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 AuthorTopic: marblemaster1's levels (Read 2,832 times)
Marblemaster1
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 Re: marblemaster1's levels
« Reply #30 on Jun 4, 2010, 1:12am »

You mean the MBG beginner level?
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Yeah, I'll help you make Mine Field Revisited!
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 Re: marblemaster1's levels
« Reply #31 on Jun 4, 2010, 2:30am »


Jun 4, 2010, 1:12am, Marblemaster1 wrote:
You mean the MBG beginner level?
------------------------------------------------
Yeah, I'll help you make Mine Field Revisited!


Great! I'll email you the .mis file when i have time!
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Marblemaster1
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 Re: marblemaster1's levels
« Reply #32 on Jun 4, 2010, 8:31am »

Can you PM me instead?

Thanx!
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Marblemaster1
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 Re: marblemaster1's levels
« Reply #33 on Sept 2, 2010, 7:15am »

Hi!
Man, it's been a long time since I posted a level! Now, I have 2 more for all!
The first level is Mini Skill Course, which is, well... a mini skill course. ::) The second level is a zero-gravity pathfinder in space called Space Exploration. I want to give credit to a few people: First, Picklecow for the Z-control code; This level would not be possible without it! [image] Second, Phil, for the Sphere map. Mine never convert... :D
Anyway, hope you enjoy them and don't forget to vote in LotM!
-MM1

Mini Skill Course: http://www.mediafire.com/?k6yrmq5po1uw27c
Space Exploration: http://www.mediafire.com/?vbfl3lpdflm425x
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Marblemaster1
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 Re: marblemaster1's levels
« Reply #34 on Dec 13, 2010, 10:00am »

Bump and Triple Post, but I have another level.
Download it in the 1st post!
Also, I've re-uploaded all of my levels and posted all of the links on the first page.
Anyway, enjoy Secret Skills!
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Marblemaster1
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 Re: marblemaster1's levels
« Reply #35 on Aug 10, 2011, 6:25am »

OMG mega bump and quad post. :(
This level, "Invisible Force", is not so much of a level as it is a demonstration of how to do something. Download it on the first page. :)
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 Re: marblemaster1's levels
« Reply #36 on Aug 10, 2011, 6:46am »

You didn't include the interior. But that's not going to work on macs anyway because textures with alpha channels just crash the game.
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Marblemaster1
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I have CDO. It's just like OCD, except the letters are in alphabetical order AS THEY SHOULD BE.



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 Re: marblemaster1's levels
« Reply #37 on Aug 11, 2011, 2:23am »

Re-uploaded with interior. :)
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 Re: marblemaster1's levels
« Reply #38 on Aug 11, 2011, 5:34am »

Nice demonstration, the texture actually didn't crash the game for me. I don't know why; I thought it may be just because it's on a moving platform but that wasn't the case. Maybe because it's just an alpha channel and no actual image? Don't know, but it could prove helpful.

Also, I guess that's how MBE did their colmeshes as well.
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Marblemaster1
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I have CDO. It's just like OCD, except the letters are in alphabetical order AS THEY SHOULD BE.



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 Re: marblemaster1's levels
« Reply #39 on Aug 11, 2011, 10:10am »

But moving platform colmeshes? ::)
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Marblemaster1
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I have CDO. It's just like OCD, except the letters are in alphabetical order AS THEY SHOULD BE.



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Location: Hacking the Pokemon RNG
 Re: marblemaster1's levels
« Reply #40 on Oct 6, 2012, 8:34am »

Over a year bump. I really need to make more levels...

Anyway, 3-Fold Skill Course is ready for download! Grab it at the first post!
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 Re: marblemaster1's levels
« Reply #41 on Oct 7, 2012, 2:48am »

Yay, another level is released. Keep it up marbleblaster1 :D
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Ajdallas
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 Re: marblemaster1's levels
« Reply #42 on Oct 8, 2012, 7:38am »

The following is a review Buzzmusic100...


Great job Marblemaster! It's awesome to see a new level from you.

Three-Fold Skill Course is an interesting level and I like the layout. I'm starting to like pathfinding levels more. So I found a path for this level that can go under a minute. I thought that the different colors looked a little messy, but they helped me know where I was. And the idea for the start was pretty interesting.

Keep in mind that when I criticize, I'm not trying to be mean or anything. I'm just trying to be constructive.

Creativity: 7.5
I'd give you an 8 for the challenges and 7 for the idea. I've seen skill courses and three fold mazes, but it was cool seeing both of them combined. The random force curve part was very original and also the ice part before it.

Fun Factor: 7.5
It kind of depends if you think of a good and easy path. When I figured out how to get all of the diamonds quickly and easily, I had loads of fun! But the random force curve part is not all that fun and the wall trick isn't either. Also, how is the random force/water part done?

Level editing: 6.5
You actually admitted your wall texture problem in the level. That takes bravery. But if you know it's there, you could always fix it. :P There were also some other minor problems with texturing. But I do think that the random force curve part was really well done and there were some other great curves as well.

Presentation: 6.75
The idea of colors is good, but you kind of overused it. As I said before, it looks a little messy. I know 6.75 is a weird number, but I really couldn't decide between 6.5 and 7. :P


Do the math and this gets a 7.0625. But because level editing and presentation aren't as important as gameplay, I'll give you a 7.5 instead. After I found a good path, the level became really fun and I loved playing it! Good job, Marblemaster.
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Marblemaster1
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I have CDO. It's just like OCD, except the letters are in alphabetical order AS THEY SHOULD BE.



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Posts: 286
Location: Hacking the Pokemon RNG
 Re: marblemaster1's levels
« Reply #43 on Oct 9, 2012, 1:12am »

Thanks for the awesome review, ajdallas/Buzzmusic! On the subject of the misaligned texture, I'm absolutely hopeless at re-aligning textures, so instead I decided to go for some humor and pretend to be the wizard of Oz. Overall, though, thanks. It really makes me happy when people take the time to write a review of my levels. :)

EDIT: Also, if you're doing a wall trick, you're doing it the hard way. You can just bounce up to the platform. Jumping against random force puts an enormous amount of spin on the marble. And do you know the secret for un-randomizing "random" force?
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