Beta Build 51020 (January 22nd, 2017)
- Reduced the Expert Time on the level "Spidermon" to 60.00 Seconds.
- Added Checkpoints to the level "City Jumpa".
Beta Build 51000 (January 22nd, 2017)
- Rebuilt the level "City JumpHah", and renamed the level to "City Jumpa". The Expert Time on the level has been increased to 90.00 Seconds. All scores have been reset for this level.
- Rebuilt the level "Spidermon". The Expert Time on the level has been increased to 70.00 Seconds. All scores have been reset for this level.
- Rebuilt the level "Son of a Bumper". The Expert Time on the level has been increased to 35.00 Seconds. All scores have been reset for this level.
- Added a New Level! "Everfrost" - Beginner Difficulty.
- Reduced the Expert Time on the level "Hammer Station" to 35.00 Seconds.
- Increased the Expert Time on the level "Rotation Hell" to 80.00 Seconds.
- Fixed a bug where the Time Travel Mastery (and applicable Skills) would cause negative Time travels on certain levels to actually provide
bonus time. This was corrected, so negative Time Travels will not factor in Time Travel Mastery nor skills. Credits to Rozi for reporting this issue.
- Fixed a bug that would cause impossible scores to appear on the Leaderboards when a user loses connection to the server. Credits to Sauce for reporting the issue.
Beta Build 50000 (September 12th, 2016)
- Rebuilt the level "Bail Out!". The Expert Time on the level has been increased to 80.00 Seconds. All scores have been reset for this level.
- Rebuilt parts of the level "The Frozen Gorge". The ice bridge "tightrope" had some icy stability walls added. The snowy "tightrope" section has been replaced with a
series of "stepping stone" blocks. The Expert Time on the level was also reduced to 120.00 Seconds. All scores have been reset for this level.
- Rebuilt part of the level "The Halls of Time". The section which formerly contained "Harbinger Tower" has been replaced with a miniature version of "Skycastle". All stairs for
this level have also been replaced with ramps. A Checkpoint has been added to the top section of the level to allow players to reset if they fall out of the play area in one
of the two upper sections. The Expert Time on the level was also reduced to 80.00 Seconds. All scores have been reset for this level.
- Expanded part of the level "Harbinger Tower". The Expert Time on the level was also increased to 35.00 Seconds. All scores have been reset for this level.
- Expanded part of the level "IJ's Descent". The Expert Time on the level was also increased to 30.00 Seconds. All scores have been reset for this level.
- Expanded part of the level "Wall Climber". The Expert Time on the level was also increased to 30.00 Seconds. All scores have been reset for this level.
- Expanded part of the level "The Time is Nigh". The Expert Time on the level was also increased to 20.00 Seconds. All scores have been reset for this level.
- Rebuilt the level "Waterfall". The Expert Time on the level has not changed. All scores have been reset for this level.
- Expanded part of the level "Slip and Slide; Winter". The Expert Time on the level was also increased to 10.00 Seconds. All scores have been reset for this level.
- Reduced the Expert Time on the level "The Molten Chasm" to 30.00 Seconds.
- Reduced the Expert Time on the level "Hammer Station" to 50.00 Seconds.
- Reduced the Expert Time on the level "Morbent Drawbridge" to 75.00 Seconds.
- Retextured the entire Advanced Level "Into the Maw of the Beast" and slightly modified the lighting to make the level easier to view.
- Fixed some texture misalignments on the Beginner Level "Hexxisle Point" and reduced the file size by half a megabyte.
- Corrected lighting issues on the Professional Level "Rotation Hell". The level should now be much easier to see on screens with lower brightness settings. Thanks to Rosalyn for providing feedback on this.
- Fixed a typo in a help trigger on the Tutorial Level "Learning: Super Speeds". Credits to ImNotAllthatGood and lempamo for reporting this issue.
- Fixed a typo in a help trigger on the Tutorial Level "Learning: Terrain". Credits to main_gi and ImNotAllThatGood for reporting this issue.
- Fixed a typo in a help trigger on the Professional Level "Architect". Credits to Starmute for reporting this issue.
- Corrected lighting issues on the Beginner Level "Snowlance". The snow is now less yellow.
- Added a new level preview image for the Beginner Level "Snowlance".
- Corrected lighting issues on the Intermediate Level "Vexatious". The snow is now less yellow.
- Added a new level preview image for the Intermediate Level "Vexatious".
- Corrected lighting issues on the Professional Level "The Nexus". The snow is now less yellow.
- Added a new level preview image for the Professional Level "The Nexus".
- Added a token to the level "Korzak".
- Added a token to the level "Gravity Vortex".
- Added a token to the level "Into the Maw of the Beast".
- Added a token to the level "Ice Cavern". This one is right in front of you!
- Added a token to the level "Kansas".
- Added a token to the level "The Temple of Aut'ahl".
- Added a token to the level "Muluctent Ramparts".
- Added a token to the level "Snowlance".
- Added a token to the level "Ventilation System".
- Modified the way tokens are handled client-side and server-side to enable more accurate token statistics.
- Added a "Total Tokens Collected" statistic to the "Statistics - Overview" panel of the in-game profile which pulls from the new token server-side code.
- Fixed a typo in the User Manual on the "Overview" section. Credits to CheepFishMBP for reporting this issue.
- Fixed a bug which caused the incorrect level to be previewed in the PlayMissionGUI after replaying a mission or exiting a level and then returning to PlayMissionGUI from another menu.
The menu will now cache the last played (or qualified) level and load the correct level preview for each difficulty tier in the PlayMissionGUI based on entries in your Prefs.cs file.
For example, if you last played Learning: Time Travels, and then beat the qualify time, the next time you open the PlayMissionGUI and navigate to the Tutorial difficulty tier, you
will see the level Learning: Gems (as this was the last level you qualified for). If you were to not pass the qualify time for Learning: Time Travels, the level preview for the
Tutorial difficulty tier would instead continue listing Learning: Time Travels. It is also important to note the "last played level" for each difficulty tier will only update
if you finish a level. If you load a level, but do not reach the finish pad, the PlayMissionGUI menu will still list the previously loaded level as the "last played level".
This change does not impact the Exploration level menu - these missions will still load the current planet after departing from an Exploration mission, as desired.
- Fixed a bug which caused environment maps to draw on marbles when playing on Mac systems. The bitmaps for every marble skin has been adjusted to correct this issue. Credits to LegoCreator768 for reporting this issue.
Special thanks to HiGuy for testing.
- Fixed a bug where the EndGameGUI would incorrectly display experience gains when a player fails to qualify on a level after previously completing a level within its qualification time limit.
- Fixed a bug which caused the incorrect level's world scores to show up on the currently selected level's world scores list on the PlayMissionGUI. Thanks to Ultrablast for reporting this issue.
- Added a Mastery Skill Reset button to the Skills - Mastery panel. Credits to Regislian for the suggestion.
- Fixed a bug that caused PowerUp text to remain visible on the screen after a PowerUp is removed from the player's inventory, typically caused by a player respawn.
- Fixed a bug which caused players to earn less credits per Conquest level completion if they delegated some percentage of their experience gain to Mastery experience. Credits to Starmute for reporting this issue.
- Fixed a serverside bug which was counting total tokens collected incorrectly on the Marble Blast Website User Profile. Fubar statistics will now show the correct number of tokens collected for each user.
- Reduced the font size for the experience gained values on the EndGameGUI to ensure larger experience values were not pushing other elements off the screen.
- Added percentage of experience towards level to the total experience gained values on the EndGameGui. Credits to Weather for the suggestion.
- Added new sound files for completing a level or failing to qualify for a level.
- Changed the sound files for "buttonover.wav" and "buttonpress.wav".
- Added new music to the Tutorial Levels! Thanks, hPerks!
- Updated the local Flair cache for Marble Blast Fubar. Credits to El_Robert for reporting this issue.
- Updated the Start Pad and Finish Pad textures.
- Updated the in-game Terms of Service file.
Beta Build 41010 (February 23rd, 2016)
- Fixed a bug which allowed users to reset skills without having the necessary amount of credits available. Thanks to CheepFishMBP for reporting this bug.
Beta Build 41000 (February 19th, 2016)
- Experience Gained from Exploration Levels has been modified. You will now gain an exponentially increasing factor of experience based on the level requirement of the Exploration Mission as well as
the planet you are exploring. For example, Eko will yield at least twice as much experience per gem than Earth.
- PowerUps have been added to Exploration Levels! Each level will now have a scalable number of Super Jumps and Super Speeds based on the world size, and every level will have only two Gyrocopters.
- Adjusted the Gem Spawn vector on the Exploration Mission "Amazon Grind". There will be less gems spawning inside of trees now.
- Redesigned several of the interiors used in the Exploration Mission "Amazon Grind" to reduce framerate issues and fix an issue with Gems spawning outside of the map boundaries.
- Fixed a bug which caused usernames on the World Leaderboard to display incorrectly in the Exploration Mission GUI.
- Fixed a bug which would sometimes cause the local High Score Name to display as "Guest" when completing an Exploration Mission.
Beta Build 40000 (February 9th, 2016)
- Introducing the Exploration Game Mode! Traverse the galaxy as you send your MAR-BLE droid to distant lands in search of epic treasure! The Core Worlds of Fubar are available for Play!
Explore the vast wonders of Earth and the nearby asteroid Eko! More regions of planets will unlock in the next few weeks, so make sure you update to the latest
build every day to unlock all new exciting adventures!
- World Record Notifications! Players will now be notified when a user has achieved a new world record time or score while playing Marble Blast Fubar levels.
- The Leaderboard Scores have all been reset! This was to ensure a critical server-side issue has been resolved and will also ensure quicker score loading times clientside.
- All Players Above Level 14 have been Reset! This was done to ensure fair testing of the new Exploration Game Mode. Any player that was previously
above level 14 has been brought down to the maximum obtained experience at level 14, with no credits. No other statistics were modified.
- Implemented a new Video Resolution selector on the Options UI. You may now select from any supported resolution for your display device(s).
- Added an adjustment slider for the Camera Rotation Speed when using the Camera Rotation Keybindings. Credits to Promarbler for discovering and reporting this bug. No more disco camera.
- Fixed an interior error on the Conquest level "Jump, Bounce, Splat!". The cases of the mysterious vanishing scenery and texture-swapping floors have been solved. Thanks to tue27 for reporting this issue.
- Slightly adjusted the Tutorial Level "Learning: Trap Doors". The left path to the finish no longer has trap doors.
- Adjusted the second help trigger on the Tutorial Level "Learning: Trap Doors". Thanks to CheepFishMBP and WeatherWonders for the suggestion.
- Modified the start help text and the first help trigger in the Tutorial Level "Learning: Super Speeds" to explain the Use PowerUp hotkey. Thanks to CheepFishMBP for the suggestion.
- Modified the help triggers on the Tutorial Level "Learning: Movement" to instruct players on using the camera movement key bindings. Thanks to CheepFishMBP for the suggestion.
- Removed the "Network" tab and button from the Options UI.
- Updated the "Exit to Play Menu" button on the Pause Menu dialogue - it now reads "Exit Level".
- Moved the Player Experience Bar to the top of the screen.
- Modified the Player Level and Icon on the Play UI. This is now part of the Experience Bar on the top of the screen.
- The Player Level icon will now flash green when the player levels up.
- Added text to display the Player's Prestige Level below the Experience Bar, if applicable.
- Added text to display the Player's current Power Up below the Experience Bar, if applicable.
- Fixed an issue where the Gem Counter text was overlayed by the Player Level and Icon on the Play UI. It has now returned to its original position and will auto-adjust based on window resolution.
- The PowerUp Window on the Play UI is now located to the right of the player Experience Bar.
- The Chat Window on the Play UI has been revised and now takes up the entire bottom section of the screen with a 25% opacity.
- Changed the way the FPS counter is displayed on the Play UI. The FPS Counter is now a text control and is much smaller, located on the bottom right of the screen. The text now also includes the "FPS" header.
- Fixed a bug that allowed users to still type into Chat on the Play UI when it was disabled in the options menu. Thanks to Promarbler for reporting this issue.
- Fixed a bug that allowed scores and statistics to be saved server-side when the user's ID could not be found (e.g., Guest scores appearing in World Record tables).
- Fixed a bug which caused Offline Mode and Guest Mode to still attempt to process a CRC check. Offline mode will no longer make this request,
but Guest Mode will now successfully retrieve the request response and act accordingly.
- Optimized score submissions to allow World Record times to submit faster and be fetched from the server faster.
- Fixed a bug which would cause World Record times to not display properly after a user with a space in their username appeared in the list.
- The End Game Gui will now color the player's final time based on their completion status (e.g., if you beat the expert time, the final time will be orange.)
- Fixed a bug where player times would not show the thousandth second position if the user had enabled "Show Thousandths" in the Options menu.
- Removed some old MBG UI elements from the Options directory. Why are you even in there? Silly UI files.
Beta Build 32329 (January 18th, 2016)
- Fixed a bug which caused the World Leaderboard times to load incorrectly and/or out of order when switching between levels or level difficulties. Credits to Regislian for discovering the bug.
Beta Build 32328 (January 17th, 2016)
- Offline Mode and Guest Mode are now fully functional. No settings or progress will be saved server-side while playing in Offline / Guest mode and you will be unable to chat with other players.
- Redesigned the Play Mission GUI for Conquest levels.
- Decreased the font size on the userlist panel.
- Fixed a bug which caused the "Master of Many" Task to not be completable unless the player had 125+ Mastery Points. This has been adjusted to now be completable with 100+ Mastery Points, as intended.
- Added a timeout message to the Login process which explain certain events depending on where the login process fails to execute.
- Fixed a bug which prevented usernames with spaces from logging in and playing Fubar.
- Fixed a bug with the level 90 Skill "Time Warp", which allowed times under 5 seconds to also have their time reduced by 1 second.
- Fixed a bug which caused the gem counter to not work properly with maps containing 100 or more gems.
- Fixed a server-side bug which caused times to be recorded more than once in the database.
- Reduced the Expert Time on the level "Caverns of Despair" to 150.00 Seconds.
Beta Build 31113 (January 6th, 2016)
- Fixed a bug that caused the Quick Respawn keybinding text to not update.
Beta Build 31112 (January 6th, 2016)
- Changed the way the game communicates with the server. You will need to be on the latest build to log in to Fubar. This breaks all previous Beta Builds to ensure there is valid CRC and build version checking.
- Added a Quick Respawn feature. You can map this key in the Options -> Controls -> Marble menu. The default key for this is "Q".
- Added a screen flash for impending Qualify Time failure. This setting can be toggled in the Options -> Interface menu.
- Added the ability to display the Timer up to the Thousandths place. You can toggle this setting in the Options -> Interface menu. This setting is disabled by default.
- The level "The Day After" is now Intermediate Difficulty. The Expert Time has been increased to 90.00 seconds.
- The level "Morbent Drawbridge" is now Beginner Difficulty.
- Fixed a bug where world scores would not load properly if the next/previous navigation buttons were pressed with a 700 - 1200 ms delay.
- Fixed a bug where the in-game chat window would not appear if you toggled it off and then back on without restarting the game.
- Fixed a bug where the global leaderboard and local leaderboard scores for < Empty > displayed as 99:58.99 instead of 99:59.99. You will need to clear your prefs.cs to fix the local leaderboards display.
- Fixed a bug that allowed players with the Camera Scrolling feature enabled to zoom in through their marble and invert their controls. Thanks to LegoCreator768 for finding this bug.
- Fixed a bug that allowed users to commit and/or reset a skill more than once per server request. Thanks Threefolder.
- Fixed a bug with score submissions being interpreted incorrectly and sometimes inserting incredibly low times for levels. Any times below the reasonably anticipated amount have been removed.
- Fixed a bug that sometimes caused the Expert time failure text to reset and play again once you finished a mission.
- Fixed a bug which caused the Expert Time failure text to display one second too early.
- The high score name will no longer default to your Marble Blast Account name when entering names for the local high scores file. The high score name will still default to "Guest" if you log in as a guest user.
- Fixed a help trigger typo in the level "Learning: Super Jumps". Credit to CheepFishMBP for finding this.
- Fixed a loading text tip error regarding bumpers. Credit to INATG and tue27 for reporting this.
Beta Build 31068 (January 3rd, 2016)
- Rebuilt the level "Temptation".The times for this level have been reset.
- The level "Temptation" now has a Qualify Time of 30.00 seconds.
- Created a new preview image for the level "Temporal Keep".
- Created a new preview image for the level "Ruins of Thassal".
- Created a new preview image for the level "Slitherscar".
- Created a new preview image for the level "Waterfall II".
- Created a new preview image for the level "Temple of Aut'ahl".
- Created a new preview image for the level "Into the Maw of the Beast".
- Created a new preview image for the level "Ice Cavern".
- Created a new preview image for the level "Gem Mine".
- Created a new preview image for the level "Architect".
Beta Build 31050 (January 3rd, 2016)
- Changed the level "Ice Cavern" so it is no longer possible to fall outside of the anticipated level boundaries. The times for this level have been reset.
- Fixed framerate issues on the level "Temporal Keep".
- Fixed framerate issues on the level "Waterfall II". The skybox and sun objects have also been corrected.
- Fixed a broken wall on the level "Jump, Bounce, Splat!".
- Added a New Level! "The Day After" - Beginner Difficulty.
Beta Build 31000 (January 2nd, 2016) - "The CRC Hotfix"
- Added CRC Checks to Missions - The server will now verify the authenticity of a mission file (while playing in online mode) to ensure integrity of scores and player statistics.
This also means custom levels will no longer work in Marble Blast Fubar unless you play in Offline mode.
- Added a Marble Skin selector to the Profile Gui. Click on "Marble" to select a different skin.
- Added the Framerate Unlocker from MBP.
- Added Particle Fixes from MBP.
- Fixed a bug that caused players to be kicked out of their game back to the Chat Window when reconnecting to the Leaderboards Server.
- Organized and cleaned up the sounds directory.
- Added a player Level display to the PlayGui.
- Fixed an issue with the Gem Counter that was not showing the Hundreds digit.
- Added new sound folders to organize the directory a bit more.
- Fixed an issue that prevented the Level Up sound from playing.
- Added new sounds for Gems.
- Added new sounds for Menu Errors.
- Changed the GUI Checkmark icon to use an actual check instead of an X.
- Fixed some grammatical errors with experience gain chatter.
- Added missing flair icons.
- Fixed a help trigger on "Learning: Frictions".
- Changed the start help text on "Hexxisle Point".
- Changed the start help text on "Ruins of Thassal".
- Changed the start help text on "Ventilation System".
- Changed the start help text on "Waterfall".
- Changed the start help text on "Emberstone".
- Changed the start help text on "Air Hockey Master".
- Changed the start help text on "Bail Out".
- Changed the start help text on "Into the Maw of the Beast".
- Changed the start help text on "Marble in the Clouds".
- Changed the start help text on "Power Grid".
- Changed the start help text on "The Molten Chasm".
- Changed the start help text on "Architect".
- Changed the start help text on "Blistering Sands".
- Changed the start help text on "Mountain Climber".
- Changed the start help text on "Rotation Hell".
- Changed the start help text on "The Halls of Time".
- Changed the start help text on "The Frozen Gorge".
- Changed the start help text on "The Nexus".
- Changed the start help text on "Thunder Valley".
- Reduced the Expert Time on the level "Leaning: Jumping" to 5.50 Seconds.
- Reduced the Expert Time on the level "Leaning: Super Speeds" to 5.50 Seconds.
- Reduced the Expert Time on the level "Leaning: Super Jumps" to 4.25 Seconds.
- Reduced the Expert Time on the level "Leaning: Mines" to 7.50 Seconds.
Beta Build 30003 (January 1st, 2016)
- Removed the pop up alerts which would appear when the player disconnected from the server. They have been replaced with Chat messages. So much less intrusive.
- Added an Environment Maps option to the Display tab of the Options Menu to fix texture rendering on certain systems.
- Removed some old MBG code that was causing console errors. Bad MainChatHud.
Beta Build 30000 (December 31st, 2015) - "The Public Beta Update"
- Marble Blast Fubar has now entered its PUBLIC BETA phase!
- Upgraded Chat Engine to the latest version.
- Major overhaul of the Chat GUI and Profile GUI. The Chat GUI is now the primary GUI players will see upon logging into their Marble Blast Account.
The layout is similar to the Marble Blast Platinum Leaderboards layout to ensure a similar GUI standard across both mods.
As such, the Profile GUI has also been slightly adjusted.
- Added a New Level! "Korzak" - Professional Difficulty.
- The level "Temporal Keep" has been made more challenging.
- Increased the Qualify Time on the level "Temporal Keep" to 80.00 Seconds.
- Increased the Expert Time on the level "Temporal Keep" to 40.00 Seconds.
- Diminishing Returns now compounds at 5% intervals, up from 1%.
- Fixed a bug where players would lose experience after reaching 100% Diminishing Returns.
- The Shop has been removed from the game.
- Fixed a Database Bug which caused Daily Tasks to not reset properly.
- Added a Cancel button to the Login process. Now you won't be bricked when you fail to login.
- Added a Logout functionality rather than crashing your game - that was nice of me.
- Temporarily disabled "Offline" play. Further testing needs to be conducted before it can be released to the public!
- Fixed music not playing during the Credits GUI.
- Fixed text errors in the Credits GUI.
Beta Build 27000 (May 10th, 2015)
- Marble Blast Fubar Player Levels are now capped at 100.
- Your Mastery Ranks have been Reset! Read below for details!
- Introducing the Prestige System! - The Prestige System allows you to further display your sheer skill and dedication to Fubar by
earning unique Player Suffixes for each level you attain after reaching level 100. Instead of leveling beyond 100, you will now earn a
new Prestige Rank each time you "level up". Each Prestige Rank requires 500,000 experience. At the moment, you cannot "display" your
Prestige Suffix on your username, but it is publicly visible on the Leaderboards and your Profile. There are 500 unique Prestige Ranks
and 5 tiers of titles to obtain (Explorer -> Adventurer -> Veteran -> Master -> Grandmaster). How many can you obtain?
- The Mastery System has been Revisited! - Instead of selecting a field to "master", you will now simply gain Mastery experience
based on the percentage of experience you delegate to the Mastery system. Now, you will earn Mastery Points every time you fill your
Mastery experience bar. You may use, re-use and re-allocate these Mastery Points however you please across the board for an easier,
on-the-fly Mastery system. There have been some additional adjustments to the Mastery system, listed below:
- Experience gained by completing levels now experiences Diminishing Returns (once you are above Player Level 25). If you complete the same level more than 3 times
consecutively, you will inherit a 1% overall experience penalty for each additional completion of that level until you complete a
different level or restart the game client. This was implemented to discourage players from "grinding" the same level for massive
experience bonuses.
- Mastery Points now require 75,000 experience, up from 50,000.
- Added the Time Travel Mastery Field.
- Combined the Shock Absorber and Super Bounce Mastery Fields into one Mastery Field.
- Changed the way the Mastery rank-ups appear in the Chat system.
- Fixed a critical error that granted access to the GUI Editor, which in turn could be exploited to activate the Console Entry prompt.
This has been fixed and all development functionality has been disabled.
- Implemented the task "Treasure Seeker".
- Implemented the task "Treasure Hunter".
- Changed the task "Gem Devourer". You must now collect only 25,000 Gems (down from 100,000).
- Implemented and changed the task "Master of Many". You must now earn at least 100 Mastery Points.
- Implemented and changed the task "Master of Few". You must now earn at least 25 Mastery Points.
- Reduced the Expert Time on the level "Rock Climber" to 40.00 Seconds.
- Reduced the Expert Time on the level "Into the Maw of the Beast" to 90.00 Seconds.
- Reduced the Expert Time on the level "Fire-Fighter" to 20.00 Seconds.
- Reduced the Expert Time on the level "Vengeful Catacombs" to 100.00 Seconds.
- Reduced the Expert Time on the level "The Shadow Portal" to 105.00 Seconds.
- Reduced the Expert Time on the level "Rotation Hell" to 85.00 Seconds.
- Reduced the Expert Time on the level "Thunder Valley" to 70.00 Seconds.
- Reduced the Expert Time on the level "The Molten Chasm" to 35.00 Seconds.
- Reduced the Expert Time on the level "Kalimahri Pass" to 10.00 Seconds.
- Reduced the Expert Time on the level "Deathlands" to 95.00 Seconds.
- Increased the Expert Time on the level "Foosball Master" to 60.00 Seconds.
- Increased the Expert Time on the level "Power Grid" to 60.00 Seconds.
- Reduced the Expert Time on the level "Badlands" to 75.00 Seconds.
- Reduced the Expert Time on the level "Kansas" to 60.00 Seconds.
- Reduced the Expert Time on the level "Skycastle" to 60.00 Seconds.
- Increased the Expert Time on the level "Morbent Drawbridge" to 95.00 Seconds.
- The level "Slitherscar" is now Intermediate difficulty (up from Beginner).
- Reduced the Expert Time on the level "Slitherscar" to 35.00 Seconds.
- Increased the Expert Time on the level "Snowlance" to 30.00 Seconds.
- Increased the Expert Time on the level "Alpine Heights" to 30.00 Seconds.
- Increased the Qualify Time on the level "The Need For Speed Pro Challenge" to 50.00 Seconds.
- Increased the Expert Time on the level "The Need For Speed Pro Challenge" to 30.00 Seconds.
- Reduced the number of gems on the level "The Need For Speed Pro Challenge" to 17 (down from 46).
- Reduced the Expert Time on the level "Learning: Edge Hits" to 17.50 Seconds.
- Increased the Expert Time on the level "Learning: Mines" to 10.00 Seconds.
- Increased the Expert Time on the level "Learning: Bumpers" to 7.00 Seconds.
- Increased the Expert Time on the level "Learning: Frictions" to 30.00 Seconds.
- Increased the Expert Time on the level "Learning: Time Travels" to 2.25 Seconds.
- Increased the Expert Time on the level "Learning: Super Speeds" to 6.00 Seconds.
- Removed a duplicate Sun on "Learning: Super Jumps". This is not Tatooine.
- Fixed grammatical and punctuation errors on all Tutorial level descriptions and help texts.
- Redesigned the level "Learning: Spinning in Air". The Expert Time is now 4.00 Seconds.
- "Learning: Spinning in Air" moved to Tutorial #17 (up from Tutorial #11).
- "Learning: Tornados" moved to Tutorial #14 (down from Tutorial #17).
- "Learning: Fans" moved to Tutorial #13 (down from Tutorial #12).
- "Learning: Bumper" moved to Tutorial #12 (down from Tutorial #13).
- "Learning: Frictions" moved to Tutorial #11 (down from Tutorial #12).
- Redesigned the level "Learning: What are Gems". The level name is now "Learning: Gems". The Expert Time is now 30.00 Seconds.
- Removed the level "Learning: Oil Slicks".
Beta Build 26000 (April 29th, 2015)
- Introducing the Mastery System! - Increase your marble's effectiveness throughout the world of Fubar with the all new Mastery system!
The Mastery System automatically unlocks for all players upon reaching level 50. To access the Mastery System, navigate to the Skills tab in your Profile
and click on the Skill Mastery button. Skill Mastery allows you to perfect your marble's usability of certain Power-Ups and your marble's maneuverability.
The Movement and Jumping mastery fields will increase your marbles movement speed and jump height respectively. The Shock Absorber, Super Bounce, and
Gyrocopter mastery fields will increase the duration of these Power-Ups by 0.1 seconds per rank. You can toggle the effects of Skill Mastery for each
Power-Up by toggling the switch listed beneath each Mastery Field. Ranking up the various fields of Mastery will require a portion of your regular
experience gain. This portion may be controlled by the percentage toggle on the Skill Mastery page. You may only rank up a single Mastery Field at
any given time, and the field selection is also made on the Skill Mastery page. You must Commit your Skill Mastery changes before they take effect
in-game. To stop earning Mastery experience, simply set your Mastery percentage to 0%.
- Fixed a bug that did not properly update the Token Count in-game when a user obtained a new token. You should now see accurate Token Count values on your Skills page while attempting to
purchase skills on your Profile without having to restart the game client.
- Added some flavor text that will display in chat when you reach certain milestone levels.
- Fixed a bug that set the '/' key as the default in-game chat keybind rather than 't'.
- Fixed a bug that removed the window border behind the Remap Key Dialogue.
- Fixed a bug with Power-Up Castbars showing incorrectly for users that purchased Time Travel skills.
- Changed the way the local Level Up messages display.
- Fixed a bug that caused experience messages to display even in the absence of any experience being gained.
- Moved the PlayGui Bottom Information messages up slightly so they are not covered by the experience bars or floating experience text.
- Added some anti-cheat code to the console. All your base are belong to us.
Beta Build 25150 (April 27th, 2015)
- Added a New Level! "Hammer Station" - Intermediate Difficulty.
- Added a New Level! "Miracle Grove" - Beginner Difficulty.
Beta Build 25125 (April 24th, 2015)
- Changed the Skybox on the level "Kansas".
- Added Scenery to the level "Kansas".
- The level "Power Grid" now has a token.
- Redesigned the level "Power Grid". The Expert Time is now 45.00 Seconds.
- The level "Thunder Valley" now has a token.
- Redesigned the level "Thunder Valley". The Expert Time remains the same.
- The level "Special-Ops Mission" is now Advanced difficulty (down from Professional).
- The level "Ice Cavern" is now Advanced difficulty (up from Intermediate).
- The level "Morbent Drawbridge" is now Intermediate difficulty (up from Beginner).
- The level "The End of Time" is now Professional difficulty (up from Advanced).
- The level "The Time is Nigh" is now Intermediate difficulty (down from Advanced).
- Updated the friction_low texture.
Beta Build 25100 (April 15th, 2015)
- Increased the Expert Time on the level "Vexatious" to 65.00 Seconds.
- Reduced the Expert Time on the level "Fire-Fighter" to 25.00 Seconds.
- Changed the InBoundTrigger to its correct OutOfBoundsTrigger above the level "Kalimahri Pass".
- Removed the ability to jump on the level "Kalimahri Pass".
- The level "Fire-Fighter" has spontaneously combusted, and is now filled with Fire Emitters once more.
- Added Weather: Snow to the level "Snowlance".
- Changed the Skybox on the level "The Nexus" to Cloudy.
- Changed the Skybox on the level "Desert Blitz" to Day.
- Changed the Skybox on the level "Fire-Fighter" to Deathlands.
- Changed the Skybox on the level "Muluctent Ramparts" to Deathlands.
- Changed the Skybox on the level "Snowlance" to Cloudy.
- Increased the Expert Time on the level "White Flats Raceway" to 85.00 Seconds.
- Your currently selected Aura will now highlight its name in green in the Aura Selection menu.
- Changed the UI Bitmap for the Aura Selection button to show "Select" instead of "Commit".
- Changed the UI Bitmap for the Tasks Complete button to show "Claim" instead of "Commit".
- Reduced the amount of experience granted by the skills "Forgiveness", "Ooh, Shiny!", and "Power Play" by 90%.
- Fixed a bug that caused the "Commit" button to be active when no skills were selected.
- Client and Server Preferences Files (prefs.cs) will now save a lot more frequently (literally after every mission).
- Added a slider for the default Field of View value on the Options -> Controls -> Camera menu.
- Added a slider for a default camera distance value on the Options -> Controls -> Camera menu.
- Added a toggle to disable Mouse-Wheel camera distance scrolling on the Options -> Controls -> Camera menu.
- Added description text for keybindings on the Options -> Controls tabs.
- Changed the "Missions" UI tab on the profile page to now correctly state "Tasks".
- Added UI bitmap for the Local / World scores toggle on the PlayMissionGUI.
Beta Build 25020 (April 5th, 2015)
- Fixed an issue that was preventing scores from submitting properly.
- Reduced the Expert Time on "Khalimari Pass" to 17.50 Seconds.
- Reduced the Expert Time on "The Molten Chasm" to 45.00 Seconds.
- Reduced the Expert Time on "Slitherscar" to 45.00 Seconds.
- Increased the Expert Time on "The Ruins of Thassal" to 50.00 Seconds.
- Reduced the Expert Time on "Special Ops Mission" to 30.00 Seconds.
- Reduced the Expert Time on "Learning: Terrain" to 7.50 Seconds.
- Increased the Expert Time on "Learning: Oil Slicks" to 9.00 Seconds.
- Reduced the Expert Time on "Learning: Bumpers" to 6.00 Seconds.
- Reduced the Expert Time on "Learning: Super Bounce" to 7.00 Seconds.
Beta Build 25010 (April 5th, 2015)
- Fixed an issue that was causing Offline Mode to accidentally submit information, including scores, to the server.
- Fixed an issue with daily tasks not resetting properly.
Beta Build 25000 (April 4th, 2015)
- Leaderboards! - All of your well-earned times are now stored safely on our servers! Compare your best times with all of your friends and compete for #1!
- Skills System - New skills unlock every 10 levels, granting you the ability to enhance certain aspects of your marble! You will need to find some hidden tokens in order to purchase a skill, and keep in mind
you may only choose one of the three available skills every 10 levels, and it will cost credits to reset these skills - choose wisely!
- Task System - Complete Daily and Normal Tasks as you progress through your levels to earn bonus experience and credits! Some Tasks have a minimum level requirement, and all daily tasks require that you
are at least level 20. Some Tasks even offer unique Title rewards!
- Statistics Tracking - Advanced Statistic Tracking is now in place! Check out the Statistics Panel on your Profile for details!