Overall really neat level, the idea is original and i liked the creative use of the level.
3 technical things that I would suggest you to fix:
Major issue: installation instructions are wrong, in mis interiors point to data/interiors/anlcz but instructions it says data/anclz
Please use the instructions I have in my signature to were place custom interiors, textures don't have to be in same folder as dif files as long as they are in interiors_pq.
Red texture in your last image is missing and it just displays it as white.
Level preview image is missing, just use crtl+p while ingame to take a picture for level
Some guy that does DTS shapes and levels.
AWESOME timeHINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else
Weather replied the topic: Alex's Levels (New Non-LE Level:Avoid the Bricks!)
Nothing that interesting, too many gems I think. You forgot to add bounds to this level.
Avoid The Bricks!
Pretty cool, but a help trigger explaining that the super jumps were weak would have been nice. I also think that the moving platforms should start and end completely off of the platforms if they move back to the start in a split second. You forgot to add bounds to this level.
The Time Penalty boss battle!
I think 15 seconds should be the maximum amount for a time penalty, otherwise it's pretty much an out of bounds trigger. Speaking of which, you forgot to add bounds to this level.