file Messin' around with TGEA

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06 Apr 2012 17:55 #1
As some of you know from msn, I have been on spring break. Instead of me cracking down on PR (which I will, don't worry), I decided to do some messing around with TGEA engine 1.8.2.

Anyways, you probably wanted a preview picture of what I have been doing in my spare time. Over the past couple of days, I have been constructing a 64-slot inventory system for a RPG styled game. I added a couple of other things, such as a health system, armor class, and a savePoint just to name a few.

Here is a picture of this *start* of the inventory

Enjoy, and Happy Good Friday Everybody!

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06 Apr 2012 20:23 #2
Will it be like Call of Duty?

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06 Apr 2012 20:32 #3
no, call of duty is a FPS. This will be a RPG.

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07 Apr 2012 06:50 #4
Jeff says: (12:49:18 AM)
comment -.-
Jeff says: (12:49:19 AM)
marbleblast.com/index.cgi?action=....3&page=1#162712
Andrew says: (12:50:16 AM)
.___.
Andrew says: (12:50:23 AM)
fine

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07 Apr 2012 07:26 #5
Looks like fun.

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07 Apr 2012 14:52 #6
So what kind of plot will it have?

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07 Apr 2012 17:22 #7
TGEA engine 1.8.2... You mean TGEA 1.8.2
Otherwise: Torque Game Engine Advanced Engine 1.8.2
Learn your acronyms.

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function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }

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07 Apr 2012 17:27 #8
oops, thanks higuy.

anyways, here is a little preview. Its 10 seconds long, nothing special.
var pb_ad_url = ads.proboards.com/ad.pl?as=300x250&ap=BT...15&cb=+Math.random() ; document.write('');

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07 Apr 2012 22:17 #9
Wow that is epic stuffz. Please let me know when you are finished with it. Also, opps? It's oops, learn to spell little jeff!

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08 Apr 2012 16:08 #10
forgot to post this yesturday lol. Happy easter everyone!

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11 Apr 2012 22:47 #11
[update]

someone from these forums was added to staff today on my rpg...not saying who it was though (ty GG for letting this happen ={D)

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14 Apr 2012 00:41 #12
You got Alex Swanson?

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14 Apr 2012 03:05 #13
erm no...GG allowed this person to join even though he dont own a copy of TGEA

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14 Apr 2012 10:05 #14
You do realise Pablo was joking

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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14 Apr 2012 14:57 #15
Alex Swanson works at a gaming company in Las Vegas, from what I've heard

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14 Apr 2012 18:29 #16
Apr 14, 2012, 7:57am, mbgaddict wrote:Alex Swanson works at a gaming company in Las Vegas, from what I've heard
*cough* from here
wwww.marbleblast.com/index.cgi?board=ga&...on=print&thread=7369
www.linkedin.com/in/alexswanson
*cough*
Back to topic people!

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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14 Apr 2012 18:46 #17
Kinda cool that he works for Disney.

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17 Apr 2012 17:05 #18
Apr 13, 2012, 8:05pm, jeff wrote:erm no...GG allowed this person to join even though he dont own a copy of TGEA

Can't anyone join your game that you want? You own the game, it's your game. Also SM gave the game to his staff with PA, so is that also illegal?

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17 Apr 2012 22:32 #19
ya, anybody can as long as I don't release the engine source code...i wasn't aware of that before

and no, it wasn't illegal unless he gave you the engine source, which would be .cpp/.h/.asm (c++, header, and assembler)

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18 Apr 2012 01:41 #20
Actually, you can (most definitely) give out header files, as they have no actual code in them. Plus, there *aren't* any ASM files any more jeff. Use a compiler

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function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }

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18 Apr 2012 04:43 #21
No, there are actually about 5 assembler files in TGEA...check your engine more carefully.

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18 Apr 2012 05:35 #22
Ok. I stand corrected. But it's not like we'll need or use that asm (let alone be able to compile it)

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19 Apr 2012 14:52 #23
That's so cool! Why didn't you tell me about this?

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19 Apr 2012 21:50 #24
Idk, i just decided to post it on the forums...

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23 Apr 2012 16:28 #25
Can we expect your AI to be better than this?

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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23 Apr 2012 20:56 #26
yes.

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24 Apr 2012 05:37 #27
No

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