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file Nockess' Level Topic (New: Marble Blast Gold Mashup)

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21 Mar 2016 13:36 #61 by Ralph
Interesting!

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27 Mar 2016 00:01 #62 by hPerks

Rosalyn wrote:
[url=Download!]http://www.mediafire.com/download/61gnw9f6fakk460/Construction+Tower.zip[/url]


You might need to fix this. ;)

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28 Mar 2016 14:06 #63 by RDs.The-dts-guy
Replied by RDs.The-dts-guy on topic Nockess' Level Topic (New: Marble Blast Gold Mashup)


Finally got arround doing construction tower so heres my thoughts/suggestions.

Overall level was really nice, I would almost say the best level from yours that I've played. :) Fluid gameplay, interesting continuation of challenges (some of them felt refreshing) and overall nice execution. Level also felt repayable. You're definitely improving which is nice to see.

Now the issues:
1. You should avoid making OOB walls to separate challenges, use windows or something else. I had instances where I fell in trap while being in completely different challenge. Same thing goes for helicopter part. Sometimes enforcing intended part can be damaging to a level. It's better to redirect it so that there would be no way to avoid it or something (if you really want to enforce it). ;)
2.Please avoid using separate folders for each level in interiors folder. It just makes bigger mess for future CLA and for editors themselves. Quick way to deal with it is simply, after using special folder, do ''find and replace'' to all interior paths containing ''specialfoldername/'' to nothing and move interiors to interiors folder.
3. Not a biggie but landmines on 3rd challenge were too big to point where it's too big of a pain to move around if you do full pathway.

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)
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09 Apr 2016 15:49 - 09 Apr 2016 15:51 #64 by Nockess
New level pack coming!
This isn't anything special like a zip file of all my current levels or something of the sort (though I should make one sometime...). I've started a Marble Blast Gold Easter Eggs pack, where I've hidden easter eggs throughout every level. Basically I'm giving you 100 more easter eggs to find.
The small twist though is that I won't be adding any interiors. The only things added will be the easter eggs (or course), various PowerUps, and basically anything else from the shapes tab in the level editor. And teleporters. I like teleporters.

My inspiration was from 4 videos. Go to here , here , here , and here .

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Last edit: 09 Apr 2016 15:51 by Nockess. Reason: tehlehpotas

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09 Apr 2016 21:42 #65 by QwertyQwertz
Replied by QwertyQwertz on topic Nockess' Level Topic (New: Marble Blast Gold Mashup)
This is a really good idea Rozi. I can't wait until this is out. Good luck :)

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09 Apr 2016 22:21 - 09 Apr 2016 22:27 #66 by hPerks
Oh man, but there's no stupid scenery pillars in MBG! Where are you gonna hide them? :P

In all seriousness, though, this sounds like fun. I can think of like 10 places for Ordeal alone. I hope there are some hidden gravity modifiers involved -- it's always cool to explore another side of a level.

Edit: Also, feel free to put my 18.568 Super Signs in your WRs section. Video here for anyone who hasn't seen it :)

"it's funny how the super monkey ball game without monkeys is the one that attracts more furries" - eblu 2018

Watch my videos here! - NEW: av'is levels: the movie!
Download my levels here! - NEW: Specific Gravity
Listen to my music here! - NEW: Memory Lane
Last edit: 09 Apr 2016 22:27 by hPerks.
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10 Apr 2016 08:04 #67 by Tue27
Cool idea, should be fun to fully explore the MBG levels. :)
I did the same thing a while back, also inspired by those videos so it will be interesting to see how our locations differ. I may release them at some point, just need to copy them over from 1.50 beta 3.
All in all, looking forward to this.

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27 Apr 2016 14:58 #68 by Nockess
Beginner levels are finished!
(Took so long because laziness...)

Question for everyone though, do y'all want the level pack released by difficulty or all at once?

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27 Apr 2016 16:01 #69 by hPerks
I'd say all at once -- the fewer downloads, the better. Keep it up! :D

"it's funny how the super monkey ball game without monkeys is the one that attracts more furries" - eblu 2018

Watch my videos here! - NEW: av'is levels: the movie!
Download my levels here! - NEW: Specific Gravity
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28 Apr 2016 23:56 #70 by Nockess
Releasing two levels I had unfinished, so I quickly retextured a bunch of things and made a level out of it.
Beginner Twist was a forgotten interior I made for a non-existent collaboration I did with BPX.
Towering was an old level I released a while ago that never worked out because I forgot to add in the .mis and .png files. I never got around to doing that, and eventually I pushed myself to finish it. I realized the level looked just as bad as Kurt's old levels, so I remade the level and here we are now.

Beginner Twist

www.mediafire.com/download/pv8jacaihf2as0v/Beginner+Twist.zip

Towering

www.mediafire.com/download/yeiani7qwqm321l/Towering.zip

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29 Apr 2016 06:13 - 29 Apr 2016 15:01 #71 by hPerks
These are some fun little levels! Beginner Twist has some nice places for pathfinding and cool tweaks, and Towering is one of those levels where you're going so fast you don't have time to think, which is always exciting. Ultimate times were pretty tricky, but I've come to expect that from you. :)

Personal bests: Beginner Twist 5.593, Towering 23.105

Edit: Also, 100th post! :P

Edit 2: Here's a video of both levels:


"it's funny how the super monkey ball game without monkeys is the one that attracts more furries" - eblu 2018

Watch my videos here! - NEW: av'is levels: the movie!
Download my levels here! - NEW: Specific Gravity
Listen to my music here! - NEW: Memory Lane
Last edit: 29 Apr 2016 15:01 by hPerks.
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30 Apr 2016 08:49 #72 by RDs.The-dts-guy
Replied by RDs.The-dts-guy on topic Nockess' Level Topic (New: Marble Blast Gold Mashup)
Both levels were short and really fun. 10/10 would grind ultimate times again.

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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23 Jul 2016 18:18 #73 by Nockess
New level: Redskill
Download!

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23 Jul 2016 22:58 #74 by Nockess
Sorry about the double post.
Three more levels coming today. I found these map files while browsing my Constructor folder and I wanted to see how they would look in game. I made a few small texturing edits, place a couple brushes here and there, and that's all I did with the map files. The way the levels are in game are the way I would think they would've been created if they had been finished.
Aside from that, enjoy the levels! I just realized I forgot to change the description in Gem Playground and I'll be leaving for a month soon so I won't have the time (or encouragement) to change it.


Marble Blast Super - Lost Levels
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24 Jul 2016 02:38 - 24 Jul 2016 03:09 #75 by hPerks
Red Skill is another short 'n' sweet level! I like the little shortcuts you build into your levels - I should maybe do that more. UT is kinda wimpy though.
PB: 10.909s - also, you didn't put my name in for Towering and Beginner Twist ;)

Edit: Just remembered I needed a video to get on the list. Here's 10.522s:


"it's funny how the super monkey ball game without monkeys is the one that attracts more furries" - eblu 2018

Watch my videos here! - NEW: av'is levels: the movie!
Download my levels here! - NEW: Specific Gravity
Listen to my music here! - NEW: Memory Lane
Last edit: 24 Jul 2016 03:09 by hPerks.

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25 Sep 2016 19:23 - 26 Sep 2016 14:47 #76 by Nockess
New level!
This is a scrapped level from Rozi's Mini Mod , and I took it out because it didn't really fit the building style of the rest of the levels. Kind of a lame reason, but aside from that I think you guys should see what Lee is capable of making. (Lee made the interior, I made a few edits and added a couple parts, and I did everything in the level editor). My best time is 1.271. Let's see what you can do!

Sky City
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Last edit: 26 Sep 2016 14:47 by Nockess.
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26 Sep 2016 09:45 #77 by Lee
Oh this level! I forgot that this existed. I was just a beginner at the time, so bear in mind the weird scenery! :P

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28 Sep 2016 14:32 - 28 Sep 2016 14:32 #78 by Nockess
It's out! I finally finished them!
There's a couple things to note. First, a lot of them are pretty boring. In my opinion the exciting easter eggs are in the second half of the advanced levels. Second, King of the Mountain has 4 easter eggs to find. There's a sign to the left of the start pad pointing downwards, and in front of it is a help trigger mentioning that you have 4 easter eggs to find on the level. Finally, my favorite to find was Great Divide Revisited. It takes a long time, but getting to the end is worth it.
Have fun!

Marble Blast Gold Easter Eggs
www.mediafire.com/file/jeiqfbwj61ewt82/Marble+Blast+Gold+Easter+Eggs.zip

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Last edit: 28 Sep 2016 14:32 by Nockess.

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28 Sep 2016 15:30 #79 by Robert
Hey guess what? It's under the map!

Jokes aside, I'll download this and try it this week or the next one, when I'll have more time.

:>
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18 Oct 2016 14:31 #80 by Ralph

El_Robert wrote:
Hey guess what? It's under the map!



You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.

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Now on Instagram : ralphfrommb

Ralph's Improved PQ Sound Pack : marbleblast.com/index.php/forum/mbdk-sounds/9663-ralph-s-improved-pq-sound-pack-now-out-for-download#142246
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20 Oct 2016 10:22 #81 by RDs.The-dts-guy
Replied by RDs.The-dts-guy on topic Nockess' Level Topic (New: Marble Blast Gold Mashup)
Quick review of sky city:

Really an amazing level, its simple, clean with challenges that give me MBG nostalgia. Esp loved the road part and park. If i would have a medal to give i would give it to lee. Love the artstyle. Keep uo the good work. :)

2 things that served as major annoyances for me.
At staircase in the first buildings, just before you reach roof there is a 1 tile wide and high wallhit. I hate it, i coukdnt do it after countless of attempts and it made no sense of having it in level that targets intermediate difficulty.
The island to which you had fly to with helicopter was too small. Fell off 20ish times by having not enough space


But overall a good level. Looking forward for more.

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)
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20 Oct 2016 22:30 #82 by Lee
Thanks for the review!

For the 1 tile wall hit, you can charge up by going back a few tiles, the just jump till the you reach the wall hit.

About the last part.. yeah.
I didn't thought about that when building the level. Also at that time I didn't playtested it either because I scrapped it, reason is that it doesn't fit in with the mod.

Thanks for trying it out by the way :)

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20 Oct 2016 22:44 #83 by RDs.The-dts-guy
Replied by RDs.The-dts-guy on topic Nockess' Level Topic (New: Marble Blast Gold Mashup)
Yeah i kinda felt like level wasn't tested enough. Again love the stuff, rest of game play and art style. Big suggestion is always test your level and see if there is anything that is really annoying because if it is annoying to you it will be annoying for everybody else. Looking forward to more from guys :)

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)
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21 Oct 2016 23:57 #84 by Nathan125
Would your levels work in the MBP May 2007 Build? Because I have seen some people putting the MBG levels in there.

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22 Oct 2016 10:40 - 22 Oct 2016 10:42 #85 by Lee
Do you mean the levels? I think so.

Just put the interiors, textures, and the mission files in the right place, it should work.

but why are u doing this lol

pls dont edward ellienkmmos
Last edit: 22 Oct 2016 10:42 by Lee.
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26 Oct 2016 00:21 - 24 Feb 2017 02:42 #86 by Nockess
New level!
This was made at least a year ago, and I hadn't released it until now. Similar to Beginner Twist and Towering, I did a few texturing edits to make it look a lot (and I mean a lot) nicer. Very simple, very short, very easy. Best is 24.797.

Novice Tower
Download!


Off topic: I saw this.

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Last edit: 24 Feb 2017 02:42 by Nockess.

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26 Oct 2016 15:05 #87 by RDs.The-dts-guy
Replied by RDs.The-dts-guy on topic Nockess' Level Topic (New: Marble Blast Gold Mashup)

I'm gonna be honest, one of the funnest levels Ive played from you. I love everything about it, i love how fluid it is, how the path isn't built around a shortcut, the construction, pathways. 10/10 Yes it was simple level but it felt repayable and fun.

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)
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26 Oct 2016 15:42 #88 by Weather
Is it just me or have memes been making their way into this thread recently?


Anyways, it's interesting to see how much you've improved with level making. :)
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31 Oct 2016 11:48 #89 by Ralph
The level is really fun, I got the Platinum Time at the first try, but I'm sorry I have to tell you... that I changed the skybox. It doesn't really fit with the lighting.
It's not your fault, it's just my skybox-maniac habits kicking in. But overall, this level was pretty neat.

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24 Feb 2017 02:40 - 16 Mar 2017 19:11 #90 by Nockess
It's been a while. Here's a new level!
It's easy, not too complicated, and a decently fun pathfinding level. My best is 38.885.


Branches
www.mediafire.com/file/8niam4ppm1d56rm/rozi_branches.zip

Another thing to add. The red sun color has been removed from Redskill and it's back to normal now. Requested by hPerks.

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Last edit: 16 Mar 2017 19:11 by Nockess.

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