- Posts: 846
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Each level creator is to have one thread where he posts all information pertaining to his levels.
Any other or extra threads will be deleted.
Blasted's levels - NEW: Paradise
- Ralph
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In the past, I thought you were only building medium, if not, short levels. But I didn't thought you were able to build something that big and that detailed!
For that, hats down.
You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
Instagram : ralphfrommb
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- Blasted
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- Blasted
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Download Link: www.mediafire.com/download/ywun0foveegu6ug/FollowThatFinish.zip
Here is the first of the several moving object levels I made, "Follow That Finish". The objective for this level is what the title says. Follow the goal before time runs out. It has the Super Stop, which I will use again in another level, and one of Andrew's Skyboxes. And to give credit where credit is due, I credited them in the artist section.
Now before anyone jumps on the sides and say, "You're a Super Stop copycat, you shouldn't use that powerup", the fact of the matter is that the Super Stop has officially been implemented in MBP thanks to Level Packs 40-49. Because of this, I plan to use this particular powerup for how simplistic it is. Plus, there are some things that hasn't been done with this powerup yet.
Anyway, here is the level. Enjoy!
Par Time: 30.00
Platinum Time: 22.00
Ultimate Time: 15.00
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- Blasted
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Here is a story on how this level was made. Over a year ago, I made a level called "Beep Block Hall", which was in my old computer before its hard drive crashed. Thus, I couldn't revisit the idea since. A year later, I decided to revisit the idea and make a better level with it. But I couldn't do it alone, I wanted a remix to Super Mario 3D World's Beep Block Skyway. So, I asked Rozi to create a unique rendition of it for me. Needless to say, I was satisfied with it. Plus, it made the feel of the level much better. That was when "Beep Block Road" was made.
I might do this idea again sometime, with a larger challenge factor. Probably when PQ comes out...
Platinum Time: 2:20.00
Ultimate Time: 1:40.00
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- Frostfire
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- Multiplayer Mastery
- Posts: 915
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- Robert
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- :D
- Posts: 206
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Frostfire wrote: it can go 4.xx with some kind of crazy edgehit i think
I just played Beep Block Road and I have to say... It was really cool. It's an interesting idea and it's fun to play. The only "bad thing" was that the music wasn't loud enough (that can easily be solved in the options) and sometimes it was hard to know when the blocks will change.
:>
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- Ralph
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Oh, by the way, you don't even need the music to progress, just keep in mind that blocks are switching every 4 seconds
You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
Instagram : ralphfrommb
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- Blasted
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- Weather
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I've noticed that it seems to get a little out of sync after going several minutes without restarting and when the blocks switch there's a frame where they freak out (I think that can be fixed by having them scale over the course of a few frames) but the path nodes come from PQ so ¯\_(ツ)_/¯.
If you restart the level, there's a high chance the music will de-sync from the platforms, so I wrote some code (with a tiny bit borrowed from PowerUp Facility) that restarts the music when you restart the level.
BM, if you want to update the download with it, go ahead.
I found out while making this that either MBP runs this twice when you restart or I'm really good at coding.
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- Blasted
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- Blasted
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Since the GBA Battle Courses have been given remakes, I think its about time that I give the SNES Battle Courses a rendition as well. They are designed to be much harder than the GBA Battle Courses because of the size and assigned scores.
Picture: SNES Battle Course 4
I'll be releasing another MP level shortly. So don't be surprised if I double post just to keep you updated.
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- Blasted
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Due to boredom, I decided to remake Frictional Battlecube as a multiplayer level. I've given it a makeover to make it akin to the MP version of Battlecube Revisited.
Par Score: 75
Platinum Score: 160
Ultimate Score: 220
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- sspenst
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- Posts: 270
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I'd like to note that sub-4 is possible without an edge hit on Follow That Finish
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- Ralph
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RadiantVibe wrote: I'd like to note that sub-4 is possible without an edge hit on Follow That Finish
May I ask you a video proving your theory?
You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
Instagram : ralphfrommb
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- Robert
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Ralph wrote:
RadiantVibe wrote: I'd like to note that sub-4 is possible without an edge hit on Follow That Finish
May I ask you a video proving your theory?
A sign hit... That's what I did too (I never said I used an edge hit. In fact, idk how to edge hit on that level). A perfect one can surely do the job*
joj*
:>
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- Blasted
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- sspenst
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- Blasted
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Recently, I've been invested on MBU's reputation for the past few years. I've been playing some MBU and have become interested in their MBG to MBU renditions. So I decided to make a level pack consisting of official MBP levels replicated to MBU levels, with better texturing and a MBU feeling across the board.
Enjoy! Picture: Ramps
The level pack is also available on the Downloads section, categorized in MBP custom levels.
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- Blasted
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I made this level because 1) I wanted to make a level using the LFAS skybox and 2) Many people in this community seem to prefer short levels in MB. So I decided to make one that doesn't focus on originality, but focuses on making the level fun and replayable. So here it is.
Platinum Time: 16.00
Ultimate Time: 11.75
Also included is the Seaside music and a background you can use as your desktop background. And obviously a Super Stop powerup and will be the last time I'll be using it.
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- Blasted
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Here is a basic level that contains scaling objects just like Beep Block Road. Now I won't be abusing the moving objects too much, because I want the other level builders to think of their own ideas. That is one thing I wanted to consider after a certain discussion.
I won't be releasing levels too frequently this time. Its high time I put more time and effort into my upcoming levels. Including the Meridian remake.
Platinum Time: 30.00
Ultimate Time: 17.25
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- Xedron
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- Level Speedrunner
- Posts: 303
- Thank you received: 294
Pros:
-The level is very well designed, and looks appealing to the eye. The blue and yellow color combo looks very nice together.
-TM's/Gems are placed well in the level
-The challenges themself are unique and enjoyable
-Love the use of all the textures and windows, almost reminds me of some of Threefolder's levels
Cons:
-Sometimes when you jump onto a platform when it is still growing, it will begin to glitch and you sometimes fall inside of the platform.
-The UT/PT is a bit high in my opinion. It's not that hard to get below the UT with proper jumps.
-Even if you wanted to keep this level short and simple, it would've been good to see some more in the level.
Overall, this level is very well executed and very fun to play, despite a few minor errors with bugs it's definitely one of my favorites you've made.
Here is my best time:
"cna you salt spalt the slevel salt of 6 year salt who ca salt the lsat" - nobody, 2017
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- Blasted
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- eNetro
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- Skilled PlatinumQuest Player
- Posts: 373
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Awesome Hint:
Since the Awesome Time/Score is secret, you will have to beat it in order to find out what it is. Just practice every day, and be ready to keep pressing the 'Restart' button...A LOT!
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- Blasted
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Since mostly everything in my constructor is fixed in my new computer, I thought I would make a fairly short level. Shocking Trial is a level where you practice your anti-recoil skills.
Platinum Time: 1:15.00
Ultimate Time: 52.00
These times are high to make it easy enough for any casual player out there. That is one of my goals right now.
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My Twitter: twitter.com/BlastedMarble
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- Weather
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- Posts: 483
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- Three
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- Posts: 468
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Follow me on twitter at @threefolder
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- Blasted
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Perilous Palace Path will not be in further production because the idea may seem too complicated. Plus, moving objects are really underused. Tri-bowl I'm heavily debating on whether or not I'll keep making it, but we shall see.Weather wrote: Since Constructor isn't a problem anymore, will you continue levels like Tri-Bowl and Perilous Palace Path?
I tried doing such thing, but when I respawned on the checkpoint, the MP doesn't seem to move back. This was done by using the level editor, although I might have to edit with constructor again.Threefolder wrote: I noticed that the Moving Platform doesn't reset. You can make it reset when respawning or otherwise by copying the MustChange trigger that activates the platform, setting the copy's "targetTime" to 0, and "instant" to 1, and placing the trigger over the checkpoint.
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- Ralph
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Oh, by the way, managing MP's in the LE is very risky. Notepad is your friend in that case.
You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
Instagram : ralphfrommb
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- Blasted
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- Blasted
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It has been a while since I made a level mostly with moving platforms. It has also been a while since I made a MBG level, not counting Refolded Race which was inspired by Technostar's color refolded series.
This level is a construction themed level. It isn't anything too special, but it is fairly short. It is something you can "progress" through easily.
Gold Time: 52.00
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My Twitter: twitter.com/BlastedMarble
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