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file Lee's Levels [NEW: Aim N' Teleport]

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13 May 2017 15:25 - 13 May 2017 15:33 #91 by Lee
Lee replied the topic: Lee's Levels [NEW: Green Adventure]
New level!

This is the level that I am proud of the most! All because of the .dts shapes made by yours truly.

Please read the readme text provided in the .zip file. (Contributors' must ;) )

Nature Ascention

www.mediafire.com/file/x4gc9e48af5bbyp/NatureAscention.zip
*updated because I put in the wrong .mis omfg*

shut up lamp
Last Edit: 13 May 2017 15:33 by Lee.
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14 May 2017 18:36 #92 by Weather
Weather replied the topic: Lee's Levels [NEW: Nature Ascention]
The gameplay was nothing new, but wow it looks cool, not only because of the shapes but also the interior.

SPECIAL THANKS TO THESE AWESOME PEOPLE FOR HELPING ME ON ALL SORTS OF PROBLEMS:
-RDsEmpire
For basically everything that involves .dts shapes and Blender.

u wot m8
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16 May 2017 04:05 - 16 May 2017 04:06 #93 by Xedron
Xedron replied the topic: Lee's Levels [NEW: Nature Ascention]
Okay first off, I want to point out the ridiculous increase in the quality of your levels recently. You are slowly becoming one of my new favorite creators. This is just a normal review of Nature Ascention:

The first part is a pretty neat idea, however the stairs are pointless because you can rather easily just use diagonal movement to make it up the ice slope. I like what you were going for though, and the design/structures on the stairs look really cool. The TM after the ice slope is well-placed also.

Onto the second section, I really love all the models/shapes you used in this portion of the level in particular. It really adds depth to the level. Gameplay-wise it lacks a little, and occasionally the rocks can be annoying. Possibly a bit too straight-forward for me.

Now the gravity section. It's built well, and I really like the spiral-design with the wooden blocks. The trees are frustrating, however, when navigating this part. I think the scenery looks a little more sloppy than the other parts in the level but I'm getting really picky lol.

I also like the little tower at the end, feels a little like a Threefolder-design to me which is really cool.

I think design-wise this is without a doubt your best level, gameplay could be improved in spots but assuming this level was supposed to be more about the scenery/decoration I think you nailed it.

"cna you salt spalt the slevel salt of 6 year salt who ca salt the lsat" - nobody, 2017
Last Edit: 16 May 2017 04:06 by Xedron.
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23 Jul 2017 13:44 - 26 Jul 2017 12:19 #94 by Lee
Lee replied the topic: Lee's Levels [NEW: Nature Ascention]

shut up lamp
Last Edit: 26 Jul 2017 12:19 by Lee.
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24 Jul 2017 03:58 #95 by Technostar
Technostar replied the topic: Lee's Levels [NEW: Nature Ascention]
I quite enjoyed this level! While it is a simple and easy level, it is beautifully constructed and fun to roll through at high speeds.

System.out.println("Hello");
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24 Jul 2017 11:15 - 24 Jul 2017 11:18 #96 by Ralph
Ralph replied the topic: Lee's Levels [NEW: Teleporting Run]
So I'm guessing you have to snag a Time Travel on the third runway if you want the UT?

Anyways, that's a great level, dude. With a fast-paced level, you totally caught my attention.

Oh, by the way, you could add a rotating effect to your asteroids :P

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.

On Twitter : @RalphiBoy27
Now on Instagram : ralphfrommb
Last Edit: 24 Jul 2017 11:18 by Ralph.
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26 Jul 2017 12:19 #97 by Lee
Lee replied the topic: Lee's Levels [NEW: Teleporting Run]
Updated the download because I didn't add a description for it.

Also, I'm pretty sure that I made the AT hint obvious enough, Ralph :P

shut up lamp

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17 Aug 2017 13:24 #98 by Lee
Lee replied the topic: Lee's Levels [NEW: Teleporting Run]

shut up lamp

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