in the LE before re-making it in Constructor. So I have started progress on the LE version. But the actual level will be made in Constructor and will be an MBP level." - Buzzmusic100
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|  | Re: Buzzmusic100's Level Idea Topic « Reply #23 on Jul 28, 2012, 7:15am » | |
Quadruple post FTW. 
Level idea 4 is now at phase 3. Here's a pic of the Constructor version:
![[image] [image]](http://dl.dropbox.com/u/50752454/Screen%20shot%202012-07-27%20at%204.09.11%20PM.png)
"Since I am so close to completion on level idea 3, I will be accepting testers! If you would like to volunteer to test it, please leave a reply and I'll PM the level to you (when I finish it up of course)! " - Buzzmusic100
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|  | Re: Buzzmusic100's Level Idea Topic « Reply #24 on Jul 28, 2012, 7:49am » | |
Looking good so far! I like speed levels
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|  | Re: Buzzmusic100's Level Idea Topic « Reply #25 on Jul 28, 2012, 7:59am » | |
Looks intriguing.
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Dec 1, 2011, 11:19am, perishingflames wrote:Marblefire's post was dripping with so much sarcasm that it was almost offensive  |
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|  | Re: Buzzmusic100's Level Idea Topic « Reply #26 on Jul 28, 2012, 1:59pm » | |
Interesting. Speed levels are probably the hardest type to pull off, but the reward is worth it!
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Ajdallas Expert Marbler
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|  | Re: Buzzmusic100's Level Idea Topic « Reply #27 on Aug 3, 2012, 9:58pm » | |
Thank you all!
Here's another picture of the speed level.
![[image] [image]](http://dl.dropbox.com/u/50752454/Screen%20shot%202012-08-02%20at%207.59.36%20PM.png)
Also, I'll probably finish City Exploration today. Stay tuned.
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Ajdallas Expert Marbler
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|  | Re: Buzzmusic100's Level Idea Topic « Reply #28 on Aug 14, 2012, 9:19am » | |
"I'm finally getting more progress on the latest level! Here's another picture. I still have some work to do, but it should be released in like a week or so." - Buzzmusic100
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|  | Re: Buzzmusic100's Level Idea Topic « Reply #29 on Aug 14, 2012, 9:36am » | |
Very cool!
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