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Just something to say:
Making a mod does take a lot of work, in fact, I wanted to make a mod just like you (MBSuper) and it was nooby and crap at the start. Then we had a cool graphics designer, programmer, level maker etc, heck we even got multiplayer cause of cooldudepoke (though it was basic). Try writing up some positions first of who will do what in the mod, me for example, maybe doing graphics and levels. Do this on notepad or text document or even pen and paper (my method). This is just advice for making your mod. I'm sure it won't be nooby and crap like mine was at the beginning.
Jeff and Higuy are working for MBP.1.50.
You mentioned in your opening post that the mod you worked on before died. What are you going to be doing differently this time to avoid that same thing happening? Think very hard before proceeding with this. I say you should learn to build levels and release them and skip the mod business.
There might be a world record rampage. If not, I'll make one! Plus, I'll make a WR Topic. I changed Gold time to Extreme time. And it's scarlet instead of gold.
WR rampages are for complete mods Endy.
I can't join this mod because I already signed up for MBS. And you can't make a WR rampage and start your mod at the same time(like Tech Warrior said).
Here's a level screenshot.
Beginner Level 1: Learning to Roll
I still need to work on the GUI's, and add some new sound effects.
I made models in ac3d and exported them to 3ds, then used Fragmotion to convert 3ds to ms3d and used ms3d for finishing touches and to convert to dts.
You can convert obj to dts as far as I know.