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file BlastedMarble's levels (New: Press Garden)

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30 Nov 2012 02:25 - 11 Oct 2017 15:32 #1 by BlastedMarble
BlastedMarble created the topic: BlastedMarble's levels (New: Press Garden)
Here are my custom levels. Note: I created lots of levels since I first got MBG and MBP on PC. So I'll post these sometime later.

Latest Levels:

NEW: Press Garden: www.mediafire.com/file/mzow318a3svnvkf/Press+Garden.zip


Pathfinding Ingenuity: www.mediafire.com/file/657l17ldba616yz/Pathfinding+Ingenuity.zip


Rightside Dizzy: www.mediafire.com/file/yhq7p0ry459zw6k/Rightside+Dizzy+V1.2.zip


Tiro Test: www.mediafire.com/file/mgpyn91na2x0haa/Tiro+Test.zip


Studiopolis: www.mediafire.com/file/88mzrcwvrjyrav3/Studiopolis+V2.zip


Older Levels:

Pursuit: www.mediafire.com/file/rrbjfuq0u1wmxpo/Pursuit+PQ.zip

Rage Against Time: www.mediafire.com/file/pzaqc5kpv0pu437/Rage+Against+Time.zip

Unnatural Selection: www.mediafire.com/file/vd879ha98tk1h8b/Unnatural+Selection.zip

Sanctuary Towers: www.mediafire.com/file/7a7qcxemcpq583l/Sanctuary+Towers.zip

MP: Choco Bowl: www.mediafire.com/file/mf783cci7at7o7o/Choco+Bowl.zip

MP: Meridian: www.mediafire.com/file/e38ejb63gk7ddm5/Meridian.zip

Motion Square: www.mediafire.com/file/p0v0063p6yi1jro/MotionSquare.zip

Non-Linear: www.mediafire.com/file/2cc01bodq4dsrn3/NonLinear.zip

Bouncing Fun Remake: www.mediafire.com/file/1r2sbodtl2bcz2y/Bouncing+Fun+V2.zip

BlastedMarble's Skill Course 3: www.mediafire.com/file/dxvtdj9vnavsmj8/BMSC3.zip

Tempest: www.mediafire.com/download/bdt43d7jkve5o34/Tempest.zip

Progression 2: www.mediafire.com/download/l24sll2lty121wj/Progression+2+Patch.zip

Intertwined Ride: www.mediafire.com/download/84kp5x8annqrcjb/IntertwinedRide.zip

Setilo MP: www.mediafire.com/download/yex92cqcy5wamcm/Setilo+MP.zip

Progression: www.mediafire.com/download/hm2sbeeaxm5ijfd/Progression+Patch.zip

Shocking Trial: www.mediafire.com/download/3dfi75zc34uf1y5/Shocking+Trial+Patch.zip

Scalene: www.mediafire.com/download/zgtec0t2x884xe4/Scalene.zip

Small Simplicity: www.mediafire.com/download/vr3yfr5t3z0cbn8/SmallSimplicity.zip

The Ultra DLC: www.mediafire.com/download/padfhnpdy39d1o7/Ultra+DLC.zip

MP: Frictional Battlecube: www.mediafire.com/download/hfl06lyb4soa339/FrictionalBattlecube_Hunt.zip

MP: SNES Battle Courses: www.mediafire.com/download/32p4bjywy43j8sr/SNESBattleCourses.zip

Beep Block Road: www.mediafire.com/download/u2o2dw0adwqa0ua/BeepBlockRoadUpdate.zip

Follow That Finish: www.mediafire.com/download/ywun0foveegu6ug/FollowThatFinish.zip

MP: Unfinished Skyscraper: www.mediafire.com/download/c02lbr05bngbjyv/UnfinishedSkyscraper.zip

Split Boundaries: www.mediafire.com/download/g84s2c7x8oh22p6/SplitBoundaries.zip

Ice Rope Zone: www.mediafire.com/download/7pjahvhjw282da9/IceRopeZone.zip

This VERY Hard Level: www.mediafire.com/download/7iht1leom21bst7/ThisVERYHardLevel.zip

Combo Chaos: www.mediafire.com/download/5a0iqhz6eatdr1h/ComboChaos.zip

BlastedMarble's Ultimate Challenge: www.mediafire.com/download/3oxgppsigaxb8ep/BMUC.zip

Master the Speed Booster: www.mediafire.com/download/0bdk07c26ojmcyj/MasterTheSpeedBooster.zip

Ramp Speeding: www.mediafire.com/download/k12rlmg6h12b1no/Ramp+Speeding.zip

MP: Matrix Labyrinth: www.mediafire.com/download/z20zsc7sc90bgr6/Matrix+Labyrinth.zip

Refolded Race: www.mediafire.com/download/r4j0a2gthclfpdr/Refolded+Race.zip

Co-op: Helix Paths: www.mediafire.com/download/85ewka6ez382adb/Co-op+Helix+Paths.zip

MP: Arrowhead: www.mediafire.com/download/9gnb142kr9iddru/Arrowhead+MP+V3.zip

MP: Omega Territory: www.mediafire.com/download/f0gtul6t9t5jb39/OmegaTerritory.zip

MP: GBA Battle Courses: www.mediafire.com/download/9vdca0uwyga8xnv/GBA+Battle+Courses.zip

MP: Warp Hall: www.mediafire.com/download/862us5i6iqlaaur/Warp+Hall.zip

MP: Mario Hunt: marbleblast.com/index.php/downloads/custlevels/mbp-mplevels/download/31-mb-mplayer-levels/656-mario-hunt

MP: Collector's World: www.marbleblast.com/index.php/downloads/custlevels/mbp-mplevels/download/31-mb-mplayer-levels/267-collector-s-world

Time Attack Packs:
#1: marbleblast.com/index.php/downloads/custlevels/mbp-clevels/download/5-mbp-custom-levels/250-time-attack-pack-1
#2: marbleblast.com/index.php/downloads/custlevels/mbp-clevels/download/5-mbp-custom-levels/251-time-attack-pack-2

Revealing the Diamond (updated): marbleblast.com/index.php/downloads/custlevels/mbp-clevels/download/5-mbp-custom-levels/189-revealing-the-diamond

Determination Race: marbleblast.com/index.php/downloads/custlevels/mbp-clevels/download/5-mbp-custom-levels/173-determination-race

Jump Boost Master Course: www.mediafire.com/download/mor99uomndn3jot/Jump+Boost+Master+Course.zip

Levels from 2013: www.mediafire.com/file/2xy7ety7dvhfsi7/BM+Levels+2013.zip

Levels from 2012: www.mediafire.com/file/bm3cac9ntfz7869/BM+Levels+2012.zip

MBA: Climbing Simplicity: www.mediafire.com/?w41c0zzynj241my

MBA: Spin and Auto Control: www.mediafire.com/?8a1mkuk1bhrvevo

MBA: Executive: www.mediafire.com/?cdbvpy42jiddq41

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Last Edit: 11 Oct 2017 15:32 by BlastedMarble.

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30 Nov 2012 04:19 #2 by Beack
Beack replied the topic: BlastedMarble's levels(New: Tricky Climb)
One question before download pick any of these, they are constructed (Constructor or Quark) or in the Level Editor (CLA Included)?

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30 Nov 2012 04:30 #3 by Addict
Addict replied the topic: BlastedMarble's levels(New: Tricky Climb)
People are MUCH more likely to DL these levels if they have pictures.

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30 Nov 2012 04:32 #4 by BlastedMarble
BlastedMarble replied the topic: BlastedMarble's levels(New: Tricky Climb)
Beack: These downloadable levels were made in torque constructor. I have some LE levels I'll be sharing some other time.

MBGaddict: How do I put pictures in threads like this?

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30 Nov 2012 04:42 #5 by Addict
Addict replied the topic: BlastedMarble's levels(New: Tricky Climb)
Well, screenshot a shot of your level in fullscreen. Copy it into paint or gimp. Crop it as you like. Upload the file that you cropped to a site like this one: www.photobucket.com , then post it like this in your original post . Do that for all of your levels.

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30 Nov 2012 05:42 #6 by BlastedMarble
BlastedMarble replied the topic: BlastedMarble's levels(New: Tricky Climb)
I already made screenshots of my levels. Picture or not just download them if you like.

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01 Dec 2012 02:44 #7 by Beack
Beack replied the topic: BlastedMarble's levels(New: Tricky Climb)
If you want to make some sort of preview for your levels in this thread, upload an image in Tinypic, ImageShack or Photobucket or any image hosting site.

and add this to your post (change the image url)


and preview created

For now I will pick Climbing Simplicity and Ring Riot

comment soon

[EDIT]
Climbing Simplicity: A very simple and a nice level too, for me was very replayable and not frustrating, the new textures reminded me MBA in a very simple way, again nice short level, I really liked it, no really good presentaion and scenery, aslo put more emphasis in the texturing part there were many errorss. 8/10

Ring Riot: Another nice level and fun to play, the only frustrsting part was the ring after the super speed power up, I never hitted the diamond and teleported to the next part, the overall looking is very well, but the texturing of the rings was a bit off. 7.5/10

Really nice levels, I will pick more levels later because I a bit busy with MBF and some real life stuff.

Looking foward for more levels.

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01 Dec 2012 03:05 #8 by BlastedMarble
BlastedMarble replied the topic: BlastedMarble's levels(New: Tricky Climb)
Thanks! I used tinypic. Images will show every time a new level is released.

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01 Dec 2012 03:09 #9 by Beack
Beack replied the topic: BlastedMarble's levels(New: Tricky Climb)
Great it worked, also check a bit the my previous post, only a small review

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01 Dec 2012 22:10 #10 by BlastedMarble
BlastedMarble replied the topic: BlastedMarble's levels(New: Tricky Climb)
New Level! Its called Friction Abuser and its really a short and sweet course (not exactly).
Download it here: www.mediafire.com/?9haqr98d91hss74

Ultimate Time: 27.00
Platinum Time 40.00 maybe

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01 Dec 2012 22:16 #11 by BlastedMarble
BlastedMarble replied the topic: BlastedMarble's levels(New: Tricky Climb)
Beack: in Climbing Simplicity, I made those textures in paint. I got no idea on how to make them better.

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01 Dec 2012 23:29 #12 by Beack
Beack replied the topic: BlastedMarble's levels(New: Tricky Climb)
I don't mean the way you made the textures, I mean the interior texturing or in other words the texure of the .dif (constructed)

Example (and a small preview of my upcoming level)
Click the link, the image is too big. Preview
and the final texturing Final result

Additional notes:
-For every square created in Constructor you will have 6 faces, just like a cube it will have a front, back, left, right, top, and a botton face, using that method you will have all the faces aligned and a more clean look

-By pressing Shift while selecting brushes/faces, you can select many of them at once and do the process more quickly, but be sure to look in every face to prevent any error.

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02 Dec 2012 00:30 #13 by eNetroPQ
eNetroPQ replied the topic: BlastedMarble's levels(New: Tricky Climb)
This maybe the first review of your levels in this board.
Frictional Abuse:
The good thing: you make each challenge unique
But: the 2nd challenge, it's almost impossible for me to get the 2nd gem. And it's tedious for me to get to the 3rd challenge of bumpers.
I found at least 1 shortcut on this level, which is, I think, very ingenious. It's a well-designed level.

Quality: 4/5
Originality: 3/5
Replayability: 2/5, Sorry, but the 2nd challenge is really tough.
Difficulty: 4/5
Average: 3.25/5

Awesome Hint:

Since the Awesome Time/Score is secret, you will have to beat it in order to find out what it is. Just practice every day, and be ready to keep pressing the 'Restart' button...A LOT!

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02 Dec 2012 01:50 #14 by Buzzmusic
Buzzmusic replied the topic: BlastedMarble's levels(New: Tricky Climb)
The following is Buzzmusic100...


Yay! More people are making levels! Here are my thoughts on the levels of your's that I played.


Skytree Construction:
First of all, nice description. Also, I love construction themed levels. The inside of the tower was a good way of utilizing the idea. I just wish there were a bit more things in the gameplay of the level that felt like construction other than that. Also, I saw your video of this level and I wonder why you didn't move the tornado. But I still like how you're using good themes.

Climbing Simplicity:
Nicely done. It felt like a classic climbing level. The tower was good, but I think the bumpers weren't all that necessary since it doesn't go with the level and it's not the most original idea.

Complexity Ascent:
I like this level! It's great to get some challenge without it being frustrating. You had original challenges in this level that I liked. The tornado puzzle was good as well as the rug slope. Difficulty was also great.

Friction Abuser:
Hmm… To give you a suggestion, try testing your level more so that you can notice if for example, the challenge varies too much. Some of the level was tutorial-like but I couldn't even do the carpet slope (with the diamond at the bottom). Even diagonal movement didn't work at all. Escaping the bounciness was maybe impossible and there was no checkpoint before it. Also, you use bumpers a lot in your levels. Sorry, but testing is important. I'm always happy to test any of your levels if you like!

Strategy Helix:
Pretty good. The orange MP part is a bit hard, but overall, this is a nice simple level.

One More Ascent:
I liked the last MP challenge a lot and this was, like Strategy Helix, a nice and simple level. Just wish the fan part was a bit easier.


Keep making levels! Glad we have a new level builder on the forum. Hope you don't take any of my criticism the wrong way. I really enjoy your levels.

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02 Dec 2012 02:18 #15 by BlastedMarble
BlastedMarble replied the topic: BlastedMarble's levels(New: Tricky Climb)
In Complexity Ascent, while I was testing it, I found that tornado trick by accident and I thought it would be a great puzzle.

In Friction Abuser, I'm uploading a video of the level with a tutorial on how to beat the challenges you got stuck on.

And in One More Ascent,

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02 Dec 2012 04:52 #16 by BlastedMarble
BlastedMarble replied the topic: BlastedMarble's levels(New: Tricky Climb)

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09 Dec 2012 02:28 #17 by BlastedMarble
BlastedMarble replied the topic: BlastedMarble's levels(New: Tricky Climb)
Here is a level pack of my old levels made in the level editor: www.mediafire.com/?9d092gcl6s66pyy

The Levels Are:

Minor Ascent

Pyramids of Ice

Grid Grab

Mountaintop Retreat Revisited

Stairs of Glory

Ricochet Beach

A Slanted Situation

Frictional Gravity

Item Finder

Fake Pads

Tower of Satisfaction

Powerup Speedrun

Note: You need the CLA interiors and MBG interiors for these levels. Check the .mis files.

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09 Dec 2012 03:34 #18 by Lichable
Lichable replied the topic: BlastedMarble's levels(New: Tricky Climb)
I downloaded the pack , but you didn't put any interiors so just 1 of the 11 levels worked.

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10 Dec 2012 05:56 #19 by BlastedMarble
BlastedMarble replied the topic: BlastedMarble's levels(New: Tricky Climb)
You need the CLA interiors for these levels. Check the .mis files.

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11 Dec 2012 05:09 #20 by BlastedMarble
BlastedMarble replied the topic: BlastedMarble's levels(New: Tricky Climb)
Here is my first level with curves called Spiral Blues. Please note that you will find interior bugs in this level, but enjoy it anyway: www.mediafire.com/?g3w2u3tlvc1popv

Par Time: 40.00
Ultimate Time: 11.90
Platinum Time: 25.00

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12 Dec 2012 04:31 #21 by BlastedMarble
BlastedMarble replied the topic: BlastedMarble's levels(New: Tricky Climb)
Unfortunately, I can't make more MBG levels until I find out how to fix this(click on the link) -
EDIT: Problem Solved

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13 Dec 2012 02:11 #22 by Beack
Beack replied the topic: BlastedMarble's levels(New: Tricky Climb)
Spirals Blue:
It's a nice little level, the problem is the repetitive climb that downs a bit the gameplay, same for the Super Jump that makes you hit the floor above you, the par time was fine, not too tight and not given away. peronaly I give a 7/10 for this level.

for the bug with the curves, you can split the map in many sub maps, for example you can have a small map called SpiralBlues1 containiing the half of the curves and other with the rest of the curves and it will convert properly with map2dif/map2dif_plus.

hope that help with the curve problem.

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13 Dec 2012 02:35 #23 by BlastedMarble
BlastedMarble replied the topic: BlastedMarble's levels(New: Tricky Climb)
Beack: A, How can I split the map into subs and B, Is map2dif_plus for only MBG or MBG and MBP?

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13 Dec 2012 03:32 #24 by Beack
Beack replied the topic: BlastedMarble's levels(New: Tricky Climb)
A: Split the map
-Select many brushes as you want in the new map.

-Copy them with Ctrl+C or Command+C (correct me if i'm wrong).

-In Constructor's toolbar select -> File -> New (It's create a new map, but doesn't kill the current map).

-Go to Right-Top and you will notice something saying Current Scene (below the minimize, close buttons [windows]).

-Click it and it's open a flyout, there are your currents map, you can select any of your maps loaded in any time

-In the new map, paste the brushes

-Select the old map and with the brushes selected, delete them

-And you are done, you have some brushes in the old map and the others in the new map (that means you splitted the map in 2 different maps)

-save the as blablabla1.map and blablabla2.map and they will convert wihtout errors, if not, split the maps until you can convert them

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14 Dec 2012 02:15 #25 by BlastedMarble
BlastedMarble replied the topic: BlastedMarble's levels(New: Tricky Climb)
I have a new MBG level coming up and I was wondering if I could use that gyrocopter code from Freedom. I'm making the level have gyrocopters that lasts 35 seconds.

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14 Dec 2012 02:45 #26 by Buzzmusic
Buzzmusic replied the topic: BlastedMarble's levels(New: Tricky Climb)
You can get the code from here: marbleblast.proboards.com/index.c....ay&thread=13398 Scroll down to the 12th reply. Your level idea sounds good. Buzzmusic100 is looking forward to playing it.

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14 Dec 2012 03:21 #27 by Beack
Beack replied the topic: BlastedMarble's levels(New: Tricky Climb)
what was the problem with MBG? (or just reinstall MBG?) maybe explaining that can resolve fututre questions from other members.

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14 Dec 2012 04:22 #28 by BlastedMarble
BlastedMarble replied the topic: BlastedMarble's levels(New: Tricky Climb)
You mean the MBG problem shown in the video? If that's what you mean this is how I fixed it. I looked in the scripts from the scripts folder(game.cs, triggers.cs, and audioprofiles.cs). And I looked up the same scripts from the Compatibility files(click on the executable and on the top find Compatibility Files). The scripts had different stuff. So I copied the normal scripts into the scripts folder from the compatibility files. I solved the problem myself

"Don't overanalyze or take deeply to heart any sort of misunderstanding, harsh criticism, or even slightly negative interaction." -Eguy 2017

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14 Dec 2012 04:47 #29 by BlastedMarble
BlastedMarble replied the topic: BlastedMarble's levels(New: Tricky Climb)
Here is a new MBG level made in the Level editor. Haven't uploaded a MBG level for a while. It uses the gyrocopter code from freedom. Enjoy: www.mediafire.com/?xcez6dfcg9mkmr9

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15 Dec 2012 04:28 #30 by Buzzmusic
Buzzmusic replied the topic: BlastedMarble's levels(New: Tricky Climb)
The following is Buzzmusic100:

When I saw the picture, I thought it was going to be just that interior repeating. So I was delighted to play this level to find out that it was more than that. This level is very good. Climbing up all the Fan Lift interiors was really fun and the Dive interior part was fun as well. A problem though, is that if you do the first challenge fairly quickly, you'll have to wait quite a while for the Gyrocopter to stop. Same for the slanted purple platforms challenge. Also, it wasn't really obvious that the yellow platform was supposed to be the landing place. A help trigger would've worked. But I do love the pathfinding opportunities. Trying to find all of the possible ways to get all the gems and finish in a low time was really fun. I don't even know if there are any super clever paths to find that would work, but trying to find out is great. Did you get the gold time? I can't seem to figure out how.

I give this level a 7.5/10.

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