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file RandomityGuy's Levels (New: Building Rounds)

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13 Sep 2017 11:59 - 18 Sep 2017 13:29 #1 by RandomityGuy
RandomityGuy created the topic: RandomityGuy's Levels (New: Building Rounds)
Since PQ's features have so much potential for custom levels, I started making them.

3.Building Rounds (NEW)

Download(direct link)
Description: Are you able to do 3 laps around this incomplete building?
Trivia: I tried my hand on construction theme level and it turned out pretty good.
2.Kepler's Conundrum
Warning: Spoiler! [ Click to expand ]

1.Evolution
Warning: Spoiler! [ Click to expand ]

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Last Edit: 18 Sep 2017 13:29 by RandomityGuy. Reason: goddamnit spoiler tag screwing up when [center] tag is outside the spoiler and [/center] tag is inside the spoiler

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15 Sep 2017 12:39 #2 by RandomityGuy
RandomityGuy replied the topic: RandomityGuy's Levels (New: Kepler's Conundrum)
New Level:
Kepler's Conundrum is uploaded above.

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16 Sep 2017 10:09 #3 by Ralph
Ralph replied the topic: RandomityGuy's Levels (New: Kepler's Conundrum)
I played Kepler's Connundrum. I couldn't finish it because of that third planet's orbital field not doing its joj (probably because of my potato computer)
Nonetheless, the concept was pretty cool, and the level is well built.

An advice for you curves : if they don't convert properly, isolate them in another map and try again. If they still don't convert, split the map as many times as you can, but make sure the brushes doesn't touch each other in the map, and then, assuming you should have 2 maps or more, connect them in PQ (using the same position).

This is what I usually do in this kind of situation and I hope my explanations are clear enough and well formulated.

Looking forward to more levels from you.

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.

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Ralph's Improved PQ Sound Pack : marbleblast.com/index.php/forum/mbdk-sounds/9663-ralph-s-improved-pq-sound-pack-now-out-for-download#142246
The following user(s) said Thank You: RandomityGuy

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17 Sep 2017 09:22 #4 by RandomityGuy
RandomityGuy replied the topic: RandomityGuy's Levels (New: Kepler's Conundrum)

Ralph wrote:
I played Kepler's Connundrum. I couldn't finish it because of that third planet's orbital field not doing its joj (probably because of my potato computer)
Nonetheless, the concept was pretty cool, and the level is well built.

3+ gravity triggers in 1 map is laggy. To fling yourself, here's what you do. Get in the top of the planet, aim where you want to go, go back till you reach slightly below the 'equator' then diagonal-jump combo should help you get enough velocity to escape the planet's gravitational pull and and land on the next planet.
Gravity triggers needs some love, it isn't used much in custom levels.

Ralph wrote:
An advice for you curves : if they don't convert properly, isolate them in another map and try again. If they still don't convert, split the map as many times as you can, but make sure the brushes doesn't touch each other in the map, and then, assuming you should have 2 maps or more, connect them in PQ (using the same position).

This is what I usually do in this kind of situation and I hope my explanations are clear enough and well formulated.

Looking forward to more levels from you.

Thanks, I used built-in constructors export to legacy dif and used diffix to convert the map. I use radial duplicate to create the curves since it allows me to fine tune them. I think the weird face angles broke it.

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18 Sep 2017 13:31 #5 by RandomityGuy
RandomityGuy replied the topic: RandomityGuy's Levels (New: Kepler's Conundrum)
New Level:
Building Rounds is uploaded above.

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19 Sep 2017 16:43 #6 by Ralph
Ralph replied the topic: RandomityGuy's Levels (New: Building Rounds)
Ooh, I can see Rickety Race inspired you for this one! I'm downloading this and this comment will be edited as soon as I'm done with it.

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.

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Ralph's Improved PQ Sound Pack : marbleblast.com/index.php/forum/mbdk-sounds/9663-ralph-s-improved-pq-sound-pack-now-out-for-download#142246

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23 Sep 2017 08:45 - 23 Sep 2017 08:54 #7 by RDs.The-dts-guy
RDs.The-dts-guy replied the topic: RandomityGuy's Levels (New: Building Rounds)
Ecolution:
Creative and original, really liked the style and simplicity of the level.

Building rounds:
It's one of those levels that I have really mixed feeling about, i love the architecture and the scenery, It's in least of the words beautiful, I love the construction of this level, it's not a linear loop but instead you take portals and I love how you have to come from both sides to portal in order to get 2 nd level.
The only thing I would've done differently was removing the starpad or move it downwards into interior, I was constantly getting stuck on it or doing edgehits on it from both sides (including one where you fly over it), would've made level way more enjoyable.
Oddly this level is also crossing law of ''Chekhov's gun'' which states:

Every element in a story must be necessary, and irrelevant elements should be removed; elements should not appear to make "false promises" by never coming into play.

"Remove everything that has no relevance to the story. If you say in the first chapter that there is a rifle hanging on the wall, in the second or third chapter it absolutely must go off. If it's not going to be fired, it shouldn't be hanging there."



What I mean by this is that since cube has caution stripes it indicated there is hazard or that I should take caution from that cube/box. I
I was hoping the I would get flung off by that cube, or that it is hazard but after multiple times running around it trying to touch it nothing happened. :(
Basically what i'm saying is that the box should be made so it looks more like a box or a crate instead of a hazard if it's only purpose is to block something. ;)

Other than that really fun level and I had blast to play it.

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)
Last Edit: 23 Sep 2017 08:54 by RDs.The-dts-guy.

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23 Sep 2017 09:25 #8 by RandomityGuy
RandomityGuy replied the topic: RandomityGuy's Levels (New: Building Rounds)

RDs.The-dts-guy wrote:
What I mean by this is that since cube has caution stripes it indicated there is hazard or that I should take caution from that cube/box.
I was hoping the I would get flung off by that cube, or that it is hazard but after multiple times running around it trying to touch it nothing happened. :(
Basically what i'm saying is that the box should be made so it looks more like a box or a crate instead of a hazard if it's only purpose is to block something. ;)

It's supposed to be a box that does nothing except to add some realism, notice that most of the plank's part is on the right side and the least part is on left, this would cause the plank to not balance itself if it were real life. So I put the box there. The texture is because if someone were to move it, the plank and the person who moved it wouldn't be able to balance and fall off.

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23 Sep 2017 09:59 - 23 Sep 2017 10:04 #9 by RDs.The-dts-guy
RDs.The-dts-guy replied the topic: RandomityGuy's Levels (New: Building Rounds)
Good point I didn't noticed that.
In level making world I would like to call it balance between realism and gameplay, it's a tricky line to hit from my experience. In this level this line was nailed really well actually.
The crate being there is fine, my only issue was that it had caution stripes even though there was no reason to take caution while going next to this box. You couldn't push it off to make platform disappear. I get why you placed it there, I really do but here it's more about when scenery interferes with gameplay too much kinda thing. But that's just how I felt while playing the level for first time and getting false expectations. You shouldn't feel bad about it and it was really minor thing that I experienced when I played it.
The rest of the level was really good and that's what matters :)

Also the idea of checkov's gun is that if something indicated of danger it definatley must try causing harm to people at some point. If it doesn't it makes false expectations for people and someone may feel betrayed or let down while watching it.

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)
Last Edit: 23 Sep 2017 10:04 by RDs.The-dts-guy.

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