3+ gravity triggers in 1 map is laggy. To fling yourself, here's what you do. Get in the top of the planet, aim where you want to go, go back till you reach slightly below the 'equator' then diagonal-jump combo should help you get enough velocity to escape the planet's gravitational pull and and land on the next planet.
I played Kepler's Connundrum. I couldn't finish it because of that third planet's orbital field not doing its joj (probably because of my potato computer)
Nonetheless, the concept was pretty cool, and the level is well built.
Thanks, I used built-in constructors export to legacy dif and used diffix to convert the map. I use radial duplicate to create the curves since it allows me to fine tune them. I think the weird face angles broke it.
An advice for you curves : if they don't convert properly, isolate them in another map and try again. If they still don't convert, split the map as many times as you can, but make sure the brushes doesn't touch each other in the map, and then, assuming you should have 2 maps or more, connect them in PQ (using the same position).
This is what I usually do in this kind of situation and I hope my explanations are clear enough and well formulated.
Looking forward to more levels from you.
Every element in a story must be necessary, and irrelevant elements should be removed; elements should not appear to make "false promises" by never coming into play.
"Remove everything that has no relevance to the story. If you say in the first chapter that there is a rifle hanging on the wall, in the second or third chapter it absolutely must go off. If it's not going to be fired, it shouldn't be hanging there."
It's supposed to be a box that does nothing except to add some realism, notice that most of the plank's part is on the right side and the least part is on left, this would cause the plank to not balance itself if it were real life. So I put the box there. The texture is because if someone were to move it, the plank and the person who moved it wouldn't be able to balance and fall off.
What I mean by this is that since cube has caution stripes it indicated there is hazard or that I should take caution from that cube/box.
I was hoping the I would get flung off by that cube, or that it is hazard but after multiple times running around it trying to touch it nothing happened.
Basically what i'm saying is that the box should be made so it looks more like a box or a crate instead of a hazard if it's only purpose is to block something.