question-circle "Quality Control" in Marbleland

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10 Feb 2026 02:14 - 11 Feb 2026 18:56 #1
Yo.

Im wide awake, it's 10 PM as Im writing this bit, struggling to sleep if you can't tell. Though rather than laying on my bed to try and doze off, I've decided to segment a good portion of my time into opening a discussion!

I remember this being a point of contention in the level-building channel on the Discord server , as far as I know, the general opinion is pretty concrete, the people demand quality control. I have no idea if anything changed since that discussion, to be blunt with you, I rarely have time to check the server, let alone contribute to anything. Im sure most of you are now sensing the DoxtonPink shaped void in the server, cause yknow, Im pretty important and notable.

Me aside. This is about Marbleland. Let me give context video essayist style rq.

The Context
Back in the olden days of calling shit gay, or 2008-ish, file sharing was a bitch if you weren't doing some peer-to-peer magic. Most of the levels, atleast by prominent Proboard members, were all bunched together in some FTP server. Alternatively, you could've used FileFront, Mediafire, the one that got seized by the FBI, your options seemed limitless if you ignored foresight.

Point is, level-sharing was ee-erh-heh-? unless you were in the Philosphere, but you weren't completely restricted if you knew what you were doing. The community back then thankfully had the aforementioned foresight to compile all their shit into one big archive, a Custom Level Archive . This is a good place to review what customs were like during the Proboard era, please check it out if you got the time.

Some artists use the original interiors provided to recontextualise them into unique levels, others use that as a reference to build their own interior, in turn creating their own level style, just look at some of the pre-replicated MBP Pre-Alpha levels for example, most of that shit was stitched together with 3 by 3 platforms.

Between this spectrum, from the experimental, story-tellers, puzzle freaks, you also have the chaotic artist scattering interiors, hazards, and powerups all over the level, a good portion of them exist in the CLA believe it or not. These are called Level Editor levels, they're notable for showing you the author's definition of a level, and also their mental age. Sometimes they're just lazy edits on the original level, other times it's just whatever the artist constitutes extreme difficulty, one glance at the latter and you can tell what original level they used as a base with no fail, that's a skill you can develop.

There is no doubt that those lucky enough to have uploaded their LE levels were ridiculed by the old members, which is expected, it's like trying to pass off a splattered canvas as art, except you're doing it for the love of the game instead of laundering money. This feels like another case of certain people thinking that the Matan era community were civilous and noble, they weren't, trust me, this can be a whole subject in itself.

That's the extent of my miniscule research, told you I'd do it video essayist style, even threw in an unwarranted opinion in there.
Now that you have some context, let's move into present day and the crux of this discussion!

Welcome to Marbleland
To SummerArmy's dismay, we moved on from Mediafire and direct uploads on the forum, instead being granted a more central place to keep all our levels in: Marbleland , created by Vanilagy

This is, by far, the most accessible way to upload and play custom levels, especially with PlatinumQuest and Vani's own Webport being attached to this service. It's an impressive feat! The website itself is far from perfect, but hey, atleast someone is still working on it...

Unfortunately, it's also where we witness the consequence of Marbleland.

Let me give you an idea to how accessible this shit is, the CLA had only 1850 levels.
Meanwhile, as of Febuary 9th 2026, Marbleland has 5388* levels uploaded on the site, almost three times as big as the CLA!
* The amount was deducted by the CLA, which are uploaded in its entirety in the website.

This greater amount of levels emphasised a gradiant of quality, the consequence comes from the rampant amount of LE levels in contrast to the handful of levels that respected level artists consider "high quality." It reached a point where certain users in Marbleland grew to infamy for their constant uploads, leading respected artists to bitch about them in the comforts of the Discord server, and maybe under their comment section.

All this culminated into a discussion for a "featured" section dictated by user ratings, all this to highlight more notable artists, while the low-effort shit some kid made can just sit somewhere out of sight. The idea being that it could maybe incentivise those kids to try harder? So that one day they could make it up the podium?

Why wasn't this implemented? Vani thinks it's unfair. He doesn't assign a value to most custom levels, seeing all of them as equal to one another. A featured section would only benefit the prominent artists, who will more likely remain on the front page compared to potential newcomers. He also thinks a rating system could discourage users from uploading, but that's in the context of a upvote/downvote system. There's also the thought of this being worth his time, given that the levels are always ordered by newest in most of the games, meaning all this featured stuff would be relegated to the website only.

Believe it or not, there has been valid cases for spam from time to time, Vani chucked in moderators to deal with those on the quickness.
But in terms of featured and ratings, there are some thoughts for an implementation, but nothing on code yet.

What's in it for DoxtonPink?
You've made a Level Editor level at one point, or maybe you made a bunch. I've made my fair share of LE levels too. It probably resided in your oldass computer, later lost to the fabrics of time.

This ease of accessibility makes it so this shit's no longer an issue, if you're conscious enough to make an account and upload a file. The joke might be on them because their embarassment is permanently online, if that gives you any gratification, you sick fucks.

Maybe my sympathy is my weakness here, it's funny to see what some dude passes off as a level, it's more endearing than it is rage-inducing honestly. I think it's awesome that anyone could upload a level regardless of their quality. I see it on a case-by-case basis, if someone intends on trying to be a level artist, I think it should be expected for them to improve and branch out from using the Level Editor, or maybe try to be more creative with it, that's also possible!

Saying this, it doesn't absolve Marbleland's lack of features, there's still potential for something beyond being an archival project.


Where do you stand in all this? Do you enjoy Marbleland's offerings? How do you think it could improve? Do you gravitate more towards the higher quality levels? Or do you just play whatever's uploaded on the website?

I'd like to hear your insight about Marbleland in general, share your thoughts in this thread, the last thing I'd want is for this to end up being the subject of the hour over on the Discord server. Let's put our thoughts somewhere more permanent yeah?

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Last edit: 11 Feb 2026 18:56 by DoxtonPink.
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10 Feb 2026 02:42 - 10 Feb 2026 02:43 #2
See: Add Curator role and Featured Levels by KeppyMarbles · Pull Request #11 · Vanilagy/Marbleland

My proposed change is a system where community members are appointed to vote on levels, and levels that fall below a certain threshold are hidden from normal view. This score is only visible to users with the Curator role, and wouldn't be used for sorting purposes beyond "spam / not spam".

To my knowledge, this has been sitting for a month not because of perceived fairness but because Vani has been busy with other projects.
Last edit: 10 Feb 2026 02:43 by Keppy.
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10 Feb 2026 11:26 - 10 Feb 2026 11:28 #3

See: Add Curator role and Featured Levels by KeppyMarbles · Pull Request #11 · Vanilagy/Marbleland

My proposed change is a system where community members are appointed to vote on levels, and levels that fall below a certain threshold are hidden from normal view. This score is only visible to users with the Curator role, and wouldn't be used for sorting purposes beyond "spam / not spam".


 
This approach seems similar to the scouting system from Newgrounds , it's definitely the best we got compared to the common suggestions (getting featured through plays or star ratings.) Though I noticed this in the discussion which caught my interest:

"Removed "isFeatured" from level info and replaced with curationScore, so that other tools (like PQ) can choose how to filter."

This makes me curious about in-game implementation, how it could apply to PQ's level list or Vani's Webport. This was one of the worries, it's good that there could be some parity between the website and game, even if its just a filter.

To my knowledge, this has been sitting for a month not because of perceived fairness but because Vani has been busy with other projects.

 
That's fair, I was just going off the last featured discussion I was involved in. I don't know if any new discussion popped up since then, it's been a while.

 Welcome to the forums by the way.

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Last edit: 10 Feb 2026 11:28 by DoxtonPink.

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10 Feb 2026 13:47 #4
I've had ideas for a better Marbleland UI for PQ to bring parity with the website, it could be implemented some time in the future.

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10 Feb 2026 17:35 #5

I've had ideas for a better Marbleland UI for PQ to bring parity with the website, it could be implemented some time in the future.
 
You can't just leave me hanging here, what ideas do you got for parity?

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10 Feb 2026 17:46 - 10 Feb 2026 17:47 #6
I envision the new UI as a grid of level icons and their names, just like how the Marbleland site looks like, various search and filter options on top of the grid, clicking a level opens up a popup box of that level's details (description, play button, etc) which would also include the ability to view its leaderboards and the comment section. Potential ideas beyond this include the ability to log into Marbleland directly from PQ and letting you like/comment on said levels. However with this UI, there comes a loss of the animated background which would get obscured by the grid itself, this is a problem that needs to be dealt with, suggestions open.

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Last edit: 10 Feb 2026 17:47 by RandomityGuy.
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10 Feb 2026 18:57 #7
That sounds sick! I can kinda visualise how that shit would look. Although I imagine connecting both accounts would be a bitch to implement. That was a concern when we hovered the idea about OpenMBU+ sharing the account system linked with this website, less so since atleast Marbleland already has a system in place rather than directly connecting into this website. I am speaking outta my ass here, I have no idea how shit works around here or Marbleland.

However with this UI, there comes a loss of the animated background which would get obscured by the grid itself, this is a problem that needs to be dealt with, suggestions open.
 
Eh, Im in the camp that it doesn't need to be implemented, just having some static image in the background like the chatroom would probably be better and less resource intensive. Makes sense too since the UI's drastically different than PQ's.

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10 Feb 2026 19:38 #8
I'm honestly sort of over the animated backgrounds anyway lol, preview loading is weird in the first place and I definitely miss the level select UI being a little closer to the middle. I would delightedly have a polished, more appropriately fitting UI for Marbleland, especially with some of the feature ideas for the platform that have been talked about before.

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11 Feb 2026 07:18 #9

RandomityGuy wrote: with this UI, there comes a loss of the animated background which would get obscured by the grid itself, this is a problem that needs to be dealt with, suggestions open.

You could just use PQ's usual level select style for the "grid", and then just update the actual level details to include the stuff from Marbleland, including a way to comment and stuff.
On another note, even without this change to the in-game Marbleland UI, it'd be great if searching levels brought you to that level in the level select instead of immediately launching the level. That way you could look at the hints and the description and the camera path and all that.

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11 Feb 2026 19:33 #10

You could just use PQ's usual level select style for the "grid", and then just update the actual level details to include the stuff from Marbleland, including a way to comment and stuff.
 
Im sure you can muster up a proof of concept since that idea is more your level, it's less work than what's being proposed.
Personally though, I think a new UI is the way to go, it'd do a better job at communicating the fact that it's the Marbleland section.

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12 Feb 2026 07:00 #11
Another post that I made a little while back actually suggested the opposite, that Marbleland should just be accessible from the same level select as every other level in singleplayer. I suppose I should actually figure out how to post that properly on the forums, though, instead of just leaving it in #suggestions.

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17 Feb 2026 13:44 #12
hi

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17 Feb 2026 15:21 #13
Hey man, this thread is about discussing Marbleland rather than a place for casual conversation. You can go to literally any other thread, or hell make your own. So unless you have something meaningful to add, please don't bump this thread.

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17 Feb 2026 16:43 #14
Well, I think there should be background customization (like MBG, MBP or MBU), Because its jst bland white

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18 Feb 2026 01:19 #15
I just think that having more ways to sort the levels would be an easy and effective improvement. Like if we could sort by recent, recent with a certain number of Loves or completions, or a Featured section, that would solve a lot of problems. Doing this would also give people like me more motivation to actually use the Love feature, if it actually mattered. Then you could still look through unfiltered Marbleland if you want to see anything people have come up with.

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18 Feb 2026 12:23 #16

Well, I think there should be background customization (like MBG, MBP or MBU), Because its jst bland white

 
With some creative liberty (inspect element) and temporary satisfaction (not clicking the refresh button), anything is possible!

I just think that having more ways to sort the levels would be an easy and effective improvement. Like if we could sort by recent, recent with a certain number of Loves or completions, or a Featured section, that would solve a lot of problems.
Keppy already proposed what a featured section would look like, I think his implementation works well without much risk of exploitation. But as for the other two, giving Loves a purpose makes sense, but completion is a funny value to measure.

For one, what are we measuring completions in terms of? Does it factor both Webport and PQ, or are each of them individual to one's port? So would we have a "popular to Webport" and "Popular to Marbleblast.com" section? Does this idea of sorting live exclusively through the website, or could it be implemented within the ports in some way? Say by parity like Randomity conceptualised for PQ.

I know Im making this needlessly complicated, completion is an easy value to measure, much more than giving Love. I'm just trying to understand how it could be implemented without it being an exploit. Not to claim that only one of your ideas could be implemented, more sorting options are better.

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18 Feb 2026 12:52 #17
Yay! Inspect element! now i need to know how to code!

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18 Feb 2026 12:54 #18

RafaelVierira wrote: hi

To the spam board with you!

This really was a platinum quest, you guys.

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18 Feb 2026 12:58 #19
i am a real person, not a spammer. -_-

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18 Feb 2026 13:23 - 18 Feb 2026 13:24 #20
This is where I got inspired for the grid design for the PQ Marbleland rework. It's from a different game that is entirely UGC driven and so has faced the same problems Marbleland currently faces:

This is the front page of the game where you can see all the slop that has been uploaded along with some of the quality levels that have been marked with "XP" tag.
 
Clicking on a level lets you view its full details, play it, alongside the leaderboards and the comment section.
 
Additionally, you can filter levels by various choices which correspond to different tiers of "featured levels". Marbleland doesn't really need to have this granular level of categorization.
 

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18 Feb 2026 14:09 #21
Ooooh! very cool

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20 Feb 2026 16:26 - 20 Feb 2026 18:23 #22

This is where I got inspired for the grid design for the PQ Marbleland rework. It's from a different game that is entirely UGC driven and so has faced the same problems Marbleland currently faces:
I remember seeing these screenshots during Marbleland's discussion, or some other time, I don't remember exactly. I initially envisioned it being similar to the website's layout, but this is a better reference than what I had in mind.

Additionally, you can filter levels by various choices which correspond to different tiers of "featured levels". Marbleland doesn't really need to have this granular level of categorization.
Yeah I imagine we'd be working with a relatively smaller sorting option, the more advanced ones being relegated to the featured sections (sorted by released since 24 hour, this week, or all-time.) I can't really think of anything more complex beyond a featured and recent section, unless by loves and completion are considered, which means more values to measure. Though Im not really holding out for those to be considered, my priority is more on having a featured section before we do anything more.

This is my 69th post by the way, hehe nice!

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Last edit: 20 Feb 2026 18:23 by DoxtonPink.

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23 Feb 2026 23:13 #23

See: Add Curator role and Featured Levels by KeppyMarbles · Pull Request #11 · Vanilagy/Marbleland
Wanted to mention quickly that this update was finally pushed through—accounts can be granted Curator status to up- and downvote levels, so more of the low-effort ones (currently if curated score is under -1) will only show up if the view setting on Marbleland is set to "All". Default setting is "Relevant". 

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24 Feb 2026 12:44 #24

Wanted to mention quickly that this update was finally pushed through—accounts can be granted Curator status to up- and downvote levels, so more of the low-effort ones (currently if curated score is under -1) will only show up if the view setting on Marbleland is set to "All". Default setting is "Relevant".
Oh nice! I thought this would be something announcement worthy? I guess you're saving it for either TWIMB or when PQ implements the curator score into the game.

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