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file Blasted's levels - NEW: Paradise

  • Blasted
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22 Jan 2017 02:10 #331
Download Link: www.mediafire.com/file/mf783cci7at7o7o/Choco+Bowl.zip

I was planning on remaking some of my levels from Marble Blast Super from the ground up. One of them is Choco Bowl, which for some reason the MBU PC team called it "Super Bowl". I can assure you that this version is better than the "Super Bowl" remake that MBU had.

Enjoy!

Par Score: 35
Platinum Score: 70
Ultimate Score: 110

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11 Feb 2017 23:43 - 13 Feb 2017 04:05 #332
Download Link: www.mediafire.com/file/7a7qcxemcpq583l/Sanctuary+Towers.zip

Here is a new single player level named Sanctuary Towers. It features a blue bouncy floor and a space friction.

Enjoy!
[img

Platinum Time: 2:00.00
Ultimate Time: 1:15.00
Last edit: 13 Feb 2017 04:05 by Blasted. Reason: Need to show image properly.

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12 Feb 2017 04:17 - 12 Feb 2017 04:18 #333
That was a really fun level. You're clearly improving a lot in your level building skills. I was very impressed. One thing I would suggest is that you change the level image. It didn't show a whole lot.
I may take the time to speedrun and record it. We'll see. ;)

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Discord: Nockess#4107
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Custom Levels: marbleland.vaniverse.io/profile/5
Last edit: 12 Feb 2017 04:18 by Nockess.

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12 Feb 2017 21:11 #334
This level was really cool, I liked the mechanisms you made with your new materials. Looking forward to new levels!

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
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12 Jun 2017 21:08 #335
Download Link: www.mediafire.com/file/vd879ha98tk1h8b/Unnatural+Selection.zip

This level is another adaptation to Natural Selection and probably the third in MB history. Unnatural Selection has a MBUltra groove and is more of an ascention level.

Enjoy!

Platinum Time: 1:50.00
Ultimate Time: 1:20.00
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12 Jun 2017 21:47 #336
I enjoyed playing this! It was well made, it wasn't too difficult, and you did a great job of putting a string of common challenges together. I'll have a video of my time of 1:02.454 up shortly.

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12 Jun 2017 22:14 - 13 Jun 2017 04:23 #337
It's really been a long time since you released your last level! It's good that you released a new level! I played this level, and the only part that I cannot achieve was getting the gem between the fans. Those fans are so strong, but overall, this level is moderately difficult as I can get 22/23 gems.

EDIT: I managed to go through the fans part yet done slower. I was this close to beating the platinum time!

Awesome Hint:

Since the Awesome Time/Score is secret, you will have to beat it in order to find out what it is. Just practice every day, and be ready to keep pressing the 'Restart' button...A LOT!
Last edit: 13 Jun 2017 04:23 by eNetro.

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13 Jun 2017 10:00 #338
On my first try, I finished the level in five freakin' minutes. And when I saw the Platinum Time, I was like "yo, BM wants my death, or what??"
But after a few tries, I totally realized the Platinum Time is not that hard if you have a good execution and a nice knowledge of the level.

Speaking of the level itself, I liked the whole level ambiance, this was pretty fun to play, but the part I despised was the mini duct fan bridge, because of the fans being too close in my opinion.

But, overall, this is a cool level, and your level-building skills never cease to grow and impress me. Keep things up, dude! :)

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01 Jul 2017 14:13 #339
Download Link: www.mediafire.com/file/pzaqc5kpv0pu437/Rage+Against+Time.zip

Some levels like A Race Against Time and Racetrack of Time focus on reaching the goal within a certain amount of time while grabbing time travels. Rage Against Time has that same focus but with a twist: Grabbing gems while grabbing time travels. I'm not sure if this was done before in arena-like levels or anything though.

Enjoy!

Qualify Time: 15.00
Gold Time: 7.50


NOTE: This level is not affiliated with Andrew Sears' "A Race Against Time" series or any subsequent series of that equivalent.

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08 Jul 2017 15:02 - 08 Jul 2017 15:07 #340
Download Link: www.mediafire.com/file/rrbjfuq0u1wmxpo/Pursuit+PQ.zip

Here is my first level for PlatinumQuest: Pursuit. Still trying to experiment with PQ's unique features, but so far I think I've done pretty well with the features I've used for this level. This is just a regular skill course with the PQ features built in. It has some natural areas to make it more eco-friendly.

Next level will be something more interesting, hopefully.

Enjoy!

Platinum Time: 50.00
Ultimate Time: 35.00
Last edit: 08 Jul 2017 15:07 by Blasted. Reason: Trivia: This is the second PQ custom level to be released, just behind Threefolder's "Stratosphere".

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14 Jul 2017 00:55 - 14 Jul 2017 01:07 #341
Download Link: www.mediafire.com/file/88mzrcwvrjyrav3/Studiopolis+V2.zip

This level was actually done a few days ago. Studiopolis is a course with filmographic elements being the central focus. These elements include cameras, spotlights, stage sets, etc. It is also a gem quota level providing multiple pathways or optional gems. There will be more of these in the future.

Enjoy!

Platinum Time: 1:15.00
Ultimate Time: 45.00
Last edit: 14 Jul 2017 01:07 by Blasted. Reason: Level patched with a missing texture.

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21 Jul 2017 21:29 #342
Download Link: www.mediafire.com/file/mgpyn91na2x0haa/Tiro+Test.zip

This level tests your skills with cannons, an integral gameplay feature in PQ. Tiro Test is another gem quota level with some optional challenges. Try to have a blast while playing this level.

Enjoy!

Platinum Time: 45.00
Ultimate Time: 32.00

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24 Jul 2017 02:30 #343
The levels crash when I try to play them :( Also where do I put the wallpapers?

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  • eNetro
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24 Jul 2017 02:54 #344
And also the first two PQ custom levels crash when I tried to play them. I'm running the latest version of PQ, and I'm on macOS...

Awesome Hint:

Since the Awesome Time/Score is secret, you will have to beat it in order to find out what it is. Just practice every day, and be ready to keep pressing the 'Restart' button...A LOT!

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24 Jul 2017 03:23 - 24 Jul 2017 03:24 #345
It works fine for other players (as evident by some videos of those levels on Youtube). I'm not really sure what would cause it to crash.

Also, the wallpapers were there just to look at. Just ignore it. I stopped doing those after a short while.
Last edit: 24 Jul 2017 03:24 by Blasted.

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26 Jul 2017 13:20 #346
Double posting because I think I have an idea of why it could be crashing. An engine bug could be causing my levels to crash when the reflections options are set to advanced. Maybe, you can play the levels by turning reflections off for now.
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01 Aug 2017 17:40 - 01 Aug 2017 17:45 #347
Download Link: www.mediafire.com/file/y85fivswr263d88/Rightside+Dizzy.zip

This is a gravity based side-scrolling level named Rightside Dizzy. Based on a level from Super Mario Galaxy 2, it is a course where you roll normally and in inverted gravity. It is probably the longest side-scrolling level to date. (not by much, however)

Enjoy!
[img

Platinum Time: 2:45.00
Ultimate Time: 2:15.00
Last edit: 01 Aug 2017 17:45 by Blasted.
The following user(s) said Thank You: RDs.The-dts-guy, NaCl586, Marson, hPerks, CylinderKnot

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12 Aug 2017 15:51 #348
Update: Since there is a limit of how many links you can put in a post, I decreased them in the first post and replace them with level packs containing levels from 2012 and 2013. In those years, I was more active in level building than I am now. Find these packs at the bottom of the very first post.

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13 Aug 2017 10:29 #349
Really neat levels you have made so far.

Pursuit: Short and neat, classic mbp custom with little bit of PQ salt. Ending and pink bouncy platforms where creative, Would like to know if you plan on doing something else with them or improve upon existing game design.

Rightside Dizzy: One of few really good 2d mode levels out there, has neat mechanics and I loved the use of fireball and bubble. Also background scenery was amazing, perfect window usage there. My only confusion was in red section were you can use bubble to pick up time travel (shaft seems to be infinite) and then it drops you out of bounds for some reason. I got a bit lost as there was nothing explicitly telling me that it's a void.

Looks good so far. Looking forward for more! :)

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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30 Aug 2017 15:17 #350
Rightside Dizzy has been patched with the gyrocopter removed and a .prev image added. You can download it on the first post.

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22 Sep 2017 02:47 #351
Download Link: www.mediafire.com/file/657l17ldba616yz/P...inding+Ingenuity.zip

Here is a gem quota level that seems different from other pathfinding levels. Pathfinding Ingenuity allows you to choose your way of playing the level. You can take the green path entirely, or take shortcuts along the way.

Enjoy!

Platinum Time: 1:10.00
Ultimate Time: 45.00

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11 Oct 2017 15:28 #352
Download Link: www.mediafire.com/file/mzow318a3svnvkf/Press+Garden.zip

Press Garden is a level where you press buttons to unlock powerups or activate switches. Almost every moving platform wasn't made in constructor, but rather in-game.

Enjoy!

Platinum Time: 2:00.00
Ultimate Time: 1:40.00

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03 Apr 2018 14:59 - 03 Apr 2018 16:02 #353
Download Link: www.mediafire.com/file/7gz62a8vjip5aqh/Warp+Hall+PQ+patch+1.zip

Presenting a level that has been in the work since July of 2017, a recreation of Warp Hall for PlatinumQuest. The idea of this remake has existed way before PQ came out, and now that it is complete, I'm ready to share it. There is single player and a multiplayer version of this level, so you can either experience it either offline or online.

Warp Hall is a level filled with warp pipes you can use to warp to another side of the hall. The original had eight pipes, but the remake has forty-eight. Not to mention, the remake feels for open than the original.

That said, enjoy this faithful recreation!

Singleplayer:
Duration: 2:45.00
Par Score: 25
Platinum Score: 60
Ultimate Score: 90


Multiplayer:
Duration: 5:00.00
Par Score: 45
Platinum Score: 90
Ultimate Score: 150
Last edit: 03 Apr 2018 16:02 by Blasted. Reason: added a texture to the download file
The following user(s) said Thank You: Ticket2Ride, CylinderKnot

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06 Apr 2018 00:15 #354
While it isn't your most aesthetically-pleasing level, I still think it's pretty good with the unique gameplay and all the placements and positions of platforms, teleporters, and items. Also, I think it would've helped if you had color-coded the other pipes just like you did the yellow ones. It became more of a matter of guessing/memorizing which pipe leads to where (considering the fact that the gems appear all in one area at a time).

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06 Apr 2018 11:26 #355
Despite the level lagging violently because of the fact that I have a crappy computer, I'm going to second Ticket2Ride about the pipes. If they all had a different color, the player would find his way more easily and the gameplay would be less memory-based.
However, the complexity of the map is cool, and I enjoyed playing it. But I just raged a bit when I took a pipe to get to the next spawn and ended up further from that spawn.
Please take that in consideration if you ever plan to patch the level again.

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06 Apr 2018 17:00 - 20 Apr 2018 15:01 #356
Thank you for the feedback. I imagine other are having this issue with the pipes as well. About where you'll spawn when you enter a pipe, it should be as simple as this: If you enter a pipe at the far end of the hall, you'll spawn at the other far end of the hall. If you enter a pipe close to the center of the hall, you'll spawn at a pipe from the other side close to the center. However, I may still need to recolor some of these pipes to make it easier for the player to know where they'll spawn.
Last edit: 20 Apr 2018 15:01 by Blasted.

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29 Apr 2018 22:40 #357
Two new levels have been released. Links will not be in the front page until the edit bug is fixed. Instead, they'll be in this post until then.

The first level is Huygens' Dilemma. A fairly short PlatinumQuest level that focuses on stopping time to beat the level within the time limit.

Link: www.mediafire.com/file/tv0zgo4womgg8gu/Huygens+Dilemma+PQ.zip

The second level is Ariel Hall, a level I made for Marble Blast Powered Up in 2016. It revolves around the plane seen in Burning Crater. You have to fly to the end of the hall while avoiding obstacles and collecting gems. I originally planned to make a level pack that includes this level and four more levels, but I deemed those other levels as boring.

Link: www.mediafire.com/file/bnj4pb6o44lzzg2/Ariel+Hall.zip

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21 May 2018 16:10 - 21 May 2018 16:15 #358
Bounding Bedlam

Use the Super Bounce in a variety of different challenges.



Download link: www.mediafire.com/file/cnbhet222o802ct/Bounding+Bedlam.zip
Last edit: 21 May 2018 16:15 by Blasted.
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07 Jul 2018 17:08 #359
Pursuit

Overcome various obstacle and unlock the doors to finish.



Download link: www.mediafire.com/file/3bjmkpc2hdqeh8o/Pursuit+%5Bupdate%5D.zip

This is basically a patch for my first PQ level to replace the broken Gravity Modifier with a gravity trigger. Also included is a preview image, more vague hints and trivia.

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15 Jul 2018 21:16 #360
Rotazione

Cautiously make your way through the spinning platforms and collect the gems.



Download Link: www.mediafire.com/file/0yj4j5bf63c9ka7/Rotazione.zip/file

Special thanks to Threefolder for helping me on the conversion process.

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