This forum post was created in response to a fairly in depth discussion in Discord about this very subject. My summary of that discussion is as follows.
Ideas shared started surrounding Singleplayer Hunt in PlatinumQuest. Gravity Tower was a level that had it's rating for the WR surpass 1 million when Mazik discovered an overpowered strategy on it to blow the old record out of the water and pushing the rating curve further than the developers ever thought possible. I very quickly nerfed that rating curve and now it's much more in line with the rest of PQ's Intermediate levels. However, many other hunt levels were pushed much further than the devs thought possible as well, their curves didn't explode like GT's but they're still granting much more rating than the rest of the levels in their respective difficulties. I made a commitment to nerf those rating curves like I did GT, and I set a deadline for myself at the end of this month, Jan 2026. Other people mentioned that a few other levels (namely: Hydropower, Miscalculation, Manic Bounce) have inflated rating curves as well, and this sparked ideas surrounding which levels deserve 1 million rating. I will return to that idea shortly.
Of course PlatinumQuest is not the only set of levels with perceived problems with it's rating curves. Many custom levels have wildly inconsistent rating curves, some very difficult levels have relatively low yields, and some other relatively easy ones have much more bloated curves. Instinct being a level that was never thought possible to get a time below 2s now yields over 800k. No Jumping II also being a level that much later became a catch level now gives over 1m rating. Many levels discussed believed to give too little rating as well. Comparisons were made from easy levels giving more rating than other more difficult levels, and general consensus of the vocal participants of this conversation seemed to suggest that Leaderboards Customs needed adjustments here and there.
On the topic of 1m rating levels. Currently the levels on the LBs where a WR gives over 1m rating include: Morph, Catwalks, The Tale of the Tall Skyscraper, Mastering the Marble, Space Station, Battlecube Finale, Gem Finding Folly, Hydropower, Miscalculation, Manic Bounce, Xployt, No Jumping II, Fun Cage, Moving Platform Master Course, and Stronghold. Much discussion took place about whether or not any level deserves 1m rating, and which levels would be deserving. The joke of a suggestion making DA HOUSE give 1m rating was brought up lots. Otherwise the discussion seemed to think only certain selected extremely difficult or extremely long levels deserve the honor of granting 1m rating for either their WR or in the case of Manic Bounce for merely beating the Awesome Time.
A Few other noteworthy suggestions were made. Such as custom levels should be organized by difficulty (Beginner, Intermediate, Advanced, Expert) rather than by pack. That or each level should be granted a difficulty in line with the BIAE grading system and their ratings adjusted accordingly. Pack 7 was brought up a lot, this has long been universally agreed to need a nerf, the levels in it consistently give ~30% too much rating, especially since many of the levels have times that much exceeded the devs expectations. And lastly some talk of reworking MBP Expert's ratings were brought up.
Thus concludes my summary of last night's discussion within Discord. This should give some starting points for the discussion surrounding Leaderboards Rating Adjustments. I want to hear all your ideas whether they're based on anything mentioned here or not.