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file Alex's Levels (New Level! Whirlobat)

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04 Aug 2017 21:31 - 26 Oct 2018 23:24 #1 by Alexnico
Alexnico created the topic: Alex's Levels (New Level! Whirlobat)
Preview of Whirlobat:

Difficulty System;
1- easiest
10- brutally hard

SPECIAL Anniversary level!:
mega.nz/#!LsQy0IRb!KJMBluBYAKUadZC_eICYMlEHEBFoqRAgJx6YKiVZIGc

Happy 1 year anniversary of Alexnico Levels!



Download all Vintage/Old Levels:
mega.nz/#!f9ARVAyA!cOVSvkDEs6AHyK6jZMgEC5MM97azjwP0sfMlyQhgFwk


Non-Kaizo Levels (< 8 ) :

Ruins of PQ -> mega.nz/#!GtIXiagA!LvwE0rcyxqd4ExQp9DqVSGN3dWL70wIR1uddqc3yBHY -3.3-

King of the Hunt -> mega.nz/#!egAXxASK!MIGPF5zu9Yzhxk6APv3CYWr8eJs8X3QLUoFT2DztCiI -5-

Mountain Travel -> mega.nz/#!WhglSaaL!cEtEbW4F4yDxIEUlOXsl3rTPN2ogBMSTHVcuOqZPRe4 -6.14-

Plank of Doom -> mega.nz/#!zoYXRYST!V-mMDvAiZvNawZtgdCoORPCRDgoxVHKpYda1w4wbf1I -7-

Whirlobat *NEW* -> mega.nz/#!ftonhBqI!VVHD_jamgf9O1aqvNb560iHkpIA_XlTvCFdze3KlPvI -5.5-


Kaizo Levels (=> 8 )

Kaizo MBG -> mega.nz/#!ngRjmKjJ!3smoLX1wQZvDNxpUrGK677zNEirXl1VcppG1UzDeAiw -9-

Kaizo Gem Collection -> mega.nz/#!60ARVSjY!qZ2oBUjM4TKJLjbMKWa7y-V62y4N-Md3Whn4rFMtAAE -9.5-

Semi-Kaizo Inconsistency -> mega.nz/#!GkxW2AIT!Qy6Nva927hiQh3kmiBTulQFVikvB7cpwmadU8AJOoBk -8.94-



Upcoming! :

> Champion -9.95-
> Tube Parkour -4-
> Tower of Hell -9.67-
> Reaper -10-

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Last Edit: 26 Oct 2018 23:24 by Alexnico. Reason: joj jij jaj

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05 Aug 2017 12:13 #2 by PacPlayer
PacPlayer replied the topic: Alex's Levels
Pretty cool level! Texturing was off, but still a fun challenge! :cheer: (Also, It would be a good idea to put the links on the main post so no one has to scroll down ;) )

try and beat my time of 18.875 muhaha
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05 Aug 2017 13:49 - 05 Aug 2017 13:58 #3 by Ralph
Ralph replied the topic: Alex's Levels
Despite the neglected texturing, that was an okay level.

Edit : Sorry, Pac! ;)

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Ralph's Improved PQ Sound Pack : marbleblast.com/index.php/forum/mbdk-sounds/9663-ralph-s-improved-pq-sound-pack-now-out-for-download#142246
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Last Edit: 05 Aug 2017 13:58 by Ralph.
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05 Aug 2017 15:02 #4 by Frozert
Frozert replied the topic: Alex's Levels
Is this a competition now?



Warning: Spoiler! [ Click to expand ]

:>

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06 Aug 2017 09:50 #5 by Alexnico
Alexnico replied the topic: Alex's Levels
New Teaser,New Level!



It has a secret besides the nest egg....

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06 Aug 2017 11:19 #6 by Ralph
Ralph replied the topic: Alex's Levels
Man... This is the same map!

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.

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Ralph's Improved PQ Sound Pack : marbleblast.com/index.php/forum/mbdk-sounds/9663-ralph-s-improved-pq-sound-pack-now-out-for-download#142246

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06 Aug 2017 13:53 #7 by Alexnico
Alexnico replied the topic: Alex's Levels
It's not,You'll see

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06 Aug 2017 16:02 #8 by Weather
Weather replied the topic: Alex's Levels
Once you've got the gameplay down you should make the interior more fancy. :3
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08 Aug 2017 21:08 #9 by Alexnico
Alexnico replied the topic: Alex's Levels
Hooorayy! I released my new level named "Cannon Master"

Download here :
mega.nz/#!WwQ1jAaK!73_LHvsC2dTb8U5IAsBYaJSaw2UDkfACZU_i8x2hXaI


I'm releaseing a teaser for my new interesting level..

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08 Aug 2017 22:59 #10 by PacPlayer
PacPlayer replied the topic: Alex's Levels
there's no dif in the zip :(

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09 Aug 2017 10:56 #11 by Alexnico
Alexnico replied the topic: Alex's Levels
Sorry,I was a bit sleepy when i made the ZIP file,here's the updated one.

Link :
mega.nz/#!TxQnzbbI!B31_j5Ee99bkb5KYMUOvE97V1PoS4KVFoJf1WtCli1Q

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09 Aug 2017 15:31 #12 by Ralph
Ralph replied the topic: Alex's Levels
I got 15.873, but I'm pretty sure Robert will have it under 10 seconds...

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.

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Ralph's Improved PQ Sound Pack : marbleblast.com/index.php/forum/mbdk-sounds/9663-ralph-s-improved-pq-sound-pack-now-out-for-download#142246

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10 Aug 2017 02:57 #13 by Endy
Endy replied the topic: Alex's Levels
some advice about the scenery, you should add WAY more flowers and trees, and chill out on the rocks lol

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10 Aug 2017 07:59 - 10 Aug 2017 08:02 #14 by Alexnico
Alexnico replied the topic: Alex's Levels
What do you think this level is,short or long,BTW Don't expect it to be very short....

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Last Edit: 10 Aug 2017 08:02 by Alexnico. Reason: grammar,lol

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11 Aug 2017 07:50 #15 by Alexnico
Alexnico replied the topic: Alex's Levels

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13 Aug 2017 07:55 #16 by RDs.The-dts-guy
RDs.The-dts-guy replied the topic: Alex's Levels
Overall really neat level, the idea is original and i liked the creative use of the level.

3 technical things that I would suggest you to fix:

Major issue: installation instructions are wrong, in mis interiors point to data/interiors/anlcz but instructions it says data/anclz
Please use the instructions I have in my signature to were place custom interiors, textures don't have to be in same folder as dif files as long as they are in interiors_pq.

Red texture in your last image is missing and it just displays it as white.

Level preview image is missing, just use crtl+p while ingame to take a picture for level

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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17 Aug 2017 09:36 #17 by Alexnico
Alexnico replied the topic: Alex's Levels (New Level:Expectations!)
Ok,I updated the .ZIP file to contain the red texture too

link = mega.nz/#!Hl4DlKwA!dauTitcNm8A_t8_WYZE6sOm_xPZmo45qlLIuD8sFIDw

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17 Aug 2017 11:05 #18 by Alexnico
Alexnico replied the topic: Alex's Levels (New Level:Expectations!)
You can't beat the TIME PENALTY BOSS!!!!

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17 Aug 2017 13:44 #19 by Alexnico
Alexnico replied the topic: Alex's Levels (New Level:Expectations!)
While making the boss battle, i quickly made a hide and seek level!

Image


Link -
mega.nz/#!z5w2mJxD!vx7K8SgMHgBCUBtPF16X_DDutdxWyVcltH8mFYzSYcY

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22 Aug 2017 19:36 #20 by Alexnico
Alexnico replied the topic: Alex's Levels (New Hide&Seek Level:Skyscraper Towers!)
Hey There!
Sorry for being inactive,BUT..I have posted a new level.
Link -
mega.nz/#!2oATABxD!jTwaIOV02HUvjly-81GxLNHnhroQYJaexn405FHIdNA

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24 Aug 2017 19:08 #21 by Alexnico
Alexnico replied the topic: Alex's Levels (New LE Level:Alex's race!)

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25 Aug 2017 09:15 #22 by Alexnico
Alexnico replied the topic: Alex's Levels (New LE Level:Alex's Race!)
Avoid the Bricks,even though they are not bricks (they are blocks).


mega.nz/#!z04niBZQ!5-ZED3GDtI6kIABs5jSbxdOwfsFAZlTtXJH5DufCGlw

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26 Aug 2017 12:23 #23 by Weather
Weather replied the topic: Alex's Levels (New Non-LE Level:Avoid the Bricks!)
Alexs Race
Nothing that interesting, too many gems I think. You forgot to add bounds to this level.

Avoid The Bricks!
Pretty cool, but a help trigger explaining that the super jumps were weak would have been nice. I also think that the moving platforms should start and end completely off of the platforms if they move back to the start in a split second. You forgot to add bounds to this level.

The Time Penalty boss battle!
I think 15 seconds should be the maximum amount for a time penalty, otherwise it's pretty much an out of bounds trigger. Speaking of which, you forgot to add bounds to this level.

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10 Sep 2017 13:30 #24 by CylinderKnot
CylinderKnot replied the topic: Alex's Levels (New level:In The Sewers and In The Sewers (Hunt)!)
Could you please continue to upload pictures of the levels? I'd like to see what I'm downloading.

Gem Hunt is based on score, not time.
Awesome SCORES, not TIMES...
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25 Jun 2018 15:39 #25 by Alexnico
Alexnico replied the topic: Alex's Levels (New Level! The Ruins of PQ!)
New level! Check it out!

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26 Jun 2018 14:23 #26 by Weather
Weather replied the topic: Alex's Levels (New Level! The Ruins of PQ!)
My review of The Ruins of PQ:
I'd like to see a larger level expanding on this idea of, well, the ruins of PQ. Maybe one that has pieces of other levels in a ruined but still functional state, that work in a different way than they originally did.
The level needs bounds. :p
I think a more open level (as in, a level that has many more than one clear path to take) could work pretty well with the vines as an exploration level.
The teleport triggers seem too small though, and I don't think it would hurt to make them faster as well. A PhysMod trigger surrounding the vine that makes gravity negative might be better than a teleport trigger.
I think there needs to be a wall blocking the marble from falling off of the ledge to the left of the first gem that's on top. The first thing I did was go all the way to the end along the top and went to the finish before I realized that I wasn't supposed to do that at all. In general, more terrain around things like the start and end would probably make the level more immersive.
The way to the Easter egg is neat, but too easy to find, I think.

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26 Jul 2018 18:40 #27 by Alexnico
Alexnico replied the topic: Alex's Levels (New Level! King of the Hunt!)
New level! Check it out in the first post!

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27 Jul 2018 11:48 #28 by Alexnico
Alexnico replied the topic: Alex's Levels (New Level! King of the Hunt!)
Fixed a bug in King of the Hunt that did not allow you to jump. Feel free to re-download the level in the first post

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27 Jul 2018 19:53 #29 by Regislian
Regislian replied the topic: Alex's Levels (New Level! King of the Hunt!)
Not bad! A few things:
-5 minutes is too long in my opinion. For the size of the level, maybe make it 3 minutes.
-There's a spawn point on top of one of the platinum gems, I'd place that somewhere else (or even better would be to remove the platinum gems completely)
-There's a small misallignment between 2 of the interiors. Aside from that I do like the placement of the interiors, it gives that feeling of an open space & looks good. Too bad that there's only one path back and forth that has gems on it, it'd be better to have more paths between the interiors & have the gems more spread out.

The level might work better as a collection level. A hunt level needs to have more paths to take between the gem spawns.
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03 Aug 2018 12:43 #30 by Alexnico
Alexnico replied the topic: Alex's Levels (New Level! King of the Hunt!)
1 Year anniversary special level!

Check the level in the first post!

Enjoy!

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