question-circle PQ font preferences

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Poll: Which font do you prefer?

Dom Casual
3 37.5%
Whitney
5 62.5%
Total number of voters: 8 ( , Yoshicraft224, Nature Freak, Steven, HiGuy ) See more
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  • Josep_Nollette
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14 May 2018 01:02 #1 by Josep_Nollette
Josep_Nollette created the topic: PQ font preferences
Hey guys,
When PlatinumQuest came out last July, one thing I noticed was how the default font for the on-screen texts plus the GUI was changed from Dom Casual (in the Demo) to Whitney. In the Options menu, I did see an option of changing the statistics font (the gem counter and timer) from Whitney back to Marker Felt Thin.
I personally don't care about which font is used in the game, but I believe some around here would prefer Dom Casual, while others would prefer Whitney, which is why I've made a poll. Can the devs around here add the option to change the text font as well?
Thanks.

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14 May 2018 03:00 #2 by IsraeliRD
IsraeliRD replied the topic: PQ font preferences
Hi Josep,

As of 2.3.6 there is an option to change the default font to whatever you want-- you are NOT limited to Whitney or Marker Felt. Go to your client prefs file and change this:
$pref::DefaultFont

As this changes practically all UI elements to use the font you just typed in, expect everything to look weird. In addition some stuff might scale wrong but there is nothing we can do or will do about it.

You can also add in custom fonts yourself by adding the proper .gft files into platinum\core\ui\cache . If you install the .TTF to your system as well (if it's a custom font) this will be useful as well.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.
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14 May 2018 06:21 #3 by Josep_Nollette
Josep_Nollette replied the topic: PQ font preferences
Is the file you're talking about MBPprefs.cs in platinum/client?
Seeing as how that file was the only one file with $prefs in it, I looked into it and didn't see $pref::DefaultFont. Was I supposed to add that myself?
Thanks again.

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14 May 2018 12:42 - 14 May 2018 22:18 #4 by IsraeliRD
IsraeliRD replied the topic: PQ font preferences
Yes it is mbpprefs.cs in platinum./client.

If you are in 2.3.6 or above you will find these lines pretty early on:

$pref::DefaultFontBold = "Squishney";
$pref::DefaultFont = "Whatney";
$pref::DefaultFontItalic = "Whatney Italic";

You can change those as needed. If you can't find them, you can indeed add them yourself (supported only in 2.3.6 or above).

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.
Last Edit: 14 May 2018 22:18 by HiGuy. Reason: ** fixed prefs (hi matan)
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19 May 2018 20:12 #5 by Josep_Nollette
Josep_Nollette replied the topic: PQ font preferences
Thanks once again.

It appears that only four users have cast their vote. Only one has voted for Dom Casual, while the other three voted for Whitney. Maybe the devs were on to something.
Since I forgot to add a "Don't care" option, I'll just assume that those who don't care didn't vote.

BTW I was curious to know what "FunnyInsideJoke", "Squatney", "Squishney" and "Whatney" were. I copied the curious files into the cache folder of another MBG mod, renamed them to DomCasualD, and then ran that mod. Sure enough, FunnyInsideJoke is actually Tekton, while the other three are different styles of Whitney.

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21 May 2018 02:54 - 21 May 2018 02:57 #6 by HiGuy
HiGuy replied the topic: PQ font preferences
Some history behind font naming:

When I was looking through different fonts for PQ I discovered MB had a Very Bad Time with any fonts that weren't simple names with default style. Trying things like Helvetica Neue LT Std 77 Bold Condensed made the game unhappy so I ended up renaming them to various funny messages like NotMarkerFelt and CrashierThanPQ. We ended up using various styles of Whitney because it was readable at smaller sizes-- anything fancy was illegible at < 18pt because Torque has bad font rendering.

PQ in a nutshell
function clientcmd12dothepq() {
    commandToClient(LocalClientConnection, '34onthedancefloor');
}
Last Edit: 21 May 2018 02:57 by HiGuy.
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22 May 2018 12:04 #7 by Ralph
Ralph replied the topic: PQ font preferences
Plus, Whitney gives a more professional look to the game...

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Ralph's Improved PQ Sound Pack : marbleblast.com/index.php/forum/mbdk-sounds/9663-ralph-s-improved-pq-sound-pack-now-out-for-download#142246
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