"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.
The following is Ajdallas………Just kidding, it's Buzzmusic100.
I really liked Elite Recoil Challenge. Most of the challenges had just the right amount of originality and fun. They were also placed very well and had a great arrangement of different skills for the marble all relating basically to the same gameplay theme. Great job, but here's what I would've done differently.
The wall-trick challenge has been done a billion times by now, so I would've made the actual challenge be bouncing off the sign, since that's what I always do at that part. There could've been at least a couple of Time Modifiers. I was quite disappointed when I went backwards after the first challenge to find nothing at all. I thought it was sort of a lost opportunity, but maybe that's just me. Also, never underestimate the power of checkpoints.
I also played Catwalk Instinct. Now first of all, I don't mind tightropes as much as some people. Tightrope levels are pretty rare by now, so it's nice to have one every now and then as long as they aren't TOO frustrating and have some originality.
There were some things I never saw with tightropes in Catwalk Instinct, so good job with keeping every challenge unique. The first half of the level was pretty fun. The simple challenges were pretty amusing to go through. But I got frustrated once I got to the nuke part. It was drastically harder than most of the other challenges, very repetitive, and there was one checkpoint. Repeating the same challenges over and over because of the lack of checkpoints got tedious. I kept losing at the nuke part since I had to do the same jumping-past-the-nuke challenge over and over without failing and the fans effecting me caught me by surprise (but the actual challenge for the fans was quite good). I used the LE to get past the nukes just so I could go through all the challenges and write this review. I wish the edge-hit was easier since it requires diagonal movement and DM is really, really hard on tightropes. One last nitpick is the size of the InBoundsTrigger. I kept having to wait a few seconds before going back to the one, single checkpoint.
I won't give this level a rating, but for now, just remember all the stuff I said about the varying challenge and the lack of checkpoints. They can be major flaws in levels like these. Sorry if your offended, but I have a passion about making sure all level builders learn from their mistakes.
All posts from my account that were made before July 29 2013 are from the point of view of my dad unless it states otherwise.