lock Marble Blast Super [INCOMPLETE RELEASE]

  • StewMan46
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23 Sep 2013 09:23 #61
Yeah I agree with Beack.
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23 Sep 2013 14:38 #62
Sept 19, 2013, 9:59am, maingi wrote:
Sept 19, 2013, 1:24am, krishiv768 wrote:Decided the prices


You could also gain coins by replaying a level with coins just like temple run.
Blast doubler:30 coins
Speed:15 coins
Jump:15 coins
Every marble skin and marble costs:25 coins
Double jump:30 coins
Time stop:35 coins

These coins must be made of natural diamonds.
LOL. It takes someone from MBEmerald or that other mod for that (or Jeff).
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23 Sep 2013 22:27 #63
Jeff wouldn't do it, he's far too lazy and busy with PQ.

On a more serious note, just another friendly reminder to all users to -please- be courteous towards one another and refrain from slander posts. If you don't have any constructive feedback or positive support relevant to this thread, please don't post.

Now, let's try to keep this thread on topic.

~Aayrl
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23 Sep 2013 22:34 #64
Sept 23, 2013, 3:27pm, aayrl wrote:Jeff wouldn't do it, he's far too lazy and busy with PQ.

On a more serious note, just another friendly reminder to all users to -please- be courteous towards one another and refrain from slander posts. If you don't have any constructive feedback or positive support relevant to this thread, please don't post.

Now, let's try to keep this thread on topic.

~Aayrl
I used Jeff as an example because he codes PQ.
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  • Ticket2Ride
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07 Oct 2013 04:52 #65
Not trying to discourage you, but maybe you should focus first on making levels. Try making a level series first.
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07 Oct 2013 15:10 #66
Oct 6, 2013, 9:52pm, ticket2ride wrote:Not trying to discourage you, but maybe you should focus first on making levels. Try making a level series first.
Isn't that the life of mods (besides MBP, MBP has multiplayer)? All mods need levels. At least CLA levels, but levels.
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07 Oct 2013 17:54 #67
ok???
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07 Oct 2013 21:39 #68
Oct 7, 2013, 8:10am, lcf wrote:
Oct 6, 2013, 9:52pm, ticket2ride wrote:Not trying to discourage you, but maybe you should focus first on making levels. Try making a level series first.
Isn't that the life of mods (besides MBP, MBP has multiplayer)? All mods need levels. At least CLA levels, but levels.

No, he's implying that these people should stop making a mod and just make custom levels

Correct me if I am wrong, T2R.

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.
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07 Oct 2013 22:14 #69
Oct 7, 2013, 2:39pm, jeff wrote:
Oct 7, 2013, 8:10am, lcf wrote:
Isn't that the life of mods (besides MBP, MBP has multiplayer)? All mods need levels. At least CLA levels, but levels.

No, he's implying that these people should stop making a mod and just make custom levels

Correct me if I am wrong, T2R.
Okay, seems legit. That's true.

Quote:ok???
Erm... The mod is going fine, (I see some success
in it) but it certainly needs some new levels. It may be indev, but I have seen it borrows quite a few MBG levels.
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08 Oct 2013 02:19 #70
Sept 18, 2013, 7:49pm, frublox wrote:
Sept 16, 2013, 6:19am, krishiv768 wrote:
yes, that's a GREEEAAAAT idea!

there should be another button for shop where we can buy:
1)blast doubler
2)speed
3)jump
4)Marble skins with marbles
5)abilities:
1)double jump
2)time stop!(freezes everything)

Maybe less time should be spent worrying about these kinds of features (which can be implemented fairly easily, imo), and more time on building creative and fun-to-play levels/gamemodes that work well with those features.

I know all of the advice that's been given has been ignored so far, but I'm hoping that even after this mod dies you can at least see what went wrong and not immediately start a brand new mod with the same intentions as before (which has happened a few times, actually).

Just thought I'd reiterate my earlier post (since it seemed to be missed when I first wrote it).
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08 Oct 2013 02:27 #71
Oct 7, 2013, 2:39pm, jeff wrote:
Oct 7, 2013, 8:10am, lcf wrote:
Isn't that the life of mods (besides MBP, MBP has multiplayer)? All mods need levels. At least CLA levels, but levels.

No, he's implying that these people should stop making a mod and just make custom levels

Correct me if I am wrong, T2R.

No, I'm implying that there's such things as mini-mods, which people who want to make mods should try first. Take George's mini-mod for example.
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08 Oct 2013 03:30 #72
@T2R which in reality was custom levels. Thanks for clarifying though.

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.
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  • IsraeliRD
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08 Oct 2013 04:36 #73
It did some particle/skin change which was nice though. Anyway we are going off-topic here so let's get back on topic.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.
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  • StewMan46
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03 May 2014 11:12 - 01 Jun 2014 17:10 #74
This mod is now being worked on again!! Please join our forums at mbsuper.proboards.com
Last edit: 01 Jun 2014 17:10 by StewMan46.
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28 May 2014 20:57 - 28 May 2014 21:02 #75
Yes, as Stewman said, Marble Blast Super has now started its revival.
Video here:





This shows all the new things added into MBS.
(Textures, Levels, GUI, etc)
Last edit: 28 May 2014 21:02 by Endy.
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28 May 2014 22:08 #76
Very cool design! Best of luck. Levels look good; you should release some of yours as custom levels. :D

All posts from my account that were made before July 29 2013 are from the point of view of my dad unless it states otherwise.
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28 May 2014 22:13 #77
Yay!!! More MultiPlayer!!!!

lee is awesome
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21 Jul 2014 10:15 - 21 Jul 2014 10:16 #78
It's been exactly one year since the mod was publicly announced on the forums. I would like to thank the following people, giving me advice and just participating in this topic so far;
StewMan46
EnderCraft1
cooldudepoke
marterik231
davidjl123
Ralphiboy27
Jeff
IsraeliRD
Alexis
Nihahhat
main_gi
whirligig
PerishingFlames
blueteak
FruBlox
Marblemaster1
RandomGuy14
Beack
Krishiv
Emil
Andrew
p0kk0
Edward Nigma
Aayrl
Ticket2Ride
Buzzmusic
Lee Zi Xian
(Very long list)
Thanks for giving me and the guys advice, good lectures and having a good time.
Last edit: 21 Jul 2014 10:16 by StewMan46.
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  • davidjl123
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09 Sep 2014 20:04 - 09 Sep 2014 20:05 #79
You haven't heard much from us, but we've actually been making a ton of progress!

Here's our first trailer (made by cooldudepoke):

Last edit: 09 Sep 2014 20:05 by davidjl123.
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09 Sep 2014 21:42 #80
MP levels look great! The new item .dts looks cool as well. And I noticed you used some features from PQ in that SP level!
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  • CheepFishMBP
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09 Sep 2014 22:15 #81
0:05 I had no idea why you jump so high without the Super Jump/Super Spring power up.
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09 Sep 2014 22:21 #82
It is because it is a trigger.
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12 Oct 2014 15:29 #83
This last trailer looks great! If you want a Level tester, contact me. I used to be the Level tester of MBS a year ago!
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12 Oct 2014 16:58 #84
I must say I never thought you'd get this far a year ago. I am impressed

༼ ͡◕ ͜ ʖ ͡◕༽ You have been visited by the Nivea™ Donger of moisture. Soft skin and good fortune will come to you, but only if you post "thank you Mr. Skeltal" in this thread ༼ ͡◕ ͜ ʖ ͡◕༽
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12 Oct 2014 18:55 #85
Thanks guys. I feel astonished too that I started it and made it better and better.
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20 Oct 2014 16:34 #86
This mod has disappearing stairs? Just like Roblox...
Can't wait for MBS!! :D

with the music and the lights and everything :P
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24 Oct 2014 19:14 #87
Yep, I think that's part of the PhysMod Triggers, but anyway, I also hope for it to be released as well and not die like a lot of mods.
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24 Oct 2014 23:41 #88
No, it is actually it is a .DTS shape.
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27 Oct 2014 08:00 #89
Thanks Endy.
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13 Nov 2014 01:30 - 13 Nov 2014 01:39 #90
Join the Marble Blast Super forums! www.marbleblastsuper.tk/

Thanks Jeff for help with the (unfinished) radar code!
(I know GCotA is supposed to be the beginner finale, we will take care of the level ordering before release!)

Some screenshots:

Warning: Spoiler!
Last edit: 13 Nov 2014 01:39 by davidjl123.
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