narvoxx Experienced Marbler
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Joined: Jul 2010 Gender: Male  Posts: 128
|  | Shocking Track, by narvoxx (fixed poll) « Thread Started on Jul 24, 2010, 6:16am » | |
Entry for July/August/September: Shocking Track, it's my debut level.
(repost because you could select up to 10 votes in previous thread)
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|  | Re: Shocking Track, by narvoxx (fixed poll) « Reply #1 on Aug 25, 2010, 10:31am » | |
Pokko, please explain your vote.
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Pyro MBP 724 Advanced Marbler
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|  | Re: Shocking Track, by narvoxx (fixed poll) « Reply #2 on Aug 25, 2010, 12:31pm » | |
At least I'll explain my vote:
Creativity: Not so much. It's the same old thing all the way through the level, and you didn't incorperate anything new. 3/10 Originality: As stated before, nothing new. It felt more like Learn the Shock Absorber. 3/10 Fun Factor: Ok, at least I had fun. 6/10 Editing: Great, but a few mistakes. 9/10 Presentation: Nice, well done. 8/10 Challenge: It is way too easy. It feels like I'm in Beginner every time I play it. Just no challenge. 1/10 Replayability: Just like with Beginner, you don't need to play it more than once. 2/10 Bonus Points (2): I can definitely see this level make it into a mod's Beginner set.
Total: 32 +2 Bonus = 34/70 Average: 4.8/10 ~5/10
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asuul714 Intermediate Marbler
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|  | Re: Shocking Track, by narvoxx (fixed poll) « Reply #3 on Aug 26, 2010, 6:50am » | |
Shocking Track by narvoxx: Review by asuul714
Creativity - 2 : I felt the level lacked a great deal in this category, and I can't name a single challenge of the level that I found gave me even the slightest WOW factor. Most of the level was jumping, wall-hitting, and anti-recoiling. The fact that the entire level is just the same interior used 93 times only adds to the monotony.
Originality - 7 : Much better in this category, simply because of the layout and the fun that comes from finding paths, by skipping parts with the anti-recoils (which, by the way, is an awesome idea).
Replayability - 8 : This level is remarkably fun. I can't seem to figure out what about the level is bringing me back to it, but I love it. There are countless ways of completing the level: normally (14.17), without anti-recoils (36.41), without time modifiers (29.42), or without diamonds (11.25). I like playing this level so much, the only thing that's bringing the score down from a ten was the unnecessary jumping up stairs in the majority of the level.
Fun Factor - 8 : As I said, the fun in this level is amazing, for such a bland level. The level deals mainly with spin control and gaining speed, which gets boring quite quickly, but the satisfaction I get when I clear a wall with an anti-recoil that I never thought was possible to clear is very pleasing.
Level Editing - 9 : There were many texture misalignments, mainly the interiors not snapping to a grid, but other than that it was perfect as far as I know.
Challenge - 5 : Nothing much to say here; the level was pretty easy, although it was also consistent. The challenges themselves were very unoriginal, but the way they were put together was very creative. PT was okay, but once you figured out the path, it was child's play.
Presentation - 7 : Again, the fact that this whole level is 93 of the same interior is hard on the presentation factor. However, I liked the idea of using MBP textures in an MBG level. I think the picture could get a little more detail and a little less sky, but overall, this is a very good job for a first released level.
Total: 46/70 ~ 7/10.
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