The
Steam guidelines
prohibit the distribution of the game:
Not to mention, there's considerable amount of paperwork and additional things involved in getting it published. And I'm not sure if they would even greenlight it.What you shouldn’t publish on Steam:
- Content you don’t own or have adequate rights to
- Content that violates the laws of any jurisdiction in which it will be available
- Sign the digital paperwork. You’ll need the information as detailed below.
- Pay the app deposit fee with any supported Steam payment method as detailed below.
- Complete the paperwork with your bank and tax information as well as identity verification so that we know who we’ll be doing business with.
- Now you have access to Steamworks and can begin preparing your title for release. You’ll need to build your store page, upload your builds, configure any Steamworks features, and enter your desired pricing. We’ve worked hard to streamline our tools and document all the features and functionality available to you. Check out the Steamworks documentation for more details.
- Before your store page or game build can go live, there is a brief review process where we run your game, look at your store page, and check that it is configured correctly and running as expected and not doing anything harmful. This takes between 1-5 days.
- There are a couple of additional timing requirements before you can release your first few titles on Steam:
- A 30-day waiting period between when you paid the app fee and when you can release your game. This gives us time to review your information and confirm that we know who we're doing business with.
- You’ll need to prepare your store page and put up a publicly-visible ‘coming soon’ page for at least two weeks. This will help you start building your audience of interested customers that can wishlist your game or participate in discussions. This also gives you the opportunity to practice how you talk about your product so that you can have the best presentation when you hit the ‘release’ button.
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