file MM1's glass marbles

  • HiGuy
  • HiGuy's Avatar
  • Offline
  • Lead Developer
  • Lead Developer
  • PQ Developer Emeritus
  • Posts: 1333
  • Thank you received: 604
10 Aug 2017 18:56 #31
Your marbles may be reflecting the background via the new marble shaders in PQ. Easiest method to stop this is by changing the texture file name to something that doesn't contain marble (horrible fix for a horrible hack). Then it should just render as normal.

This signature is real code
Code:
function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }

Please Log in or Create an account to join the conversation.

  • Marblemaster1
  • Marblemaster1's Avatar Topic Author
  • Offline
  • Advanced Marbler
  • Advanced Marbler
  • Custom Code Enthusiast
  • Posts: 237
  • Thank you received: 8
11 Aug 2017 00:58 - 11 Aug 2017 01:20 #32
Yup, that's exactly what was happening. It only affects marbles whose texture names end in .marble, and disabling the reflections in the Options menu fixed everything. I'll add a note to the original post - thanks!

QuArK is still a good map editor

You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!
Last edit: 11 Aug 2017 01:20 by Marblemaster1.

Please Log in or Create an account to join the conversation.

Moderators: Doomblah
Time to create page: 0.716 seconds