Ok, this is part of my interior. Again, I will repeat that this is NOT my final copy, as I am using it for testing purposes I would appreciate it if someone could upload the converted interior here so I can test it out. This will give me some ideas on what to add next, and what to fix. One more time, my level will be a LOT LESS UGLY AND LONGER!!!
Ok, I got my QuArK to work, and opened the map. As is typical with your maps, there were a tremendous number of errors. They can't be fixed while keeping the level to one map, so my advice is to move each group of curves or brush-subtracted polys to a separate map.
I deleted all the brush-subtracted faces, and the weird double tube, and left a tube made by Constructor with no modification except for hollowing, and a squarish object in place of the double tube. I also watched PF's tutorial and used the Pie Slices plugin to make a half-pipe.
So, I think that might've eliminated some of the errors. Even if it doesn't sound like it did, could you please at least give it a try?
Well I haven't tried converting, but I can almost guarantee it's not converting because this:
The top pipe, redo that using pie slices. As for the cylinder brush subtraction, those generally cause problems. You could try brush subtracting a pie slice cylinder into it, but I doubt that would have a different effect. Best solution is to try subtracting a cylinder with a much lower number of faces into it (6-12 preferable), may help.
Almost finished with the mapping of my new level. I don't particularly want to finish it, then find an error, so I'll proof the level before making last-minute Constructor corrections. There's a confusing part but there's going to be a LE-created MP when I get around to it.
Cut to the chase.....could someone please convert this rough proof? *hopes there isn't an error* I'll be on MSN as well.
EDIT: Put another one in. It's only 5 brushes so it shouldn't be a problem It's a random force (I think, if it isn't, tell me) thing that I want to be able to move.