PlatinumQuest 2.13.1

This update addresses a few bugs and issues from the previous update:
- Added a toggle to bring back the old Marbleland menu prior to 2.13.0, it is accessible from Options > Gameplay > Advanced Options > Use List View for Marbleland. Please note that this interface will not have the additional features present in the new menu. The old UI will always be shown if your game window size is too small the display the new one.
- Added a Search button at the bottom of the new Marbleland menu, in case you want to go through all the levels as a list.
- Improved font and dialog box sizes in the new Marbleland menu.
- Fixed Marbleland leaderboards looking dull.
- Fixed Next button being present while playing Marbleland levels.
- Fixed text colors while using Dark Mode.


PlatinumQuest 2.13.0

- Revamped the Marbleland custom level browser
- Levels are now arranged in a grid for easy navigation.
- Easily browse people's created packs and their own levels, click on their username to see their levels.
- New user interface for viewing individual levels, allowing you to see and interact with the comment section.
- Register/Log into Marbleland right within the game itself and give loves to levels.
- Added support for expanded font rendering, you are now no longer restricted to ASCII. Fixed inputs not working for non ASCII characters as well.
- Very minor performance improvements.
- [Keppy] Improved user flow for Path editing.
- [Keppy] Removed "Force Radar" option.
- [Keppy] Improved console messages caused by duplicate entries.
- [Keppy] Fixed powerups not being picked up in replays.
- [Keppy] Fixed various bugs with editing moving platforms.
- [Yoshicraft224] Fixed negative sign in the in-game timer not positioned and behaving properly.
- Fixed setting Gold Score in the Editor not working properly.
- Fixed crashes that occur when screenshotting.
- Fixed a bug where the name field of the inspector does not get cleared on selecting a different entity.
- Fixed not being able to play repalys of Marbleland levels.
- Fixed a display issue when completing a lap, claiming it to be the best lap.
- Fixed a bug where certain UI elements (powerup timer and Gem/TT message) was incorrectly positioned.
- Fixed Gem group spawns being slightly biased over time.
- Fixed bounding box rendering in the Editor being slightly off.
- Fixed Triggers not rendering in the Editor.
- Fixed various crashes involving Editor and PathNodes.
- Fixed incorrect render ordering of transparent shapes at times.
- Fixed a crash caused upon unloading Marbleland levels and then going Online.
- Fixed incorrect physics caused by moving objects parented to moving platforms.
- Fixed ambiguity caused when Markers have the same sequence number.


PlatinumQuest 2.12.3

More bugfixes and additions:
- [Keppy] Added the ability to race replays, including top replays.
- Updated the crash message to be more familiar.
- Tip changes:
- Corrected "Blast Item" to "Ultra Blast PowerUp" in one tip.
- Added two tips about the Teleporter PowerUp.
- Added a tip advertising HuntBot.
- Fixed missing textures in multiplayer customs.
- Fixed camera speed being FPS dependent when using the keyboard to turn it.
- Fixed camera sensitivity options being reset to default.


PlatinumQuest 2.12.2

Various bugfixes and additions:

- Added back the PQ crash handler. Crashes are now saved in the crashes directory.
- [Keppy] Added a new "Edit Sun" button in the editor, to easily set sun colors and direction. Supports presets as well.
- Fixed All Angles not being of the correct version.
- Fixed a crash caused by moving platforms in multiplayer.
- Fixed moving platforms not being in correct positions on certain maps.
- Fixed indefinite joining in certain cases when trying to join a server through hole punching.
- Fixed controllers not working at all on Linux.
- Fixed a crash caused by fonts on Linux.
- Fixed custom music and sounds not being played in Marbleland custom levels that utilize them.
- Fixed certain audio not playing on multiplayer servers.
- Fixed a crash caused by selecting a PathNode.
- Fixed a crash caused when trying to create a level without a game style selected.
- Fixed Marbleland mission list being outdated on the server, causing crashes. These are now periodically updated.


PlatinumQuest 2.12.1

- [Keppy] Significantly improved the experience of editing moving platforms in the editor.
- You can now add, edit, transform, copy & paste moving platforms.
- The creator tree is now populated with moving platforms from the main games.
- Paths can be edited using "Edit Path" when a Marker or PathedInterior is selected.
- Adding PathedInteriors will automatically reset other looping ones to maintain sync.
- Path Triggers can be added using "Trigger to Here" when a marker is selected.
- Path Triggers will automatically update their targetTime if a targetSeqNum is specified.
- Adding or deleting Path Triggers will update initialTargetPosition accordingly.
- Markers will automatically update their msToNext if a path speed is specified.
- [Keppy] Various editor improvements and bugfixes!
- The creator tree now compresses single folder chains.
- Interiors now list their subobjects in the Inspector.
- Subobjects now properly inherit their parent's transform.
- Triggers can now be activated using the "Activate" button.
- Transform properties update in the inspector when moving an object.
- Copied objects are added to their original group when pasted.
- Fixed double click preventing object inspection.
- [Terry] Updated multiplayer maps Foundry and Narrows to correct versions.
- [Connie] Time travel pickup text is correctly themed when using MBG or MBP texture pack.
- [RandomityGuy] Various critical bugfixes to the engine:
- Changed the audio library to fix the longstanding bug of music getting muted in certain cases.
- Improved subsequent loading times on certain hardware.
- Increased the speed of the Mega Marble animation.
- Fixed dedicated server ping not accurately reflecting actual ping.
- Fixed inputs not being correctly handled in the editor.
- Fixed editor tree view text and visuals not being helpful.
- Fixed branched pathnodes not working.
- Fixed a crash when switching levels in the Marbleland Custom Levels menu.


PlatinumQuest 2.12.0

**Update PlatinumQuest 2.12.0 Available:**

Big Features:

- At long last, PlatinumQuest has a native Linux release! Download the Linux version of the PQ Launcher from marbleblast.com to get started.
- Fresh multiplayer map changes!
- New multiplayer maps:
- **Fractured Islands** by Connie
- **Narrows** by Endy
- **Foundry** by Endy
- **Stingbee Valley** by Frostfire
- **Galactic Islands** by Frostfire
- Moved the following maps to Bonus:
- Battlecube Revisited, Citadel, Eye of the Storm, Inferno Ring, King of the Ring, and Points of the Radar
- Tweaks to the following maps for competition:
- All Angles, Concentric, Epicenter, Foundry, Fractured Islands, Gem Finding Folly, Horizon, Lupus, Prophetic, Sacred, Treasure Box, Triumvirate, Vibrancy Grounds, Ziggurat
- For more information about these changes, check out this forum post: https://marbleblast.com/index.php/forum/mb-tournaments/22819-2026-competitive-hunt-pool-changelog#299445
- More accurate Marble Blast Ultra graphics!
- Shaders, bloom, MBU shapes, animations, and more are now more accurate to the original Marble Blast Ultra!
- Activating Mega Marble (in all gamemodes!) will now animate smoothly. This is purely a visual change.

Other Additions:

- Added fan-made MBU-style Super Bounce and Shock Absorber powerups
- Hide IP address in multiplayer Server Settings until a button is pressed
- Plenty of enhancements to Discord Rich Presense
- Add alert when pressing "Next" while the next level is still locked
- Minor improvements to the Vice run save menu

Bug Fixes:

- Fixed a steady performance loss caused by loading many different levels over the course of a play session
- Fixed Watch Top Replay feature sometimes not working
- Fixed "Next" button in co-op
- Fixed being able to finish a lap while Out of Bounds
- Fixed Fire Blast and cannon exiting triggering when the input was released
- Fixed replays breaking when the marble exits a cannon in some cases
- Fixed all audio playing in lower quality on MacOS
- Fixed rendering spazzing out when a large number of objects were being displayed
- Partially mitigated jumping and bouncing sounds not playing while watching a replay
- Fixed cloud rendering order
- Fixed pause sound effect playing when it shouldn't
- Speed up menus which fetch data from Marbleland
- Fixed lag when the marble is near many detailed objects
- Fixed several areas on Lost Islands where the marble could enter the foreground
- Fixed decorative marbles not appearing on Moving Platform Master Course
- Fixed a misplaced Gyrocopter on the multiplayer Gem Hunt version of Citadel
- Fixed moving platforms not appearing in Great Divide - PIY Revisited


PlatinumQuest 2.11.4

- Winter themed hunt levels are available offline for the first time! Access them by choosing "Hunt", then clicking the snowflake icon. These will be available until the end of December.
- Additionally, Fright themed levels will automatically be enabled during the month of October
- The title screen logo and online music will change to match an active holiday theme
- Improved Discord Rich Presence text
- Improved options menu text
- Add unique flairs for players with multiple trophies
- Fixed MBU bumper animation after hitting it once
- Fixed Arkanoid not resetting properly in coop
- Fixed people on the same multiplayer team being able to blast each other
- Added five new mega war maps and tweaked existing mega war maps
- Added support for auto_dif plugin to level editor
- Added keybind for spawning pathnodes
- Fixed Marbleland on dedicated servers and added co-op category
- Added some missing taunts to options
- Fixed the allow guests toggle
- Fixed the multiplayer player list duplicating
- Fixed being unable to load a multiplayer level when someone leaves
- Fixed chat messages resetting when entering a multiplayer level
- Minor co-op bugfixes
- Fixed dedicated server settings resetting when the host leaves
- Fixed guests being unable to chat in servers while mid-game
- Fixed some Marbleland scores being submitted incorrectly
- Fixed RTA Speedrun timer displaying incorrectly rounded time in rare cases
- Fixed crash on invalid gamemode
- Fixed level editor crash on invalid mission
- Reduced chat spam in dedicated server settings
- Fixed Gem Madness not resetting properly after getting all gems
- Fixed MBU level template have incorrect sun values
- Minor level fade-in fixes
- Improved reliability of WR rrec downloading


PlatinumQuest 2.11.3

- Fixed moving platforms behaving erratically in multiplayer
- Fixed disable prediction option not properly disabling predictions
- Remove bounce sound effects for predicted marbles due to sporadic volume being distracting
- Fixed dedicated servers crashing when a player joins a game mid-match
- Fixed the RTA Speedrun restart hotkey sending you to the wrong level after beating a level
- Fixed player list sometimes re-selecting the first player in dedicated servers


PlatinumQuest 2.11.2

- Updated Requisite
- Lava gems are easier to collect
- Updated Cascade Falls
- Falling out of bounds no longer removes your powerup
- Added client-side prediction for other marbles
- In multiplayer, the position of other marbles will be predicted and they will appear visually ahead of where they were previously, to more accurately reflect where it is on the other player's screen. Gem collections are predicted as well. This feature is visual only and does not affect gameplay, and can be turned off in the advanced gameplay settings menu.
- Added option to mute taunts
- Added tooltips to options menu
- Fix competitive mode sometimes spawning players in the wrong spot
- Use improved random number generator for selecting random maps
- Fixed Work in Progress being broken on Mac/Linux
- Add bindable hotkey to restart RTA speedruns
- When respawning in competitive mode, you will no longer face towards a gem that has been left behind


PlatinumQuest 2.11.1

- Fixed incorrect controller mappings
- Fixed hunt competitive mode always using the same spawn point (all players will still share the same spawn point, but now it is properly randomized)
- Minor revisions to the following hunt levels:
- Acropolis 2
- Basin Hill
- Cragmire
- Fun in the Sun
- Points of the Radar
- Prophetic
- Requisite
- Skatium
- Treasure Box
- Platinum Construction Co.
- Added hunt level Cascade Falls by ShadowVisions
- Moved hunt levels Brown Hills and Centroid to Bonus
- In multiplayer hunt, added toggle in the Search dialog to filter out non-official (Bonus or Director's Cut) hunt maps when randomizing
- Also fixed minor issues with random level selection
- Add categories for Official levels and Bonus levels to the leaderboards
- Fixed offline scores for Pack 8 not properly saving
- Fixed some "final category time/final game time" false positives in RTA Speedrun mode
- Store whether Camera Smoothing is used in replays and use that during playback
- Fixed issues where chatting online would sometimes become garbled or randomly change capitalization
- Fixed gem radar incorrectly pointing to the finish when there were still gems
- Fixed bug where gyrocopter animation disappears
- Minor level/interior fixes
- Fixed powerup timer not working on dedicated servers
- Fixed editor saving temporary fields of objects
- Fixed game pinging invalid addresses, contributing to longer server list load times,
- Fixed game sending your previous message when pressing enter on empty chat input boxes
- Fixed missing Wrap Zone (Hunt) interior
- Fixed MBU UI text being garbled
- Fixed formatting sometimes breaking for chat