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file Nockess' Level Topic [NEW: Cavern of Cannons]

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25 Feb 2017 21:50 #91 by Xedron
Pretty neat level. Fun to play, and lots of varying challenges. I'm usually not a fan of moving platforms like the one at the end where you usually would have to wait a specific time before it comes back, but that might just be me.

Best is 38.31.

"cna you salt spalt the slevel salt of 6 year salt who ca salt the lsat" - nobody, 2017

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22 Jun 2017 05:39 - 22 Jun 2017 05:43 #92 by Nockess
Replied by Nockess on topic Nockess' Level Topic [NEW: Cavern of Cannons]

Hunter's Pursuit
www.mediafire.com/file/1f4d2jf5yb7oywp/rosie_HuntersPursuit.zip

After two weeks of progress, I've finally finished Hunter's Pursuit! This level is a (somewhat) huge pathfinding level built for those who want to find the best route in a multi-gravity level. Hopefully this meets everyone's satisfaction.
Thank you to Xedron and Eguy for testing the level.

Dedicated to RadiantVibe: One of the best pathfinders the community has ever seen.

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Last edit: 22 Jun 2017 05:43 by Nockess. Reason: Need a period at the end of the last sentence. Not a comma.
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22 Jun 2017 10:50 #93 by Ralph
This has to be the best level I have seen from you, and by far! The atmosphere is messy, but somehow I like it!

I wonder how Radiant is going to speedrun it?

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.

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27 Aug 2017 16:52 - 27 Aug 2017 16:52 #94 by Nockess
Replied by Nockess on topic Nockess' Level Topic [NEW: Cavern of Cannons]

Rebound
www.mediafire.com/file/qcpzy6qsrt89r3y/rosie_rebound.zip

It's been a good two months since I released my last level, and this one took way too long to finish because of procrastination. Thank you to HiGuy, RadiantVibe, and Xedron for testing. I left a fun surprise in the level for the three of you.

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Last edit: 27 Aug 2017 16:52 by Nockess.

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27 Aug 2017 23:21 #95 by Endy
oh thanks rozi make all of my levels look like crap.

;)

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24 Mar 2018 05:54 #96 by Nockess
Replied by Nockess on topic Nockess' Level Topic [NEW: Cavern of Cannons]
I'm only hanging by a thread but I'm still (slowly) making levels. This is a project that has been in the making for a while that I keep having little several hour sessions when it comes to actually making some progress. I decided to export what I have so far and put it into the game.
The first image shows the main playing area of the level. The second and third ones show some of the "side quests" that are still important pieces. The fourth picture (and my personal favorite) is mainly eye candy for the time being, but it's the finishing area, so might as well show it.





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The following user(s) said Thank You: Lee, Ralph, eNetro, CylinderKnot

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24 Mar 2018 18:51 #97 by Ralph
That looks gorgeous!
Ohhh, you used my Night Waves skybox, how cute! :)

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17 Dec 2018 05:34 - 23 Dec 2018 05:48 #98 by Nockess
Replied by Nockess on topic Nockess' Level Topic [NEW: Cavern of Cannons]
It's been well over a year since my last custom level release, and despite my several incomplete projects, this one was made in just over a day. Funny how that works.

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Last edit: 23 Dec 2018 05:48 by Nockess. Reason: Changed download link.

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18 Dec 2018 01:40 #99 by Starwide
Replied by Starwide on topic Nockess' Level Topic [NEW: Cavern of Cannons]
Very fun custom I must say :) , visually stunning with the fog/mist surrounding the outskirts of the island (nice touch for the atmosphere), gameplay wise it's nice to traverse across the level without too many obstacles. It's easy and simple which has created something quite nice.
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21 Dec 2018 15:55 #100 by Nockess
Replied by Nockess on topic Nockess' Level Topic [NEW: Cavern of Cannons]
Interesting bit of news. I took all the levels I released in 2015, polished them up, and put them in a level pack (to make the first post look better :whistle:).


Every level released in 2015 polished and compiled into one level pack.
Download: bit.ly/nockess2015_levels

Notable Changes:
Basic Control Course
- Fixed texturing and other misalignments (goodbye stupid oversized trim)
- Tightrope area made a little bit easier
- Changed skybox (Air)
Branches of Ultra
- Formerly known as "Blue Branches of Ultra"
- Got rid of 80% of those gay pillars
Cocoa Roads
- Fixed so many texturing errors AHAHAHAHA
- Added InBounds trigger
Expertubes
- Formerly known as "Pipe Warp"
Friction Track
- It just looks a hell of a lot better.
- Lowered water OOB trigger
- Added InBounds trigger
Generic Ascent
- Formerly known as "Memories", like the startHelpText says
- Probably added an InBounds trigger to this one too, I'm not sure
Half Pipe - Pillars
- Now the half pipe is made up of an actual curve using pie slices and not the radial clone tool.
Rainbow Flats
- The level goes all the way around now
- Got rid of the bad-kind-of-gayer rainbow texture and stuck with the less-bad-kind-of-gay rainbow texture
- Actually disabled jumping rather than having a super low InBounds trigger
Reverse Diamond
- Actually looks like MBU's black diamond now
- Lost a d, formerly known as "Reversed Diamond"
Rozi's Basic Skill Course
- I DEFINITELY ADDED AN INBOUNDS TRIGGER TO THIS ONE YYEEEAAHHHH
- Fixed a ton of misalignments
- Checkpoints
Rozi's Short Skill Course
- This level doesn't look like shit anymore
- Like god damn it looks a lot better
- Wow
Super Signs
- Skybox change that may or may not compliment the theme of the rest of the level
- Killed the stupid pillars that made me feel really tight (owo)
- Made the signs in that one area bigger (1 -> 1.25)
- Did someone say a ch-ch-ch-ch-checkpoint?
- Did this cool thing where there are static items on the signs that tell you the purpose of that sign. Except for the one at the end. That gem still rotates. Dammit, HiGuy.
Terrible Tightropes
- Ditched the gay name (Tightropes of a God) and got an even gayer name
- No stupid "get out of the box" beginning
Tightrope Monster Course
- I still can't believe I actually made this level wtf 2015 me
- Got rid of all the ice tubes which I apparently thought made cool scenery
- Made some parts a little easier
Ultra Islands
- Another level that looks SO MUCH BETTER



Go actually try these levels out! Some of the changes made a couple of them more fun to play. I added a number of checkpoints in various levels so they're a little more forgiving

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23 Dec 2018 05:48 - 23 Dec 2018 05:48 #101 by Nockess
Replied by Nockess on topic Nockess' Level Topic [NEW: Cavern of Cannons]
2 new levels (and 22 edited levels) released within a week is pretty good. Introducing...


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Last edit: 23 Dec 2018 05:48 by Nockess.

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30 Dec 2018 10:20 - 30 Dec 2018 10:20 #102 by Nockess
Replied by Nockess on topic Nockess' Level Topic [NEW: Cavern of Cannons]
This was supposed to be released a few days ago on Christmas and then... it wasn't. I procrastinated the hell out of this. Hopefully it was worth the wait.
(Edited because I forgot the skybox.)


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Last edit: 30 Dec 2018 10:20 by Nockess. Reason: Updated download with skybox

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16 Jan 2019 04:27 #103 by Nockess
Replied by Nockess on topic Nockess' Level Topic [NEW: Cavern of Cannons]
I decided to try out a different way of making a generic MBG level editor level.


Marble Blast Gold Mashup
bit.ly/nockess_mbgmashup_101

Version 1.01 changes:
- Fixed trapdoors not resetting.
- Added signs.

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19 Mar 2019 18:52 #104 by Cobalt
Nockess sent this to me to post for y'all:

Here's a bit of an old project.


Widow's Peak Extended
bit.ly/nockess_widowspeakextended_101

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28 Apr 2019 17:43 #105 by Xedron
No, level editor does not count as cheating, CK.


Run to the Top
bit.ly/nockess_runtothetop

"cna you salt spalt the slevel salt of 6 year salt who ca salt the lsat" - nobody, 2017
The following user(s) said Thank You: Starwide

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21 Aug 2019 00:20 #106 by Mazik
Procrastinating on a level for two years is a lot of fun.

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