file Marble Blast::Happy Roll [Dead]

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16 Jul 2012 07:59 - 06 Feb 2017 15:28 #1 by Gary
Gary created the topic: Marble Blast::Happy Roll [Dead]
Sorry for the super late edit. We had to stop continue making this mod. And here are the reasons.

As far as our team member actually learn some "real kongfu" about how to coding, modeling, and other stuff, and we found the old scripts is too bad to maintain and the models of our missions are really not so good.

We think if we plan to make something good, maybe we should do anything from the beginning, but make a new marble blast mod maybe is not a good choice, so we are planing to shutdown the current mod(Actually we stop making this mod since last year but i forget to edit this method, sorry about that).

Since our members both busy at school (university), maybe we don't have so much time to make something awesome together. Maybe we can still have chance to make a marble game and open source it, just like neverball, or maybe not. Anyway, i hope our team can keeping make something awesome in someday. but currently, MB::HR is dead now.

Thanks for everyone who's ever been support this mod. Apologise again for the bad news and the super late response.




Original post:

This is my new mod, named Happy Roll.


Some of my friend and i were planing to make this mod and we start the progress a year ago.(we are both from China)
Check out our first demo version of Happy Roll
Mediafire Mirror
now we have a lot of levels (see this thread i'MBen's Level (Mediafire links)is some of our levels),our custom GUI and a lot of different things..
now our team(RollGameTeam) member:


  • forfun(me. also can call me Gary.:)
  • jimmy(he called I'MBEN in this forum .he is good at level building and coding(i think))
  • zumn(now he haven't got an account in this forum )he is good at graphics making and level making
  • MBGaddict he can make good textures
  • ReloaeDragon he can do a lot ~ his BGM is great~
  • others are:Chirsoft241097 Little_Quiz2 YanTeng3 AkuCzech LZX626897 Linhanshang123 Domino Jngsas LittleBall jxpxxzj.(they don't have a account in this forum too).
[/size]
at last .i want special thanks jeff.he give us a lot of help on code problem.
here is a picture preview.please forgive the grammer mistake on this picture~(p.s.:we haven't finish the costum textures now so we used the textures form MBG,MBU and MBA.we will change it later)
About the First Demo of MarbleBlast::HappyRoll

* maybe it seems not very well, we removed a lot of stuff which are not original. like lap mode and etc.
* we also removed some big features for HappyRoll which we haven't finished yet, like Skin Center and Blast powerups and etc.
* the current demo maybe more likely a level pack :D
* You can enjoy Minesweeper on it XD

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Last Edit: 06 Feb 2017 15:28 by Gary. Reason: info update
The following user(s) said Thank You: Sauce

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16 Jul 2012 08:02 #2 by Gary
Gary replied the topic: New Marble Blast Mod-Happy Roll[IN PROGRESS]
this is the picture

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16 Jul 2012 08:27 #3 by HiGuy
HiGuy replied the topic: New Marble Blast Mod-Happy Roll[IN PROGRESS]
Looks neat. The top textures kinda remind me of MBA. It will be cool to see how this turns out. Looking forward to updates with more stuff.

PQ in a nutshell
function clientcmd12dothepq() {
    commandToClient(LocalClientConnection, '34onthedancefloor');
}

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16 Jul 2012 08:49 #4 by Gary
Gary replied the topic: New Marble Blast Mod-Happy Roll[IN PROGRESS]
Jul 16, 2012, 1:27am, higuy wrote:Looks neat. The top textures kinda remind me of MBA. It will be cool to see how this turns out. Looking forward to updates with more stuff.

thanks, and there is another picture about this mod

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16 Jul 2012 21:28 #5 by Ari
Ari replied the topic: New Marble Blast Mod-Happy Roll[IN PROGRESS]
Very nice things you have going here! I have a feeling this mod will succeed!

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16 Jul 2012 21:58 #6 by Kostas
Kostas replied the topic: New Marble Blast Mod-Happy Roll[IN PROGRESS]
Suggestion: make your own textures!

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17 Jul 2012 00:51 #7 by Jeff
Jeff replied the topic: New Marble Blast Mod-Happy Roll[IN PROGRESS]
You are welcome forfun =)

I like the main menu Gui.

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.

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17 Jul 2012 02:34 #8 by ridley2
ridley2 replied the topic: New Marble Blast Mod-Happy Roll[IN PROGRESS]
That actually looks... good. Really good. Jimmy looks like a very good level builder! I'd love to play that ice level.

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17 Jul 2012 03:44 #9 by IsraeliRD
IsraeliRD replied the topic: New Marble Blast Mod-Happy Roll[IN PROGRESS]
Looks great so far. I'd second what kostas said because you can't use MBU textures as it's not legal.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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17 Jul 2012 04:45 #10 by Gary
Gary replied the topic: New Marble Blast Mod-Happy Roll[IN PROGRESS]
Jul 16, 2012, 8:44pm, admin wrote:Looks great so far. I'd second what kostas said because you can't use MBU textures as it's not legal.

we will make our own textures later~

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17 Jul 2012 04:58 #11 by HiGuy
HiGuy replied the topic: New Marble Blast Mod-Happy Roll[IN PROGRESS]
Wow. I must say that looks awesome! Ice level looks fun (although I know I will fall off a bunch)

PQ in a nutshell
function clientcmd12dothepq() {
    commandToClient(LocalClientConnection, '34onthedancefloor');
}

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17 Jul 2012 05:45 #12 by RC
RC replied the topic: New Marble Blast Mod-Happy Roll[IN PROGRESS]
It looks pretty nice, I hope to see this mod continue to progress

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17 Jul 2012 05:54 #13 by Andrew
Andrew replied the topic: New Marble Blast Mod-Happy Roll[IN PROGRESS]
Looks great so far; best of luck!

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17 Jul 2012 06:09 #14 by randslider
randslider replied the topic: New Marble Blast Mod-Happy Roll[IN PROGRESS]
This looks great so far. I saw the thread and thought it was another noob mod; I was wrong, there's actually some good progress made before it was announced. Best of luck with the mod.

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17 Jul 2012 11:50 #15 by Gary
Gary replied the topic: New Marble Blast Mod-Happy Roll[IN PROGRESS]
thank you all for the support~We will make it better.
and u can see the new texture here
More information will come soon.please stay tuned~

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17 Jul 2012 20:48 #16 by Addict
Addict replied the topic: New Marble Blast Mod-Happy Roll[IN PROGRESS]
Is that a texture or a marble skin? If it is a texture it needs to be 128 by 128. If it is a marble skin then you're good to go! This is how I normally make my graphics, if you have a better please, by all means, use it. Edit: I might join this!

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18 Jul 2012 00:44 #17 by HiGuy
HiGuy replied the topic: New Marble Blast Mod-Happy Roll[IN PROGRESS]
@Addict: textures don't have to be 128x128... Any size works

PQ in a nutshell
function clientcmd12dothepq() {
    commandToClient(LocalClientConnection, '34onthedancefloor');
}

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18 Jul 2012 00:57 #18 by Addict
Addict replied the topic: New Marble Blast Mod-Happy Roll[IN PROGRESS]
Oh, that's right they just have to be in equal powers. E.G. 128 x 128

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18 Jul 2012 03:52 #19 by Gary
Gary replied the topic: New Marble Blast Mod-Happy Roll[IN PROGRESS]
Jul 17, 2012, 1:48pm, mbgaddict wrote:Is that a texture or a marble skin? If it is a texture it needs to be 128 by 128. If it is a marble skin then you're good to go! This is how I normally make my graphics, if you have a better please, by all means, use it. Edit: I might join this!
thanks for ur advice and i really welcome u joining my mod team.
You can contact us by using MSN~

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18 Jul 2012 04:37 #20 by UN1C0DE
UN1C0DE replied the topic: New Marble Blast Mod-Happy Roll[IN PROGRESS]
Anyone would like to join can also contact me either.

Member of Roll Game Team
Programmer / Level Modeller / Background Music Designer
MarbleBlast::HappyRoll YEAH!!!!!!!!

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19 Jul 2012 20:47 #21 by RDs.The-dts-guy
RDs.The-dts-guy replied the topic: New Marble Blast Mod-Happy Roll[IN PROGRESS]
Looks good so far. That icy level seems really fun. Best luck for mod!


Jul 17, 2012, 1:48pm, mbgaddict wrote:Is that a texture or a marble skin? If it is a texture it needs to be 128 by 128. If it is a marble skin then you're good to go! This is how I normally make my graphics, if you have a better please, by all means, use it.
Just to add to what Higuy said 256x256 = more detailed graphics and if you check MBG's interiors folder closer you'll see many textures in size of 256x256.
Additional note Power of 2 doesn't mean texture must be square. it can be also 16x128 as long as numbers that are used are made by square'ing last number . Only limit for dif is texture size witch cant be 512x512 as far as i know.

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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20 Jul 2012 01:42 #22 by Jeff
Jeff replied the topic: New Marble Blast Mod-Happy Roll[IN PROGRESS]
Jul 19, 2012, 1:47pm, rdsempire wrote:Looks good so far. That icy level seems really fun. Best luck for mod!


Jul 17, 2012, 1:48pm, mbgaddict wrote:Is that a texture or a marble skin? If it is a texture it needs to be 128 by 128. If it is a marble skin then you're good to go! This is how I normally make my graphics, if you have a better please, by all means, use it.
Just to add to what Higuy said 256x256 = more detailed graphics and if you check MBG's interiors folder closer you'll see many textures in size of 256x256.
Additional note Power of 2 doesn't mean texture must be square. it can be also 16x128 as long as numbers that are used are made by square'ing last number . Only limit for dif is texture size witch cant be 512x512 as far as i know.

Orly rd? IIRC mbemerald uses dif textures that are 512 X 512...

Edit: grid_cool4.jpg in mbemerald is that size.

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.

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20 Jul 2012 05:02 #23 by UN1C0DE
UN1C0DE replied the topic: New Marble Blast Mod-Happy Roll[IN PROGRESS]
Hey, guys Happy Roll's new feature: 10 seceonds countdown (Well, it sound like a feature in MBP )

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MarbleBlast::HappyRoll YEAH!!!!!!!!

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20 Jul 2012 06:14 #24 by randslider
randslider replied the topic: New Marble Blast Mod-Happy Roll[IN PROGRESS]
Something you are gonna have to be careful with is the grammar of the text in-game.

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20 Jul 2012 14:31 #25 by Addict
Addict replied the topic: New Marble Blast Mod-Happy Roll[IN PROGRESS]
I will do it for them.

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21 Jul 2012 08:31 #26 by UN1C0DE
UN1C0DE replied the topic: New Marble Blast Mod-Happy Roll[IN PROGRESS]
Jul 19, 2012, 11:14pm, randslider123 wrote:Something you are gonna have to be careful with is the grammar of the text in-game.

yeah, i corrected them, thank you for your reminding. If there is any grammar mistakes, please remind me.

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MarbleBlast::HappyRoll YEAH!!!!!!!!

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22 Jul 2012 15:22 #27 by IsraeliRD
IsraeliRD replied the topic: New Marble Blast Mod-Happy Roll[IN PROGRESS]
They haven't posted it here for some reason, but I stumbled on a video:

var pb_ad_url = ads.proboards.com/ad.pl?as=300x250&ap=BTF&f=1797722&s=0&fc=9&d=marbleblast.proboards.com&g=M&a=15&cb=+Math.random() ; document.write('');

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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22 Jul 2012 16:50 #28 by Ari
Ari replied the topic: New Marble Blast Mod-Happy Roll[IN PROGRESS]
Very nice levels you have there! I am loving what your doing.

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23 Jul 2012 06:37 #29 by Gary
Gary replied the topic: New Marble Blast Mod-Happy Roll[IN PROGRESS]
Jul 22, 2012, 8:22am, admin wrote:They haven't posted it here for some reason, but I stumbled on a video:

var pb_ad_url = ads.proboards.com/ad.pl?as=300x250&ap=BTF&f=1797722&s=0&fc=9&d=marbleblast.proboards.com&g=M&a=15&cb=+Math.random() ; document.write('');

well...in my Signature..

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14 Aug 2012 01:58 #30 by aidanx
aidanx replied the topic: New Marble Blast Mod-Happy Roll[IN PROGRESS]
Is this mod dead now?

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