- Posts: 305
- Thank you received: 127
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You mean indirectly by creating Marble Blast Gold, right?Jiquor wrote:
GarageGames has gladly helped with this modification.
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WinterWeather wrote:
When did you start making MBS2?
You mean indirectly by creating Marble Blast Gold, right?Jiquor wrote:
GarageGames has gladly helped with this modification.
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Frozi wrote:
First (and this isn't nearly as inportant), you have bad interior positioning which is shown on the left side of the screen from something like 0:31 to 0:34. You can see the flickering.
With all that said, nice work so far. Looking good!
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How many levels are there?
answer: There will be well over 500 levels in this modification - the largest any modification has ever seen!
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Nathan125 wrote:
are you thinking about putting out a demo for the game?
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Threefolder wrote:
Mods generally aren't better nor worse for any given level count they have. It's all about quality.
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I haven't played MBS yet, but I believe you're meant to make a copy of MBG (that is, the folder containing marbleblast.exe) and extract MBS into it.PacPlayer wrote:
I loved MBS 1, but I hated MBG and MBS using the same folder (MarbleBlast). Every time I lauched MBG, the MBG files would overwrite the MBS files!
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or which fail to acknowledge the point being made (you should listen to Threefolder when it comes to level building), like this one:Jiquor wrote:
For the people that hate the Tutorials, you usually find them in every game. Sometimes you're going to have to get over it -- if you really don't want to play the tutorial which I don't suggest because you won't find most of the story by NOT playing the tutorial then just move on to the Intermediate Levels).
While there is no Level Editor or Console; specifically you aren't permitted to view them. If you want to "modify my hard work for two years" and cheat, be my guest, but I don't recommend it. What point is there to the story with cheats?
Nothing.
Absolutely.
Nothing.
only serve to further discourage people from trying to give constructive feedback.Jiquor wrote:
Although I'm trying to make a huge mod but also pay attention to quality unlike MBStop 1, I'm pretty sure I'm going to stick with all the goals I've set in here. I don't want to give up hope - and yes, I prefer quantity AND quality together as a whole half and half.
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PacPlayer wrote:
I loved MBS 1, but I hated MBG and MBS using the same folder (MarbleBlast). Every time I lauched MBG, the MBG files would overwrite the MBS files! I started over all least 3 times. Otherwise, I'm looking forward to this mod!
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snowbody wrote:
From all of the MBStop videos I’ve seen, there are quite a few levels containing elements for which I can point to a preexisting custom level that uses the exact same idea. This is likely because, after 10+ years and 3500+ levels, it becomes increasingly difficult to come up with new challenges. Therefore it is impratical for one person to try to come up with five hundred more original levels in any reasonable amount of time without reusing ideas.
or which fail to acknowledge the point being made (you should listen to Threefolder when it comes to level building), like this one:
only serve to further discourage people from trying to give constructive feedback.
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jojy wrote:
add a joj level and i'll be aroused
But seriously, Marble Blast Stop has been a very great mod, yet MBS 2 would be a very good sequel. Consisting over 500 levels, I'm sure that I'll like it!
RealLee_ChillLee wrote:
Sorry but, can you maybe consider lowering the level count? 500 is just too much for memaybe 300-400?
Threefolder wrote:
Excited to see what comes of this.
Do keep in mind though, if I had to choose between 100 great levels, or 500 just-okay levels, I'd pick the 100 great ones. If you can make 500 fantastic levels, that would be totally amazing. Mods generally aren't better nor worse for any given level count they have. It's all about quality.
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Jiquor wrote:
Your post is not going to slow me down, no matter of how much the bully you really are to people including specifically to me, which you have been in the past... You're still okay though, but a lot of us have asked you to stop being rude to me in front of my face.
Jiquor wrote:
Glad you are hyped, and that all of you seem to be hyped (with snowbody excluded because he just seems to criticize and be rude to people...)
Jiquor wrote:
I'm very focused on this modification and with your criticism and negativity you are only being rude and trying to slow us down which is unacceptable.
Jiquor wrote:
Thank your for your kind opinions (unlike snowbody's).
Jiquor wrote:
The way you sound to me seems like you think I don't have any potential for anything at all, and I can frankly say that you are a very rude person when it comes to saying I should give up now indirectly/directly. You always do this to people, and you still have began doing this to me.
Jiquor wrote:
I don't get it. Why hate on my mod because of the texturing or whatever?
You're giving me good reasons to take my mod down, hope you're all happy
Two years wasted
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function clientcmd12dothepq() {
commandToClient(LocalClientConnection, '34onthedancefloor');
}
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HiGuy wrote:
One thing I would recommend (to Jiquor) is that you show people some of levels you make as you progress. Chances are they'll be more than happy to offer advice on places you can improve. Doesn't have to be everything, but you'd be surprised how much you can learn by just showing people and seeing how they react.
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come discord brah: eblu#8048IsraeliRD wrote:
The...
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