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file Nockess Level Topic - Run to the Top Release

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30 Aug 2015 17:48 #31 by Ralph
Looks pretty!

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30 Aug 2015 23:13 #32 by LegoCreator768
Replied by LegoCreator768 on topic Nockess Level Topic - Run to the Top Release
I like the level except for the ice platforms. Other that that the level was solid! :D

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31 Aug 2015 01:48 #33 by Nockess
Replied by Nockess on topic Nockess Level Topic - Run to the Top Release
Oh, you need a bit of ice in some levels. ;)
Glad you enjoyed it otherwise!

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31 Aug 2015 12:36 #34 by Ralph
It may've taken a lot of hours to build all this stuff!

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31 Aug 2015 13:40 #35 by Nockess
Replied by Nockess on topic Nockess Level Topic - Run to the Top Release
It took quite a while, but not that long. Maybe 1-2.5 hours?

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01 Sep 2015 21:58 #36 by Ralph
That's nice, but I've done longer.
It took me 15 hours to build in detail Alexandra's Giant Fortress, due to all the conversion errors I fixed! :side:

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08 Sep 2015 17:17 #37 by Nockess
Replied by Nockess on topic Nockess Level Topic - Run to the Top Release

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08 Sep 2015 19:57 #38 by Ralph
This looks sexy.

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08 Sep 2015 21:32 #39 by Nockess
Replied by Nockess on topic Nockess Level Topic - Run to the Top Release
I was informed by Jeff that the .zip download only contains the interior for the level.
Apparently that's true.
I'll fix this as soon as I can!

Ralph wrote:
This looks sexy.

Thank you.

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19 Sep 2015 18:56 #40 by Nockess
Replied by Nockess on topic Nockess Level Topic - Run to the Top Release
Alrighty! With a request from MBK, I'm keeping track of World Records now! Make sure to give me your time, and please give proof, so either give me a .rec, or post your run on YouTube!

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08 Oct 2015 15:54 #41 by Nature Freak
Replied by Nature Freak on topic Nockess Level Topic - Run to the Top Release
Ooh, a co-op custom level! How do I install it?

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08 Oct 2015 16:06 #42 by Nockess
Replied by Nockess on topic Nockess Level Topic - Run to the Top Release
I'm not 100% sure. I suggest putting the interior into platinum/data/interiors and making a copy of it in platinum/data/multiplayer/interiors.
The mission file and the picture goes into /platinum/data/multiplayer/co-op/custom.

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09 Oct 2015 02:17 #43 by MBKid
Looks awesome, wow Rozi I'm really impressed.

I played marble blast
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09 Oct 2015 15:11 #44 by Weather

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09 Oct 2015 16:32 #45 by Nockess
Replied by Nockess on topic Nockess Level Topic - Run to the Top Release
That's something I usually forget, which is my problem, and I should fix that sometime.
For now, add your own.

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01 Nov 2015 16:10 #46 by Nockess
Replied by Nockess on topic Nockess Level Topic - Run to the Top Release

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12 Nov 2015 04:31 #47 by Nockess
Replied by Nockess on topic Nockess Level Topic - Run to the Top Release
Who's ready for a new level! :cheer:
This level is my first real skill course (the other one didn't count. I was a noob at that point). This was made about a month ago, so the skills in Constructor that I have don't apply to this level. The wooden rings were added today just for scenery, but aside from that, nothing was changed.

Good luck! Be sure to hunt down and grab every time modifier out there! There's more than you think. :)


Rozi's Basic Skill Course
www.mediafire.com/download/8i73lbj3bpl9tj7/rozibasicskill.zip

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12 Nov 2015 17:57 - 12 Nov 2015 19:21 #48 by Ralph
Alright, I'm testing this!

Edit : I tested it. 100% validated. I loved the weave idea.

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Last edit: 12 Nov 2015 19:21 by Ralph.

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12 Nov 2015 17:58 #49 by Battlecube314
Replied by Battlecube314 on topic Nockess Level Topic - Run to the Top Release
Wow, that's a big level! Looks fun to speedrun!

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12 Nov 2015 18:05 #50 by RadiantVibe
Replied by RadiantVibe on topic Nockess Level Topic - Run to the Top Release
Pretty fun level! I'm not the biggest fan of the time modifier placements (it's not the most fun when the best path involves edging around the outside of the level to get time modifiers), but besides that it was quite enjoyable. I got 55.437 after a few tries :)

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12 Nov 2015 20:33 #51 by Nockess
Replied by Nockess on topic Nockess Level Topic - Run to the Top Release

Ralph wrote:
Alright, I'm testing this!

Edit : I tested it. 100% validated. I loved the weave idea.

I already did your job. :P

Xx_M.O.T.B._xX wrote:

Wow, that's a big level! Looks fun to speedrun!

It was quite fun to speedrun! After a while it gradually got more annoying as I kept failing on the first Time Modifier grab as well as I kept getting distracted by the pizza next to me. :)

RadiantVibe wrote:

Pretty fun level! I'm not the biggest fan of the time modifier placements (it's not the most fun when the best path involves edging around the outside of the level to get time modifiers), but besides that it was quite enjoyable. I got 55.437 after a few tries :)

Yeah, now that I think about it, I was thinking more of "hide the time travels in clever places" rather than "hide the time travels in clever places that doesn't effect enjoyment of speedrunning". Nice job on your time, though I believe under 45 seconds is possible if it's not the Ultimate Time. ;)

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20 Dec 2015 17:25 #52 by Nockess
Replied by Nockess on topic Nockess Level Topic - Run to the Top Release
Signs are brought into action as in the level, they hold critical items such as PowerUps and gems. Use the help from them to get to the finish!
I'm not sorry about the alliteration.


Super Signs
www.mediafire.com/download/qt97qpv1iycd49n/supersigns.zip

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10 Jan 2016 17:40 #53 by Ralph
Starting by the moment where there are signs to hit, there's 80% of chance Matan takes your level for PQ!

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12 Jan 2016 21:06 - 12 Jan 2016 21:26 #54 by RDs.The-dts-guy
Replied by RDs.The-dts-guy on topic Nockess Level Topic - Run to the Top Release
"Super signs"
Gonna make this short:
New and interesting concept, new stuff included which is also nice and i liked that. I'm seeing some old issues though which are.
1.No OBB trigger (cmon this is like 3rd subsequent level of yours that doesn't have it, if you remove it re-add it later, I personally use it to do fast restart by holding powerup key)
2.Not sure if your fault but 2nd challenge with SS is passable 80% of the time, if you hit wall there's no wall stopping you so you go too far, if you hit sign it launches you 80% of the time to sides, 20% upwards(as intended). Not sure if it's just error of testing or one of those things where creator learns to do level in very specific way and if tester doesn't point it out it's never fixed and becomes this infinite grind for user to figure out)
3.Lack of checkpoint's- Self explanatory it's bad if you overdo placing of the checkpoints, but if there's none it's kinda sad for less skilled players like me and is insta discouragement after many tries.

Not trying do discourage you from level building, it's just my thought's that i had when i tried to pass level (and actually never did).

EDIT:

Checked another level Half pipe pillars:

Loved it, interesting gameplay, maybe powerups could've been placed inside oh halfpipe to give more use to them and it would've made level more dynamic but appart from that I loved the level :)

EDIT #2

Rozis challenge course:


Really nice felling level, reminds me of some of those short and sweet course maps, loved it.

Issues:
1.Lack of obb trigger
2.Lack of any sort-of checkpoint.

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)
Last edit: 12 Jan 2016 21:26 by RDs.The-dts-guy.
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12 Jan 2016 23:40 - 12 Jan 2016 23:42 #55 by Nockess
Replied by Nockess on topic Nockess Level Topic - Run to the Top Release
Well, first off, glad you enjoyed some of the levels. I feel honored to be reviewed by a staff member. :)
I'll say a couple things to some of your comments.

Super Signs

No OOB trigger

Yeah, this might be my biggest problem at the moment. The reason I delete it is because it always gets in the way when I'm trying to select something else. I would move it, but even then I'd forget to out it back.
It's also an "In Bounds trigger". ;)

2nd challenge with SS is passable 80% of the time...if you hit sign it launches you 80% of the time to sides, 20% upwards

Actually, what was intended was that you did a sign hit, and you use the Speed Booster to launch yourself back forward on to the higher platform. This was all before I found the error where that's not how it works. Instead, I hit the wall behind the sign.
While doing Ultimate Time testing, I figured out that if you use the Jump Boost after doing a wall hit (before SB challenge), you can get to the Super Bounce part.

Lack of checkpoints

Basically what you said is my reason for lack of checkpoints. I'm afraid that I'll overdo the checkpoints, and I unintentionally use less checkpoints than I should. Sometime I need to learn how to understand what players who aren't as skilled as me have the ability to do.

Half Pipe - Pillars

maybe powerups could've been placed inside oh halfpipe

I thought about this, but I decided not to, just for reasons that kind of hard to explain clearly. I did think about putting PowerUps on a couple of the pillars.

Can you explain to me what you mean by "Rozi's Challenge Course"? Do you mean "Rozi's Basic Skill Course or something else? Otherwise, glad you enjoyed the levels, and thank you for the feedback!

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Last edit: 12 Jan 2016 23:42 by Nockess. Reason: Unquoting

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13 Jan 2016 10:10 - 13 Jan 2016 10:11 #56 by RDs.The-dts-guy
Replied by RDs.The-dts-guy on topic Nockess Level Topic - Run to the Top Release

Rozi wrote:

2nd challenge with SS is passable 80% of the time...if you hit sign it launches you 80% of the time to sides, 20% upwards

Actually, what was intended was that you did a sign hit, and you use the Speed Booster to launch yourself back forward on to the higher platform. This was all before I found the error where that's not how it works. Instead, I hit the wall behind the sign.
While doing Ultimate Time testing, I figured out that if you use the Jump Boost after doing a wall hit (before SB challenge), you can get to the Super Bounce part.

Well you pointed it out yourself " very specific way" i mean common sense said that you should hit the sign to do the speedglitch but it never worked, i also tried doing the way you just mentioned and it launched you too far ahead into like ending part since there was no wall stopping you from doing so. Thats why i pointed this out so bad. ;)

Rozi wrote:
Half Pipe - Pillars

maybe powerups could've been placed inside oh halfpipe

I thought about this, but I decided not to, just for reasons that kind of hard to explain clearly. I did think about putting PowerUps on a couple of the pillars.

Putting it on pillars sounds like a good idea but if done incorrectly it would make pathway very strict, still would be better than placing them on side imo

Rozi wrote:
Can you explain to me what you mean by "Rozi's Challenge Course"? Do you mean "Rozi's Basic Skill Course or something else? Otherwise, glad you enjoyed the levels, and thank you for the feedback!


"Rozi's Basic Skill Course"

Looking for more levels from you, you are slowly getting somewhere. :)

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AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)
Last edit: 13 Jan 2016 10:11 by RDs.The-dts-guy.
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20 Mar 2016 01:21 - 27 Mar 2016 00:05 #57 by Nockess
Replied by Nockess on topic Nockess Level Topic - Run to the Top Release
After a long break, I now present to you Construction Tower!



Download!

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Last edit: 27 Mar 2016 00:05 by Nockess.

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20 Mar 2016 01:36 #58 by Endy
Wow! This level looks fun! I'm going to download this once I finish my level and have free time.

Good Job! :)

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20 Mar 2016 02:36 #59 by LegoCreator768
Replied by LegoCreator768 on topic Nockess Level Topic - Run to the Top Release
Why not "Constructor Tower"? Anyways, the level looks really cool!

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20 Mar 2016 12:39 #60 by Weather
Replied by Weather on topic Nockess Level Topic - Run to the Top Release

LegoCreator768 wrote:
Why not "Constructor Tower"?

Because no-one likes Constructor. :P

I don't have the time to play this right now, but it looks great (with the exception of the large areas of plain wall)!
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