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  • Battlecube314
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24 May 2014 06:18 - 24 May 2014 06:38 #211
Yes, I remembered to change the 'marble' to 'platinumbeta' for the moving platforms to work. And the bouncy floor works too.

Edit: The Ultimate Time Pathway
1. Use the random force and get to the first button.
2. After teleporting back, bounce to the gravity modifier.
3. Grab the Super Jump.
4. Wait for another Super Jump to spawn.
5. Activate the super jump, land on the gravity modifier, and grab the super jump again on its side. You should land on the blue platform.
6. Hit the 2nd button, then jump to the 20 second time travel.
7. Use the super jump you currently have to get to the third button on the high yellow platform.
8. Fall down, grab the super speed, and get to the green moving platform.
9. Ride the green platform up to the icy area.
10. Use the super speed to get up the steep ice slope (jump directly at the slope, then activate). Land on the last button.
11. Fall down, grab the diamond, and go to the finish!
Last edit: 24 May 2014 06:38 by Battlecube314. Reason: Ultimate time path explained

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24 May 2014 15:06 #212
What I did was:

1. Use the random force to get to the first button
2. After the teleport, go the yellow platform and wall hit with the speed booster to get the 20 second TM.
3. Hit the button from the blue platform without doing the path.
4. Move back to the yellow platform using the yellow bouncy floor to grab the button.
5. Ride the green moving platform and climb up the icy tree.
6. Use the speed booster to go up to the last button.
7. Land on the diamond and finished.

I'll upload a video if you don't know what I mean.

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24 May 2014 16:27 - 24 May 2014 16:52 #213
Oh, I was thinking of regular bouncy floor. You forgot to initialize the properties of the custom yellow bouncy floor (but in other levels with the yellow bouncy floor, it is initialized). But I didn't use that floor as part of my path.

Edit: Best time with fixed yellow bouncy floor is 19.70. Used your path, but after hitting the button on the yellow platform, I fall down, grab the speed boost, and use it on the ice slope right after getting off the green moving platform.
Last edit: 24 May 2014 16:52 by Battlecube314.

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09 Aug 2014 06:11 #214
Awesome level BlastedMarble! I really liked the possibilities for pathfinding in this one. I just made a video of my path for this level. You can check it out here if you want!

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11 Nov 2014 03:50 - 30 Jul 2015 20:31 #215
Download Links:
Pack 1: www.marbleblast.com/index.php/downloads/...0-time-attack-pack-1
Pack 2: www.marbleblast.com/index.php/downloads/...1-time-attack-pack-2

Ten time attack levels that range from very easy to really hard. All these levels obviously have par times. Skillful marblers can beat these levels easily and newer players can practice their skills in these levels.


Time Attack 1
Difficulty: 1
Last edit: 30 Jul 2015 20:31 by ProMarbler. Reason: Fixed download links: "viewdownload" --> "download"

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12 Nov 2014 14:18 #216
The latest ones were complicated but definitely great, like the others. Well done, James.

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06 Jan 2015 04:00 #217
Download Link: www.marbleblast.com/index.php/downloads/...67-collector-s-world

I know that this level came some time yesterday, but I'll put it in my thread anyway.

Here is a multiplayer level based on the collection levels, "Collector's World". There are three stories, each having a unique style. Feel free to give me some criticism about this level if you have any. This level was finished about three months ago but I didn't want to release it until that very moment.

Par Score: 75
Platinum Score: 140
Ultimate Score: 180

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09 Jan 2015 17:35 - 09 Jan 2015 17:41 #218
Hey BM,
Totally AWESOME level! I played a bit on this level with Kurt last night, and I totally loved it's competitiveness... Although, I lost by almost 100 pts to Kurt on my second go, which, as Kurt said, was not very Eguy of me. I was gonna complain that a player can get a too massive lead on the level, but...well...duh. I hadn't discovered the teleports. Eguy: :P :o :silly: :oops: :woohoo:
Kurt: hehe
I like the way each floor reflects a certain MP level, and I especially like the middle floor; it's just plain fun to navigate and jump around to the gems. One of the funnest MP levels imo!!

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Last edit: 09 Jan 2015 17:41 by Eguy.

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31 Jan 2015 13:04 #219
Man, you just created a monster level. Giving 8:30 minutes as Par Time would be a good idea.

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  • Blasted
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04 Jul 2015 23:15 #220
Download Link: marbleblast.com/index.php/downloads/cust...evels/656-mario-hunt

Here is a Mario 8-bit template multiplayer level. Mario(texture) on bottom, Luigi(friction) on top.

Par Score: 75
Platinum Score: 155
Ultimate Score: 235


I'll also be re-releasing a level from 2012, now with better lighting.

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04 Jul 2015 23:30 #221

BlastedMarble wrote: Download Link: marbleblast.com/index.php/downloads/cust...evels/656-mario-hunt

Here is a Mario 8-bit template multiplayer level. Mario(texture) on bottom, Luigi(friction) on top.


Par Score: 75
Platinum Score: 155
Ultimate Score: 235


I'll also be re-releasing a level from 2012, now with better lighting.


Woah, I've never thought of doing that kinda thing! Looks fun to play!
Can't wait for which level you've picked to remake! Good luck!

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05 Jul 2015 17:25 #222
Well thought, it's actually clever you did Mario with MBP grids!

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15 Aug 2015 05:53 #223
Download Link: marbleblast.com/index.php/downloads/cust...ourse-radical-skills

Here is a level based on another level that is really old that is based on a level that is really really old.

Gold Time: 2:00.00

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15 Aug 2015 17:04 #224
This is interesting!

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28 Dec 2015 07:52 - 28 Dec 2015 07:52 #225
Download Link: www.mediafire.com/download/862us5i6iqlaaur/Warp+Hall.zip

The long-awaited multiplayer level, Warp Hall, finally gets an upload. Future levels will be uploaded in MediaFire for faster uploading. Warp Hall is a MP level where you can collect gems by going in warp pipes that are placed at each end of the hall.

Par Score: 55
Platinum Score: 110
Ultimate Score: 160
Last edit: 28 Dec 2015 07:52 by Blasted.

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31 Dec 2015 00:59 - 31 Dec 2015 01:03 #226
Double posting for the sake of keeping you updated.

Download Link: www.mediafire.com/download/9vdca0uwyga8x...A+Battle+Courses.zip

I've been think of doing a pack that consists of replications of mario kart battle courses. The idea was probably executed better than Whomp's Fortress. This pack contains four GBAdvance courses from Mario Kart Super Circuit. I'll work on the SNES battle courses in due time.
Picture: GBA Battle Course 1


As for the future of MP level making, I'll probably remake Omega Territory; A level that has been delayed due to new computer, and might add MBU textures for shaders test.
Last edit: 31 Dec 2015 01:03 by Blasted.

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17 Jan 2016 16:56 - 17 Jan 2016 18:00 #227
Download Link: www.mediafire.com/download/f0gtul6t9t5jb39/OmegaTerritory.zip

This is a MP level that I remade after the old version was gone because of my old computer dying. Omega Territory is an odd multiplayer level where you grab gems on the pillars and on the floor.

Par Score: 50
Platinum Score: 90
Ultimate Score: 145
Last edit: 17 Jan 2016 18:00 by Blasted.

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18 Jan 2016 15:16 #228
The name kicks butts, and the level seems to.

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05 Feb 2016 23:51 - 07 Feb 2016 03:35 #229
EDIT: Patched for text fixes.
EDIT 2: Patched for in bound trigger.

Download Link: www.mediafire.com/download/9gnb142kr9iddru/Arrowhead+MP+V3.zip

This MP level is a remake of a half SP half MP level I made about 3 years ago. If you played this level, you know that Arrowhead basically has four areas with gems on top of arrow textured structures.

Par Score: 40
Platinum Score: 80
Ultimate Score: 125
Last edit: 07 Feb 2016 03:35 by Blasted.

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20 Mar 2016 04:00 - 20 Mar 2016 04:15 #230
Download Link: www.mediafire.com/download/85ewka6ez382a...o-op+Helix+Paths.zip

This is a co-op level that is rather short, but has a time limit. Helix Paths uses moving objects in the right route.

Par Time: 25.00
Platinum Time: 20.00
Ultimate Time: 18.75
Last edit: 20 Mar 2016 04:15 by Blasted.

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24 Mar 2016 01:34 - 24 Mar 2016 01:35 #231
Download Link: www.mediafire.com/download/r4j0a2gthclfpdr/Refolded+Race.zip

Here is an actual singleplayer level that inspires Technostar's color refolded series, but has a more fair amount of time travels. Tech's color refolded levels contained too many TMs which made it an advantage to beat the ultimate time. "Refolded Race" has only 4 TTs and a time limit.

Qualify Time: 1:10.00
Gold Time: 35.00
Last edit: 24 Mar 2016 01:35 by Blasted.

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24 Mar 2016 01:50 #232
Really enjoying your latest few levels! I seriously encourage you to keep up the good work!
It seems like you're not getting enough praise for your work. :|

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10 Apr 2016 01:07 - 10 Apr 2016 01:10 #233
Download Link: www.mediafire.com/download/z20zsc7sc90bgr6/Matrix+Labyrinth.zip

Here is a small multiplayer level inspired by the Matrix Maze series. I wanted to work my way down to small levels after making large ones.

Par Score: 50
Platinum Score: 105
Ultimate Score: 150


I might make a sequel to this level, but I'm busy working on Unfinished Skyscraper.
Last edit: 10 Apr 2016 01:10 by Blasted.

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17 Apr 2016 17:08 - 17 Apr 2016 17:09 #234
Download Link: www.mediafire.com/download/k12rlmg6h12b1no/Ramp+Speeding.zip

This is a level I made with the MBG level editor a long time ago. I wanted to remake it into a MBP level made solely from Constructor. I was going to name it something better than "Ramp Speeding", but I wanted to keep the original name to have the original charm.

Platinum Time: 18.00
Ultimate Time: 13.50
Last edit: 17 Apr 2016 17:09 by Blasted.

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19 Apr 2016 10:05 #235
You have kinda improved at level designing, that's a good thing.

Next time, try extending your scenery poles by moving the underside faces downwards. It gives a nice depth effect, as you might probably know.
Otherwise, nice one! :)

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19 Apr 2016 13:46 #236

Next time, try extending your scenery poles by moving the underside faces downwards.


The level was too small for the poles to be tall. Thanks for the tip anyway.

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26 Apr 2016 02:33 #237
Download Link: www.mediafire.com/download/0bdk07c26ojmc...rTheSpeedBooster.zip

Here is a level that consists of challenges involving speed boosters named "Master the Speed Booster".

Platinum Time: 2:30.00
Ultimate Time: 1:45.00

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  • HiGuy
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26 Apr 2016 03:28 #238
This level was quite nice. Concepts were executed well and it didn't overstay its welcome like some master courses. Presentation was pretty good, although the directions were a bit sparse. Layout was eerily similar... wonder why :)

One or two things I'd like to note:
You should probably use the low-detail collision glass, to prevent weird bounces. See any of Threefolder's levels for an example on how this works.
The edge hit/right island challenges could both use a short help trigger, they were both a bit confusing at first.

Other than those there was good attention to detail, and I quite enjoyed it.

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function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }

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26 Apr 2016 03:34 - 26 Apr 2016 03:34 #239

HiGuy wrote: You should probably use the low-detail collision glass, to prevent weird bounces. See any of Threefolder's levels for an example on how this works.


I believe this DOES use the low-detail glass -- the ramp seems to be misaligned, probably on purpose.

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Last edit: 26 Apr 2016 03:34 by Three.

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26 Apr 2016 03:54 #240

HiGuy wrote: You should probably use the low-detail collision glass, to prevent weird bounces.


I added the high-detail collision glass to make it look more realistic, but you're right on the money. I'll take the low-detail glass into consideration next time.

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