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file HiGuy's Levels [New: Wrap Track]

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28 Apr 2015 19:04 - 02 Jun 2018 04:17 #1 by HiGuy
HiGuy created the topic: HiGuy's Levels [New: Wrap Track]
Hey all, you probably know me. I make levels occasionally. Usually they're strange and just to interest myself, but occasionally I make something that someone actually likes (Did someone say Ring? Didn't think so). When that happens, I'll put them here.

Wrap Track

Download: https://higuy.me/download.php?file=WrapTrack.zip
Inspired by hPerks's Wrap Zone, this is a racetrack where the edges are connected (to form a space homeomorphic to a 3-dimensional torus). How fast can you go and stay on the winding, wrapping track?

8 Bit Adder

Download: https://higuy.me/download.php?file=8BitAdder.zip
I realized at one point that you could make a NAND gate with moving platforms; with NAND gates you can simulate an entire computer. This level is a full 8-bit adder with only triggered moving platforms.

Cherry MX Sundae

Download: https://higuy.me/download.php?file=CherryMXSundae.zip
Built for Lee's 10x10 building challenge, this map is a buffet of wall hits in some very challenging configurations.

Sloped Up

Download: https://higuy.me/download.php?file=SlopedUp.zip
A sequel to Upward Travels from MBPU, ascend into the skies in this challenging level.

Challenge Pack

Download: https://higuy.me/download.php?file=ChallengePack.zip
This pack is a collaboration between Threefolder and myself. Original levels are from PQ official.

Ever thought PQ was too easy? Realized that you can still beat Manic Bounce when the platforms are all sped up 50%? Well look no further, here is a compilation of six PQ levels with considerably increased difficulty. No PT/UT/AT-- the goal is to beat the levels at all! Have fun and good luck!

One Trim

Download: https://higuy.me/download.php?file=OneTrim.zip
Look / If you had / One trim / Or one opportunity / To make all the wall-hits you could ever dream of / In one moment / Would you succeed / Or just go Out of Bounds?

Gordian Knot

Download: https://higuy.me/download.php?file=GordianKnot.zip
Director's cut level from PQ because it was "too hard" and "none of the testers can find a route" ... please. It's not that impossible.

Spidering

Download: https://higuy.me/download.php?file=Spidering.zip
Decided to make a more traditional-style level with this one. There may be some path finding involved.

Bugdom 2 Conversions: The Sewer and The Gutter

Download: https://higuy.me/download.php?file=BD2.zip
A set of two levels that I converted from the game Bugdom 2, these tubey levels make for great fun speeding around the bends. Included are versions of both levels with and without obstacles.

Speed of Flat

Download: https://higuy.me/download.php?file=SpeedOfFlat.zip
Master the technique for rolling fast without jumping. Recommended listening while you play.

Spin Disaster

Download: https://higuy.me/download.php?file=SpinDisaster.zip
Looks simple, but there's a twist!

Centripetal Party

Download: https://higuy.me/download.php?file=CentripetalParty.zip
The center ring spins around in circles and you press against the wall to climb it. Always wondered how a level like this would work. Now I know.

Mega Course

Download: https://higuy.me/download.php?file=MegaCourse.zip
Had a few ideas for mega marble challenges and this just kinda happened one night. The level itself isn't too difficult, but some challenges may take some time to figure out.

Bowling

Download: https://higuy.me/download.php?file=Bowling.zip
This level was made as a test to see if I could implement a sort of "soccer mode" where you pushed other balls around. Due to laggy multiplayer this was never really feasible. However, I did make this awesome proof-of-concept bowling map. Have fun bowling for marbles and trying to beat the Ultimate Time...

Aisles

Download: https://higuy.me/download.php?file=Aisles.zip
This level was made while I was testing out a new Constructor plugin for moving platforms. The plugin itself was never released (way too buggy, ruined a few of my maps actually), but at least we got this level. It features some interesting applications of running away from moving platforms.

Inside the Box 2

Download: https://higuy.me/download.php?file=InsideTheBox2.zip
This is an expansion on the ideas of "Inside the Box", with some less obvious pathing. Added some more skill-based challenges but kept the short feel of the first one. The box model is interesting as it means pretty much all of these are tower-style.

Inside the Box

Download: https://higuy.me/download.php?file=InsideTheBox.zip
I tried experimenting and creating a level entirely within a small box, no overlap/protruding allowed. Ended up with a small tower-y level that's quick and easy to beat, but interesting to speedrun.

PQ in a nutshell
function clientcmd12dothepq() {
    commandToClient(LocalClientConnection, '34onthedancefloor');
}
Last Edit: 02 Jun 2018 04:17 by HiGuy. Reason: Wrap Track

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28 Apr 2015 19:06 - 28 Apr 2015 21:39 #2 by IsraeliRD
IsraeliRD replied the topic: HiGuy's Levels [New: Inside the Box]
... I liked ring a lot.

Level looks good btw ;)

Inside the Box - 6.274

HiGuy released this level about 2.5 hours ago and told me the UT was pretty hard (his top time was 10.407).
I had a 9.7x path before I found a second Time Travel, and then HiGuy mentioned there is a third one below a trim.
The path used is identical to the 9.7x route up until the 2nd time travel, as the 9.7x route actually did a trim-wall hit to the 5th gem, and then jumped across + 1-2 jumps to the 6th gem and then finish. Incredibly hard.
This route on the other hand is easy.

Enjoy!


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Last Edit: 28 Apr 2015 21:39 by IsraeliRD. Reason: I may or may not have played the awesomeness out of it

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29 Apr 2015 00:23 #3 by HiGuy
HiGuy replied the topic: HiGuy's Levels [New: Inside the Box]
... You were one of very few who liked Ring.

Also thanks and thanks for destroying my PB, totally needed that.

PQ in a nutshell
function clientcmd12dothepq() {
    commandToClient(LocalClientConnection, '34onthedancefloor');
}

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30 Apr 2015 19:45 #4 by Nockess
Nockess replied the topic: HiGuy's Levels [New: Inside the Box]
Woah, HiGuy got a good time on something? Amazing :ohmy:

...wait a minute. I'm thinking about Jeff.

Nice level :)

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09 Jun 2015 15:10 #5 by HiGuy
HiGuy replied the topic: HiGuy's Levels [New: Inside the Box 2]
Just released Inside the Box 2, updated first post for downloads.

PQ in a nutshell
function clientcmd12dothepq() {
    commandToClient(LocalClientConnection, '34onthedancefloor');
}

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15 Jun 2015 19:07 #6 by Nockess
Nockess replied the topic: HiGuy's Levels [New: Inside the Box 2]
Very nice! I'll have to check it out sometime. :cheer:

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22 Jul 2015 05:07 - 22 Jul 2015 05:08 #7 by HiGuy
HiGuy replied the topic: HiGuy's Levels [New: Aisles]
Released Aisles, a running-away-from-moving-platforms kind of map. Check the updated first post for the downloads.

PQ in a nutshell
function clientcmd12dothepq() {
    commandToClient(LocalClientConnection, '34onthedancefloor');
}
Last Edit: 22 Jul 2015 05:08 by HiGuy.

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06 Aug 2015 00:23 #8 by HiGuy
HiGuy replied the topic: HiGuy's Levels [New: Bowling]
Released Bowling, a sliding, hitting-marbles-with-your-marble kind of map. Check the first post for the download, and good luck.

PQ in a nutshell
function clientcmd12dothepq() {
    commandToClient(LocalClientConnection, '34onthedancefloor');
}

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06 Aug 2015 19:36 #9 by Nature Freak
Nature Freak replied the topic: HiGuy's Levels [New: Bowling]
That is a really cool level! It's really neat that you can get gems by knocking things out of bounds. I tried it once and got 02:56.742. Jump for joy. Ask Kalle to do it and get the ultimate time! That would be interesting to see how he does it.

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08 Aug 2015 16:42 #10 by MBKid
MBKid replied the topic: HiGuy's Levels [New: Bowling]
Awesome level! How did you make the marble be so big?

I played marble blast

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09 Aug 2015 06:15 #11 by HiGuy
HiGuy replied the topic: HiGuy's Levels [New: Bowling]
You can check the code at the top of the mission (it's kind of gross) but I essentially overwrite the marble's shape with that of the mega marble. In the future, there will be easier ways to change marble size, but that's the only possible way for now.

PQ in a nutshell
function clientcmd12dothepq() {
    commandToClient(LocalClientConnection, '34onthedancefloor');
}

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09 Aug 2015 07:36 #12 by Lee
Lee replied the topic: HiGuy's Levels [New: Bowling]
Hmm...
HiGuy, for some reason, my game crashed when my marble hit the 'pins',
Am I the only one who encountered this problem?
I am using 1.51 though...

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14 Aug 2015 21:49 #13 by lxgenda
lxgenda replied the topic: HiGuy's Levels [New: Bowling]
Me. I'm feeling it too.

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14 Aug 2015 22:40 #14 by HiGuy
HiGuy replied the topic: HiGuy's Levels [New: Bowling]
Wonder if it's a windows-only thing. That's quite strange. I'll look into it in a bit.

PQ in a nutshell
function clientcmd12dothepq() {
    commandToClient(LocalClientConnection, '34onthedancefloor');
}

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07 Sep 2015 19:37 - 07 Sep 2015 19:57 #15 by HiGuy
HiGuy replied the topic: HiGuy's Levels [New: Mega Course]
Just released Mega Course. Download here or in the first post.


Download: higuy.me/download.php?file=MegaCourse.zip

PQ in a nutshell
function clientcmd12dothepq() {
    commandToClient(LocalClientConnection, '34onthedancefloor');
}
Last Edit: 07 Sep 2015 19:57 by HiGuy.

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07 Sep 2015 19:50 #16 by Nockess
Nockess replied the topic: HiGuy's Levels [New: Bowling]
Ooh! It looks interesting! I'll be sure to check it out.

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02 Jan 2016 00:44 - 02 Jan 2016 00:44 #17 by HiGuy
HiGuy replied the topic: HiGuy's Levels [New: Centripetal Party]
Just released Centripetal Party, download here or the first post.

Download: http://higuy.me/download.php?file=CentripetalParty.zip

PQ in a nutshell
function clientcmd12dothepq() {
    commandToClient(LocalClientConnection, '34onthedancefloor');
}
Last Edit: 02 Jan 2016 00:44 by HiGuy.

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02 Jan 2016 02:28 #18 by Rockeezus
Rockeezus replied the topic: HiGuy's Levels [New: Centripetal Party]
I

HiGuy wrote:
Just released Centripetal Party, download here or the first post.


Download: http://higuy.me/download.php?file=CentripetalParty.zip


Very unique level, but blagh I can't quite get to the top to finish...too hard for me lol

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02 Jan 2016 06:16 #19 by HiGuy
HiGuy replied the topic: HiGuy's Levels [New: Centripetal Party]

I can't quite get to the top to finish


Aim towards the wall and hold W+A, eventually you'll rise up. It shouldn't de difficult once you get a feel for it.

PQ in a nutshell
function clientcmd12dothepq() {
    commandToClient(LocalClientConnection, '34onthedancefloor');
}

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24 Apr 2016 05:41 #20 by HiGuy
HiGuy replied the topic: HiGuy's Levels [New: Centripetal Party]
This community needed more weird levels, so here's Spin Disaster. Credits to Threefolder for reminding me to make this.

Download: http://higuy.me/download.php?file=SpinDisaster.zip

PQ in a nutshell
function clientcmd12dothepq() {
    commandToClient(LocalClientConnection, '34onthedancefloor');
}

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24 Apr 2016 12:59 #21 by hPerks
hPerks replied the topic: HiGuy's Levels [New: Centripetal Party]
:S

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Watch my videos here! - NEW: av'is levels: the movie!
Download my levels here! - NEW: Specific Gravity
Listen to my music here! - NEW: Memory Lane

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24 Apr 2016 17:01 #22 by HiGuy
HiGuy replied the topic: HiGuy's Levels [New: Speed of Flat]
Released Speed of Flat as well, had this one sitting around because PathNodes were broken in ~1.72

Download: http://higuy.me/download.php?file=SpeedOfFlat.zip
How can you go fast when there's no way to jump? Recommended listening while you play.

PQ in a nutshell
function clientcmd12dothepq() {
    commandToClient(LocalClientConnection, '34onthedancefloor');
}

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13 Oct 2016 00:47 #23 by HiGuy
HiGuy replied the topic: HiGuy's Levels [New: Speed of Flat]
Released the Bugdom 2 Conversions: The Sewer and The Gutter after a few months of delay from showing them on my youtube channel.

Download: http://higuy.me/download.php?file=BD2.zip
A set of two levels that I converted from the game Bugdom 2, these tubey levels make for great fun speeding around the bends. Included are versions of both levels with and without obstacles.

PQ in a nutshell
function clientcmd12dothepq() {
    commandToClient(LocalClientConnection, '34onthedancefloor');
}
The following user(s) said Thank You: Nature Freak, hPerks

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13 Oct 2016 01:29 #24 by Nature Freak
Nature Freak replied the topic: HiGuy's Levels [New: Bugdom 2 Conversions]
Wow, whenever I see a new post in HiGuy's levels, I always know that it will be something incredible and innovative. Way to go and keep making levels, despite how occasional they may be.

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30 Oct 2016 00:51 #25 by HiGuy
HiGuy replied the topic: HiGuy's Levels [New: Bugdom 2 Conversions]
Released Spidering

Download: http://higuy.me/download.php?file=Spidering.zip
After the string of weird levels I decided to make something more basic. This one was based off a rule of "all paths need to be next to a pillar" and just kinda expanded into a web of platforms that was kinda neat to pathfind. I thought it worked well, hope you enjoy it.

PQ in a nutshell
function clientcmd12dothepq() {
    commandToClient(LocalClientConnection, '34onthedancefloor');
}
The following user(s) said Thank You: Nature Freak

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11 Jul 2017 19:45 - 11 Jul 2017 19:51 #26 by HiGuy
HiGuy replied the topic: HiGuy's Levels [New: Spidering]
Released Gordian Knot

Download: http://higuy.me/download.php?file=GordianKnot.zip

Director's cut level from PQ because it was "too hard" and "none of the testers can find a route" ... please. It's not that impossible.

PQ in a nutshell
function clientcmd12dothepq() {
    commandToClient(LocalClientConnection, '34onthedancefloor');
}
Last Edit: 11 Jul 2017 19:51 by HiGuy.
The following user(s) said Thank You: Evoker

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11 Jul 2017 20:16 #27 by CylinderKnot
CylinderKnot replied the topic: HiGuy's Levels [New: Spidering]

HiGuy wrote:
Released Gordian Knot


Download: http://higuy.me/download.php?file=GordianKnot.zip

Director's cut level from PQ because it was "too hard" and "none of the testers can find a route" ... please. It's not that impossible.

Hey, I managed to solve that puzzle in real life!
...with the instruction booklet.

Gem Hunt is based on score, not time.
Awesome SCORES, not TIMES...

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11 Jul 2017 21:51 - 11 Jul 2017 21:51 #28 by HiGuy
HiGuy replied the topic: HiGuy's Levels [New: Spidering]

CylinderKnot wrote:
Hey, I managed to solve that puzzle in real life!
...with the instruction booklet.


how do you think i got the solution to build the level

PQ in a nutshell
function clientcmd12dothepq() {
    commandToClient(LocalClientConnection, '34onthedancefloor');
}
Last Edit: 11 Jul 2017 21:51 by HiGuy.
The following user(s) said Thank You: Evoker

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14 Jul 2017 20:22 #29 by Ralph
Ralph replied the topic: HiGuy's Levels [New: Gordian Knot]
Why is it telling me to beat Gravity Tower's UT to play Gordian Knot?

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.

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Ralph's Improved PQ Sound Pack : marbleblast.com/index.php/forum/mbdk-sounds/9663-ralph-s-improved-pq-sound-pack-now-out-for-download#142246

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14 Jul 2017 20:53 #30 by HiGuy
HiGuy replied the topic: HiGuy's Levels [New: Gordian Knot]
Oh I forgot to take out the unlock condition. Here I've updated the download now.

PQ in a nutshell
function clientcmd12dothepq() {
    commandToClient(LocalClientConnection, '34onthedancefloor');
}

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