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Each level creator is to have one thread where he posts all information pertaining to his levels.
Any other or extra threads will be deleted.
Blasted's levels - NEW: Paradise
- Battlecube314
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- 100% Gold/Ultimate/Awesome!!
Edit: The Ultimate Time Pathway
1. Use the random force and get to the first button.
2. After teleporting back, bounce to the gravity modifier.
3. Grab the Super Jump.
4. Wait for another Super Jump to spawn.
5. Activate the super jump, land on the gravity modifier, and grab the super jump again on its side. You should land on the blue platform.
6. Hit the 2nd button, then jump to the 20 second time travel.
7. Use the super jump you currently have to get to the third button on the high yellow platform.
8. Fall down, grab the super speed, and get to the green moving platform.
9. Ride the green platform up to the icy area.
10. Use the super speed to get up the steep ice slope (jump directly at the slope, then activate). Land on the last button.
11. Fall down, grab the diamond, and go to the finish!
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- Blasted
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1. Use the random force to get to the first button
2. After the teleport, go the yellow platform and wall hit with the speed booster to get the 20 second TM.
3. Hit the button from the blue platform without doing the path.
4. Move back to the yellow platform using the yellow bouncy floor to grab the button.
5. Ride the green moving platform and climb up the icy tree.
6. Use the speed booster to go up to the last button.
7. Land on the diamond and finished.
I'll upload a video if you don't know what I mean.
My Twitch: www.twitch.tv/blastedmarble
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- Battlecube314
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- 100% Gold/Ultimate/Awesome!!
- Posts: 446
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Edit: Best time with fixed yellow bouncy floor is 19.70. Used your path, but after hitting the button on the yellow platform, I fall down, grab the speed boost, and use it on the ice slope right after getting off the green moving platform.
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- sspenst
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- Posts: 270
- Thank you received: 64
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- Blasted
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Pack 1: www.marbleblast.com/index.php/downloads/...0-time-attack-pack-1
Pack 2: www.marbleblast.com/index.php/downloads/...1-time-attack-pack-2
Ten time attack levels that range from very easy to really hard. All these levels obviously have par times. Skillful marblers can beat these levels easily and newer players can practice their skills in these levels.
Time Attack 1
Difficulty: 1
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- Ralph
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- Matan's Fervent Fan
- Posts: 846
- Thank you received: 136
You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
Instagram : ralphfrommb
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- Blasted
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I know that this level came some time yesterday, but I'll put it in my thread anyway.
Here is a multiplayer level based on the collection levels, "Collector's World". There are three stories, each having a unique style. Feel free to give me some criticism about this level if you have any. This level was finished about three months ago but I didn't want to release it until that very moment.
Par Score: 75
Platinum Score: 140
Ultimate Score: 180
My Twitch: www.twitch.tv/blastedmarble
My Twitter: twitter.com/BlastedMarble
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- Eguy
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- Posts: 614
- Thank you received: 208
Totally AWESOME level! I played a bit on this level with Kurt last night, and I totally loved it's competitiveness... Although, I lost by almost 100 pts to Kurt on my second go, which, as Kurt said, was not very Eguy of me. I was gonna complain that a player can get a too massive lead on the level, but...well...duh. I hadn't discovered the teleports. Eguy:
Kurt: hehe
I like the way each floor reflects a certain MP level, and I especially like the middle floor; it's just plain fun to navigate and jump around to the gems. One of the funnest MP levels imo!!
~Eguy
"it's the internet eguy. where children are men. men are monkeys, and women are PQ."
-Jeff 2014
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- Ralph
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You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
Instagram : ralphfrommb
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- Blasted
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Here is a Mario 8-bit template multiplayer level. Mario(texture) on bottom, Luigi(friction) on top.
Par Score: 75
Platinum Score: 155
Ultimate Score: 235
I'll also be re-releasing a level from 2012, now with better lighting.
My Twitch: www.twitch.tv/blastedmarble
My Twitter: twitter.com/BlastedMarble
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- Nockess
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BlastedMarble wrote: Download Link: marbleblast.com/index.php/downloads/cust...evels/656-mario-hunt
Here is a Mario 8-bit template multiplayer level. Mario(texture) on bottom, Luigi(friction) on top.
Par Score: 75
Platinum Score: 155
Ultimate Score: 235
I'll also be re-releasing a level from 2012, now with better lighting.
Woah, I've never thought of doing that kinda thing! Looks fun to play!
Can't wait for which level you've picked to remake! Good luck!
Call me Chris!
Discord: Nockess#4107
YouTube: www.youtube.com/Nockess
Custom Levels: marbleland.vaniverse.io/profile/5
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- Ralph
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You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
Instagram : ralphfrommb
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- Blasted
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Here is a level based on another level that is really old that is based on a level that is really really old.
Gold Time: 2:00.00
My Twitch: www.twitch.tv/blastedmarble
My Twitter: twitter.com/BlastedMarble
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- Ralph
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You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
Instagram : ralphfrommb
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- Blasted
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The long-awaited multiplayer level, Warp Hall, finally gets an upload. Future levels will be uploaded in MediaFire for faster uploading. Warp Hall is a MP level where you can collect gems by going in warp pipes that are placed at each end of the hall.
Par Score: 55
Platinum Score: 110
Ultimate Score: 160
My Twitch: www.twitch.tv/blastedmarble
My Twitter: twitter.com/BlastedMarble
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- Blasted
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Download Link: www.mediafire.com/download/9vdca0uwyga8x...A+Battle+Courses.zip
I've been think of doing a pack that consists of replications of mario kart battle courses. The idea was probably executed better than Whomp's Fortress. This pack contains four GBAdvance courses from Mario Kart Super Circuit. I'll work on the SNES battle courses in due time.
Picture: GBA Battle Course 1
As for the future of MP level making, I'll probably remake Omega Territory; A level that has been delayed due to new computer, and might add MBU textures for shaders test.
My Twitch: www.twitch.tv/blastedmarble
My Twitter: twitter.com/BlastedMarble
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- Blasted
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This is a MP level that I remade after the old version was gone because of my old computer dying. Omega Territory is an odd multiplayer level where you grab gems on the pillars and on the floor.
Par Score: 50
Platinum Score: 90
Ultimate Score: 145
My Twitch: www.twitch.tv/blastedmarble
My Twitter: twitter.com/BlastedMarble
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- Ralph
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You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
Instagram : ralphfrommb
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- Blasted
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EDIT 2: Patched for in bound trigger.
Download Link: www.mediafire.com/download/9gnb142kr9iddru/Arrowhead+MP+V3.zip
This MP level is a remake of a half SP half MP level I made about 3 years ago. If you played this level, you know that Arrowhead basically has four areas with gems on top of arrow textured structures.
Par Score: 40
Platinum Score: 80
Ultimate Score: 125
My Twitch: www.twitch.tv/blastedmarble
My Twitter: twitter.com/BlastedMarble
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- Blasted
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This is a co-op level that is rather short, but has a time limit. Helix Paths uses moving objects in the right route.
Par Time: 25.00
Platinum Time: 20.00
Ultimate Time: 18.75
My Twitch: www.twitch.tv/blastedmarble
My Twitter: twitter.com/BlastedMarble
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- Blasted
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Here is an actual singleplayer level that inspires Technostar's color refolded series, but has a more fair amount of time travels. Tech's color refolded levels contained too many TMs which made it an advantage to beat the ultimate time. "Refolded Race" has only 4 TTs and a time limit.
Qualify Time: 1:10.00
Gold Time: 35.00
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- Nockess
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It seems like you're not getting enough praise for your work.
Call me Chris!
Discord: Nockess#4107
YouTube: www.youtube.com/Nockess
Custom Levels: marbleland.vaniverse.io/profile/5
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- Blasted
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Here is a small multiplayer level inspired by the Matrix Maze series. I wanted to work my way down to small levels after making large ones.
Par Score: 50
Platinum Score: 105
Ultimate Score: 150
I might make a sequel to this level, but I'm busy working on Unfinished Skyscraper.
My Twitch: www.twitch.tv/blastedmarble
My Twitter: twitter.com/BlastedMarble
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- Blasted
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This is a level I made with the MBG level editor a long time ago. I wanted to remake it into a MBP level made solely from Constructor. I was going to name it something better than "Ramp Speeding", but I wanted to keep the original name to have the original charm.
Platinum Time: 18.00
Ultimate Time: 13.50
My Twitch: www.twitch.tv/blastedmarble
My Twitter: twitter.com/BlastedMarble
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- Ralph
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Next time, try extending your scenery poles by moving the underside faces downwards. It gives a nice depth effect, as you might probably know.
Otherwise, nice one!
You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
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- Blasted
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Next time, try extending your scenery poles by moving the underside faces downwards.
The level was too small for the poles to be tall. Thanks for the tip anyway.
My Twitch: www.twitch.tv/blastedmarble
My Twitter: twitter.com/BlastedMarble
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- Blasted
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Here is a level that consists of challenges involving speed boosters named "Master the Speed Booster".
Platinum Time: 2:30.00
Ultimate Time: 1:45.00
My Twitch: www.twitch.tv/blastedmarble
My Twitter: twitter.com/BlastedMarble
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- HiGuy
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- Lead Developer
- PQ Developer Emeritus
One or two things I'd like to note:
You should probably use the low-detail collision glass, to prevent weird bounces. See any of Threefolder's levels for an example on how this works.
The edge hit/right island challenges could both use a short help trigger, they were both a bit confusing at first.
Other than those there was good attention to detail, and I quite enjoyed it.
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- Three
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HiGuy wrote: You should probably use the low-detail collision glass, to prevent weird bounces. See any of Threefolder's levels for an example on how this works.
I believe this DOES use the low-detail glass -- the ramp seems to be misaligned, probably on purpose.
Follow me on twitter at @threefolder
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- Blasted
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HiGuy wrote: You should probably use the low-detail collision glass, to prevent weird bounces.
I added the high-detail collision glass to make it look more realistic, but you're right on the money. I'll take the low-detail glass into consideration next time.
My Twitch: www.twitch.tv/blastedmarble
My Twitter: twitter.com/BlastedMarble
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