Lots of bugfixes after the initial release of the new engine.
- Changed the WebGPU library to a more maintained one. This should fix crashes on MacOS and ensure compatibility with older hardware.
- Revised the options menu again, moving options and toggles around.
- Updated Mega Marble sounds and fixed a bug where the Mega Marble shrink sound was not being played.
- Music now plays faster while the alarm is going off or if you're in the final lap. This is toggleable in the Options menu.
- Added the ability to change music's speed using MusicTrigger.
- Updated how replays are sent to the server. It should be more stable and allow for higher file sizes.
- Fixed a bug where music only sped up while speedometer was enabled. Now it speeds up regardless when the marble goes fast enough.
- Fixed discovery of non-portforwarded multiplayer servers on the server list.
- Fixed various keyboard and mouse input bugs.
- Fixed crash when loading resource heavy levels.
- Fixed crash when taking screenshots.
- Fixed taking screenshot of level icons not being done correctly.
- Fixed some DTS transparency bugs.
- Fixed detection of normal and specular textures.
- Fixed a bug where resources were not searched for in different directories.
- Fixed lighting when multiple suns are present.
- Fixed marble shader not reloading on changing marbles in-game.
- Fixed deletion of replays.
- Fixed changing sky in the editor being broken.
- Fixed editor dropdown and tree view rendering being incorrect.
- Fixed serialization of temporary fields. They are no longer written anymore.
- Minor UI fixes.
After many months of development and testing, we are proud to announce a new update to PlatinumQuest! This is the first version to utilize a reverse-engineered engine source, alongside an updated renderer, much thanks to the dedicated efforts of Torque3D developer James Urquhart.
This update ensures the game runs smoothly on modern hardware, including support for macOS Catalina and newer. Significant performance and stability improvements have been achieved with the new renderer.
Additions
- The game window is now resizable by dragging the borders.
- The multiplayer file transfer system has been updated to be significantly faster. Thanks, HiGuy!
- Default Torque features (Terrain, Water, etc.) have been restored, with editor support included.
- All remaining MBP Easter Eggs have been re-added, along with the items necessary to collect them.
- Added RTA Speedrun mode. Check the in-game dialog for more information.
- Added a new stacked menu the level select screen.
- Added a new toggle menu in the Gameplay options, allowing you to tailor the game to your liking.
- The datablock limit has been increased to 4096.
- The marble's shadow and Mega Marble sounds have been restored.
- The leaderboard marbles pack is now available offline.
- Special handling has been implemented for cases where the marble collides with malformed friction surfaces.
Fixes and Other Changes
- Increased system requirements: 2GB RAM and a DX12, Vulkan, or OpenGL 4-compatible GPU.
- Fixed crashes when changing resolutions.
- Fixed crashes on certain hardware caused by marble reflections.
- Fixed the "white boxes" crash in the upgraded renderer.
- FPS measurements are now more accurate.
- Missing textures now appear blank instead of producing Invalid Packet error.
- Hole punching is now more stable, as it has been properly integrated into the engine.
- Fullscreen mode is now borderless instead of exclusive on Windows.
- Several preview images have been updated.
- The game now opens external links using the correct web browser.
- The Bubble power-up now scales correctly, both upon application and as an item.
- Moving platform friction has been disabled on certain leaderboard custom levels.
- Minor text fixes have been made throughout.
- Profile avatars are now saved to memory instead of disk.
Deprecations
- Changing resolutions in fullscreen is no longer supported.
- Custom shader files can no longer be loaded due to proper shader integration.
- Bloom and Antialiasing have been removed due to challenges in porting them.
* Fixed not being able to see or join multiplayer servers
The long awaited fix for PlatinumQuest crashing on Windows 11 computers.
* Removed the Crash Reporter as that was what triggered the crashes on some computers, this means no more crash dumps.
* Fixed Super Bounces, Shock Absorbers, and Gyrocopters sometimes displaying incorrect times on their powerup timers when changed to values other than 5000.
* Level Editor now shows lines to Destination Triggers when selecting a Teleport Trigger.
* Fixed scores not sending when toggling Competitive Mode.
* Fixed Ahead of Schedule achievement not being granted in Online play.
* Fixed MBXP Texture Pack leaking into Online play.
* Changes to support the new marbleblast.com website.
* Updated Pack 8 - Path o' Petals.
* Other Pack 8 metadata fixes.
* Minor improvements for MBP WRR4.
* Minor UI improvements.
* Security and stability improvements.
Fixed Pack 8 levels not being of correct version.
--Highlights--
Custom Pack 8 is here! 50 new community-created and selected levels have been added to the game! Check them out on the leaderboards!
--New Additions--
[RandomityGuy]
* Ported all of Pack 8's levels over into PQ and integrated them into the leaderboards
* Added a way to toggle hole punching for hosting servers from the in-game options menu
[Connie]
* Added a new specific end screen for Mega Marble War mode
[Yoshicraft224]
* Made camera paths and preview images for all Pack 8 levels missing them, as well as correcting grammatical errors
* Added sounds for players joining and leaving a server to audio packs other than Marble Blast Ultra's
* Added 16 new loading tips, 3 new pieces of trivia, and 4 new joke tips
--Bug Fixes--
[RandomityGuy]
* Fixed the "Lock Current Orientation" button in the parenting config simply adding the name of the parent object to the "parent-child transform value" field instead of working as intended
[thearst3rd]
* Removed "Overview Speed" option from the in-game options menu, as it hasn't done anything since Marble Blast Platinum
[A-Game]
* Set pitched sounds for legacy versions of songs, as well as Seaside and Shell XP, which were previously missing them
* Fixed spawning for the first time in a Gem Hunt match not playing any sounds
* Removed a redundant duplicate pref that disables taunts when another already exists that does the same thing
[Connie]
* Added new preview images for Parkour Peaks, Pyramid, Ramps Revamped, and Sweep due to the old ones being in weird places
[Yoshicraft224]
* Corrected "TT's" to "TTs" on the level end screen for levels with Time Travels
* Changed the name of PQ's audio pack from "None" to "PlatinumQuest"
* Fixed "Good to Jump to (Loop Edit)"'s capitalization to be consistent with "Good To Jump To"
[BlastedMarble]
* Corrected "Parent-child tranform value" to "Parent-child transform value" in the parenting config
Lots of bugfixes and improvements in this update!
- Added NAT Hole Punching: No need to port forward to play multiplayer anymore!
- Added back competitive mode, reimplemented properly this time.
- Added Level Templates.
- Added ChangeEnvironmentTrigger.
- Added new sounds to MBU audio pack.
- Made MBU camera previews static.
- Updated MBG previews.
- Updated loading tips.
- Updated Marbleland Integration to work again.
- Improved Time Travel Timer.
- Minor improvements to replays.
- Fixed White Noise being unplayable.
- Fixed quite a handful of bugs involving multiplayer.
- Fixed some editor bugs.
- Fixed some bugs involving replays.
- Fixed bugs involving the next button.
- Fixed bugs regarding Challenges.
A few bugfixes:
- Fixed collision with zero width interiors.
- Fixed levels with "challenge" in their filename not submitting scores.
- Fixed being able to watch non existent top replays in multiplayer.
The long awaited bugfix update!
- Added Acceleration Trigger, available in the editor.
- Added "Round Coordinates" to the editor.
- Reverted all the multiplayer changes done beyond 2.4.2 to improve stability.
- Reverted all the MBG levels back to their original state.
- Fixed level editor bugs relating to PhysMod editor, MBU Time Penalties, Quick Create Menu, MissionInfo editor, bounding boxes, trapdoors, Drop To Ground.
- Fixed search not working for marbleland levels.
- Fixed scores being recorded for wrong levels.
- Fixed a bug causing certain named replays to not be playable.
- Fixed challenge mode persisting beyond challenge levels.
- Fixed the game showing incompatible resolutions in resolution list.
- Fixed "No Master Servers Found" in multiplayer server select.
- Fixed skybox not reverting after deactivating the MBXP texture pack.
- Fixed MBXP Pads.
- Marbleland now retries downloading the mission list if it fails to do so the first time when the Marbleland button is clicked.
- The hunt score predictor maximum is now configurable from the prefs file.
- Username colors in Online won't be inverted anymore in dark mode.
- Mines and Nukes now use different sounds.
- Attempted to smooth out collision with moving objects that follow PathNodes.