It's now that I discovered that some of the reverse-engineering to the Super STOP has worked.
On the level "Gyropilot", which is Intermediate Level 23, I was testing mechanics out, when I noticed this:
If the player has a Gyrocopter active and you pick up a Super STOP while airborne, the Gyrocopter disappears earlier than usual. This is intentional for a speedrunning mechanic, and is also crucial for the STOP Time in this certain course.
I'll be posting an example of the course, and I might just speed-run it for you guys to give you some free money.
I'm going to not speed-run it for now. Figure it out yourselves when the game comes out, or if y'all are lucky, I'll do a run a week after the game releases or so.
Note in the video: There's no audio since I recorded this in a classroom setting and didn't want background noise. Too lazy to throw in music. XD
Isoplere - Marble Blast Modder; getting better day by day, update by update.
Last edit: 27 Apr 2017 20:26 by Isoplere. Reason: minor text fixes + video
This looks like a really neat concept for making levels more interesting. I suggest that you do not show a video of your speedrunning this level; otherwise, you kill all replayability (Great that you acknowledged that). Let us discover the shortcuts, so don't show us the fastest path. I feel optimistic about MBSII, nevertheless.
EDIT: I'm so glad that this level does not play like Ring Stunts.
Gem Hunt is based on score, not time.
Awesome SCORES, not TIMES...