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lock [CLOSED] PQ keeps on crashing

  • Hydon
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03 Dec 2016 13:24 - 15 May 2017 16:57 #1
hey guys (im back!)
so when ever i try and press play on PQ it says its lodaing and then something pops up and says it has stoped working
please help
Last edit: 15 May 2017 16:57 by Aayrl. Reason: Inactive for > 180 days. Closing Topic.
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03 Dec 2016 19:59 #2
Try changing your graphics quality to Medium or Low, you may not support the shaders.

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function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }
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03 Dec 2016 20:13 #3
i already tried that and it didnt work
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03 Dec 2016 21:16 #4
Can you upload a console.log? What would be even more helpful is if you could open the console in-game, press the trace button, then try playing a mission (which you said crashes the game). Then upload the console.log from that to this thread.

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function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }
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04 Dec 2016 00:26 #5
when i press trace and press play in crashs without going to the loading screen
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04 Dec 2016 16:20 #6
ok this is what i think is when it crashes *** Menu start loading
*** New Mission: platinum/data/missions_pq/tutorial/TrainingWheels.mcs
*** Phase 1: Download Datablocks & Targets
Mapping string: cbOnMissionLoaded to index: 24
Mapping string: PlayerlistStart to index: 25
Mapping string: PlayerlistPlayer to index: 26
Mapping string: PlayerlistEnd to index: 27
Mapping string: SyncObjectResend to index: 3
Mapping string: MoveOnPathAck to index: 4
Guest progress: 0 state: 0
Mapping string: MoveOnPathBegin to index: 28
Guest progress: 0 state: 0
Guest progress: 0.025 state: 0
Guest progress: 0.05 state: 0
Guest progress: 0.075 state: 0
Guest progress: 0.1 state: 0
Guest progress: 0.125 state: 0
Guest progress: 0.15 state: 0
Guest progress: 0.175 state: 0
Guest progress: 0.2 state: 0
Guest progress: 0.225 state: 0
Stats: Metrics recorded
Warning: shape platinum/data/shapes_pq/Gameplay/hazards/trapdoor.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape platinum/data/shapes_pq/Gameplay/hazards/trapdoor.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Guest progress: 0.25 state: 0
Guest progress: 0.275 state: 0
Warning: shape platinum/data/shapes_pq/Gameplay/Hazards/IceSlick4.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape platinum/data/shapes_pq/Gameplay/pads/startpadconst.dts collision detail 2 (Collision-3) bounds exceed that of shape.
Warning: shape platinum/data/shapes_pq/Gameplay/pads/startpadconst.dts collision detail 3 (Collision-4) bounds exceed that of shape.
Warning: shape platinum/data/shapes_pq/Gameplay/pads/endpad.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape platinum/data/shapes_pq/Gameplay/pads/endpad.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape platinum/data/shapes_pq/Gameplay/Hazards/bumpers/tribumper.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape platinum/data/shapes_pq/Gameplay/Hazards/bumpers/tribumper.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Guest progress: 0.3 state: 0
Warning: shape platinum/data/shapes/signs/sign.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape platinum/data/shapes/signs/signside.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape platinum/data/shapes/signs/signdown-side.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape platinum/data/shapes/signs/signup-side.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape platinum/data/shapes/signs/sign.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape platinum/data/shapes/signs/finishlinesign.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape platinum/data/shapes/signs/plainsign.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape platinum/data/shapes/signs/plainsign.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape platinum/data/shapes/signs/plainsign.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Warning: shape platinum/data/shapes/signs/plainsign.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Guest progress: 0.325 state: 0
Warning: shape platinum/data/shapes/signs/plainsign.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Guest progress: 0.35 state: 0
Guest progress: 0.375 state: 0
Guest progress: 0.4 state: 0
Guest progress: 0.425 state: 0
Warning: shape platinum/data/shapes_pq/Scenery/Nature/tree01.dts collision detail 0 (Collision-2) bounds exceed that of shape.
Warning: shape platinum/data/shapes_pq/Scenery/Nature/Rock01.dts collision detail 0 (Collision-2) bounds exceed that of shape.
Guest progress: 0.45 state: 0
Guest progress: 0.475 state: 0
Mapping string: MissionStartPhase2 to index: 29
*** Phase 2: Download Ghost Objects
Guest progress: 0.5 state: 0
Guest progress: 0.5 state: 0
Mapping string: MissionStartPhase2Ack to index: 5
Guest progress: 0.5 state: 0
Guest progress: 0.525 state: 0
Guest progress: 0.55 state: 0
Guest progress: 0.575 state: 0
Guest progress: 0.6 state: 0
Guest progress: 0.625 state: 0
Guest progress: 0.65 state: 0
Guest progress: 0.675 state: 0
Guest progress: 0.7 state: 0
Guest progress: 0.725 state: 0
Guest progress: 0.75 state: 0
Guest progress: 0.775 state: 0
Guest progress: 0.8 state: 0
Guest progress: 0.825 state: 0
Guest progress: 0.85 state: 0
Guest progress: 0.875 state: 0
Guest progress: 0.9 state: 0
Guest progress: 0.925 state: 0
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04 Dec 2016 18:28 #7
That isn't going to help much, but thanks for the effort.

See if you can open the console and press trace while it's loading. May take a few tries but it seems like that'll help me better diagnose the crashing.

What would also be nice is if you could list your computer specs, CPU/GPU/Monitor etc

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Code:
function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }
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  • Hydon
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04 Dec 2016 20:56 #8
this might help
Entering (null)::onGhostAlwaysObjectReceived()
Entering (null)::onPhase2Progress(0.8461538)
Entering (null)::menuOnLoadProgress(2, 0.8461538)
Entering (null)::menuCbOnLoadProgress(0.4615384)
Entering PlayMissionGui::onLoadProgress(PlayMissionGui, 0.4615384)
Entering PlayMissionGui::getMissionInfo(PlayMissionGui)
Leaving PlayMissionGui::getMissionInfo - return 1808
Entering (null)::mRound(7.384614)
Leaving (null)::mRound - return 7
Leaving PlayMissionGui::onLoadProgress - return
Leaving (null)::menuCbOnLoadProgress - return
Leaving (null)::menuOnLoadProgress - return
Leaving (null)::onPhase2Progress - return
Leaving (null)::onGhostAlwaysObjectReceived - return
Entering (null)::onGhostAlwaysObjectReceived()
Entering (null)::onPhase2Progress(0.8717949)
Entering (null)::menuOnLoadProgress(2, 0.8717949)
Entering (null)::menuCbOnLoadProgress(0.4679487)
Entering PlayMissionGui::onLoadProgress(PlayMissionGui, 0.4679487)
Entering PlayMissionGui::getMissionInfo(PlayMissionGui)
Leaving PlayMissionGui::getMissionInfo - return 1808
Entering (null)::mRound(7.487179)
Leaving (null)::mRound - return 7
Leaving PlayMissionGui::onLoadProgress - return
Leaving (null)::menuCbOnLoadProgress - return
Leaving (null)::menuOnLoadProgress - return
Leaving (null)::onPhase2Progress - return 0.85
Leaving (null)::onGhostAlwaysObjectReceived - return 0.85
Entering (null)::onGhostAlwaysObjectReceived()
Entering (null)::onPhase2Progress(0.8974359)
Entering (null)::menuOnLoadProgress(2, 0.8974359)
Entering (null)::menuCbOnLoadProgress(0.474359)
Entering PlayMissionGui::onLoadProgress(PlayMissionGui, 0.474359)
Entering PlayMissionGui::getMissionInfo(PlayMissionGui)
Leaving PlayMissionGui::getMissionInfo - return 1808
Entering (null)::mRound(7.589744)
Leaving (null)::mRound - return 8
Leaving PlayMissionGui::onLoadProgress - return
Leaving (null)::menuCbOnLoadProgress - return
Leaving (null)::menuOnLoadProgress - return
Leaving (null)::onPhase2Progress - return
Leaving (null)::onGhostAlwaysObjectReceived - return
Entering (null)::onGhostAlwaysObjectReceived()
Entering (null)::onPhase2Progress(0.9230769)
Entering (null)::menuOnLoadProgress(2, 0.9230769)
Entering (null)::menuCbOnLoadProgress(0.4807692)
Entering PlayMissionGui::onLoadProgress(PlayMissionGui, 0.4807692)
Entering PlayMissionGui::getMissionInfo(PlayMissionGui)
Leaving PlayMissionGui::getMissionInfo - return 1808
Entering (null)::mRound(7.692307)
Leaving (null)::mRound - return 8
Leaving PlayMissionGui::onLoadProgress - return
Leaving (null)::menuCbOnLoadProgress - return
Leaving (null)::menuOnLoadProgress - return
Leaving (null)::onPhase2Progress - return 0.9
Leaving (null)::onGhostAlwaysObjectReceived - return 0.9
Entering (null)::onGhostAlwaysObjectReceived()
Entering (null)::onPhase2Progress(0.9487179)
Entering (null)::menuOnLoadProgress(2, 0.9487179)
Entering (null)::menuCbOnLoadProgress(0.4871795)
Entering PlayMissionGui::onLoadProgress(PlayMissionGui, 0.4871795)
Entering PlayMissionGui::getMissionInfo(PlayMissionGui)
Leaving PlayMissionGui::getMissionInfo - return 1808
Entering (null)::mRound(7.794872)
Leaving (null)::mRound - return 8
Leaving PlayMissionGui::onLoadProgress - return
Leaving (null)::menuCbOnLoadProgress - return
Leaving (null)::menuOnLoadProgress - return
Leaving (null)::onPhase2Progress - return
Leaving (null)::onGhostAlwaysObjectReceived - return
Entering (null)::onFrameAdvance(12)
Entering (null)::updateServerMovingObjects(12)
Entering SceneObject::updatePathPosition(1918, 12)
Entering Node::getPathTime(1918, path1b)
Leaving Node::getPathTime - return 9999999
Entering Node::updatePath(1918, path1b, path1a, 1474)
Entering Node::getPathTime(1918, path1b)
Leaving Node::getPathTime - return 9999999
Entering (null)::max(9999999, 1)
Leaving (null)::max - return 9999999
Entering Node::getPathTransform(1918, path1b, path1a, 0.0001474)
Entering Node::getPathPosition(1918, path1b, path1a, 0.0001474)
Entering Node::getAdjustedProgress(1918, path1b, 0.0001474)
Leaving Node::getAdjustedProgress - return 0.0001474
Entering Node::getPointList(1918, path1b, path1a)
Entering Node::getNextNode(1918, path1b)
Leaving Node::getNextNode - return path1c
Entering Node::getNextNode(1918, path1c)
Entering Node::isBranching(1918, path1c)
Leaving Node::isBranching - return 0
Leaving Node::getNextNode - return path1c
Leaving Node::getPointList - return -36 -98 2.75^-36 -98 2.75
Leaving Node::getPathPosition - return -36 -98 2.75
Leaving Node::getPathTransform - return -36 -98 2.75^^
Entering (null)::MatrixRot(-36 -98 2.75 1 0 0 0)
Leaving (null)::MatrixRot - return 1 0 0 0
Leaving Node::updatePath - return
Leaving SceneObject::updatePathPosition - return
Leaving (null)::updateServerMovingObjects - return
Entering (null)::updateServerParentedObjects(12)
Leaving (null)::updateServerParentedObjects - return
Entering mode::callback(onFrameAdvance, , 12)
Entering (null)::_modeGetObject(null)
Entering (null)::_modeGetObjectName(null)
Leaving (null)::_modeGetObjectName - return Mode_null
Leaving (null)::_modeGetObject - return 1908
Entering mode::callback(1908, onFrameAdvance, , 12)
Leaving mode::callback - return
Leaving mode::callback - return
Leaving (null)::onFrameAdvance - return
Entering (null)::serverCmdMissionLoadProgress(1838, 0.925, 0)
Entering GameConnection::getUsername(1838)
Leaving GameConnection::getUsername - return Guest
Guest progress: 0.925 state: 0
Entering (null)::commandToAllExcept(1838, 41, 0, 0.9, 0)
Leaving (null)::commandToAllExcept - return 1838
Leaving (null)::serverCmdMissionLoadProgress - return 18
Entering (null)::serverCmdMissionLoadProgress(1838, 0.95, 0)
Entering GameConnection::getUsername(1838)
Leaving GameConnection::getUsername - return Guest
Guest progress: 0.95 state: 0
Entering (null)::commandToAllExcept(1838, 41, 0, 0.95, 0)
Leaving (null)::commandToAllExcept - return 1838
Leaving (null)::serverCmdMissionLoadProgress - return 19
Entering (null)::onGhostAlwaysObjectReceived()
Entering (null)::onPhase2Progress(0.974359)
Entering (null)::menuOnLoadProgress(2, 0.974359)
Entering (null)::menuCbOnLoadProgress(0.4935898)
Entering PlayMissionGui::onLoadProgress(PlayMissionGui, 0.4935898)
Entering PlayMissionGui::getMissionInfo(PlayMissionGui)
Leaving PlayMissionGui::getMissionInfo - return 1808
Entering (null)::mRound(7.897437)
Leaving (null)::mRound - return 8
Leaving PlayMissionGui::onLoadProgress - return
Leaving (null)::menuCbOnLoadProgress - return
Leaving (null)::menuOnLoadProgress - return
Leaving (null)::onPhase2Progress - return 0.95
CPU: 5:80 GB usable
GPU:dont know how
specs: dont know how
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  • HiGuy
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04 Dec 2016 22:42 #9
Specs: get this: www.realtech-vr.com/glview/ and take a screenshot of the front page.

Why not upload your full console to this post? Just compress it into a zip file first.

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function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }
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05 Dec 2016 21:07 #10
i dont how to compress a file on WINrar
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05 Dec 2016 21:42 #11

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Code:
function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }
The following user(s) said Thank You: Ralph
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