file Follow up on noob mods...

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01 Jan 1970 00:00 #31
kwill can i join plz i can doez imagez en coed a bit plz plz plz

In all seriousness though, I don't think n00b mods are the solution to the inactivity issue. Things were better back then but I don't think it was because of those mods. I think n00b mods were the consequence of forum activity and the other way round.

TBH I don't see the forums getting activity any time soon. Although I'm sure nobody will like this, we have to admit that MB is an old game which will probably die soon. At the moment not even PQ seems to be a rescue, all it will do will be to postpone these forums' death a bit (and give us hours of enjoyment, of course, but we'll not talking about that now). If there are people who want (and can) make their own game they should probably try as MB is in agony.

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01 Jan 1970 00:00 #32
that was more disturbing than a real noob mod

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01 Jan 1970 00:00 #33
Nov 24, 2011, 2:36pm, jeff wrote:I acually hate to say this, but I kind of miss the noob mods for one reason: it had forum activity. Since there are really none, there have been a very low amount of custom levels or graphics. Plus since the MBDK is filling up, I am supprised to see that people are not taking advantage of the things in there.

Anyways, I want to hear your thoughts guys

Happy Turkey Day guys from the US!

Jeff

Well, I know just the thing to change that.

HEY EVERYONE IM STARTING A NEW MOD!!! OMG IM SO EXCITED, YAYAYAYAYA :):):):):) ITS CALLED MARBLE BLAST TURKEY (MBT) AND IT HAS AWESOME NEW FEATURES:

- THE STUFFING POWERUP! MAKES YOUR MARBLE FILLED WITH STUFFING SO IT GETS BIGGER. YAY!
- THE PUMPKIN PIE HAZARD! THROWS A PUMPKIN PIE AT YOUR MARBLES FACE!
- NEW TEXTURES. THEY LOOK LIKE CRANBERRY SAUCE AND MASHED POTATOES :):)
- NEW SKYS: GRAVY MOUNTAINS!
- NEW LEVELS! PICTURED BELOW IS THE FIRST LEVEL LEARNING TO EAT



AND LOTS MORE!

IM SO XCITED ABOUT THIS MOD I HOPE EVERYONE ELSE IS 2! I NEED LOTS OF STAFF BECAUSE IM 2 INCOMPETENT TO DO ANYTHING ABOUT THIS SO PLZ JOIN MY MOD PLZ PLZ PLZ THANKS YAY

Do we have enough n00b mods now?

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01 Jan 1970 00:00 #34
Nov 25, 2011, 10:43pm, ktbold12345 wrote:
Nov 25, 2011, 9:24pm, seizure22 wrote:thread over, give kwill some points on hangman

Hey thanks, Seiz.

Now, I have an announcement to make:

NO 1 JOIND MY MOD AND I DONT HAVE ANY STAFFF. I TRIED TO DO ALL THE CODIN AND LEVELS AND TEXTRS AND SOUNDS BY MYSLF BUT I FAIL EPICLY. SO UNFORTNATLY MARBLE BLAST TURKEY IS DEAD. IM SO SAD.

Awe :3 its ok, dw, come on msn and I will give you a cookie

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01 Jan 1970 00:00 #35
Nov 25, 2011, 9:11pm, marblefire wrote:I don't miss the n00b mods. I do miss the custom levels boom of 2007-8 (and to some extent 2009), when I joined the forums. Those were the golden days of this community for me.

Yeah this. It was all the mods that people started attempting that stopped the level making (since obviously making good levels isn't a part of mod design).

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01 Jan 1970 00:00 #36
Nov 26, 2011, 12:51am, riblet15 wrote:
Nov 25, 2011, 9:11pm, marblefire wrote:I don't miss the n00b mods. I do miss the custom levels boom of 2007-8 (and to some extent 2009), when I joined the forums. Those were the golden days of this community for me.

Yeah this. It was all the mods that people started attempting that stopped the level making (since obviously making good levels isn't a part of mod design).

Good point. I'd go further and say that people view the flashy, easy parts of mods as a substitute for level design.

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01 Jan 1970 00:00 #37
no, it was a good post rds, thanks for commenting! I always like to hear what you have to say!

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01 Jan 1970 00:00 #38
My thoughts about this:
I think noob mods aren't only ones that actually decrease activity in level making.(I dont say that fact is wrong) There are plenty of other things we do in free time. Lot of new games have came after MBG's release (Minecraft Portal TF2 and so on) that we play more often than MB because we get bored from it plus Scool and any other things that life give us.
The thing that i liked about MB the most is its way to edit it. I am creative person and i personaly like constructing and making my ideas into something awsome. Only problem is my lazyness.

Actualy its huge suprize for me that so small community still exists because of one extremely addicting game with its good concept that IAC punched in a face this year but we still keep pushing it forward.

I expect my said didn't made any sense lol.

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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01 Jan 1970 00:00 #39
Nov 27, 2011, 11:27am, marblefire wrote:But making levels solely for LotM was rare, I think. It probably was a motivation, but I don't think it was the only motivation and certainly not the chief motivation as you can see from 2010. Besides, there was always a pronounced bias in favor of Phil, Andrew, Pablo, etc. So if two of them entered levels, your chances for 1st and 2nd were probably over. What we also forget is that LotM was equally a failure because nobody liked to sit down and construct a review.

One thing that people are forgetting is PQ. It's true what you said: LotM is not the only motivation, but it is a strong motivation.
I think the main reason that the quality and quantity of levels has been declining since is because all our veteran level builders (Pablo, Andrew, Oaky, PF, Matan, etc.) are busy building for PQ. Other excellent builders (Ian, Phil, Steven, etc.) are no longer with us. Also, some people are wasting their talents on noob mods. That leaves only a few level builders who are currently active (Pokko and Buzzmusic seem to be the best examples.)

EDIT: Something else I wanted to mention: I don't think there was a bias toward the veteran level builders; they had better levels, end of story. And what you said about people not wanting to write a review; that's what the panel of judges is for. They asked to be a judge because they want to write reviews.

Don't take this post as a flame post or anything. I'm not trying to be mean. I value your opinion, but I just want to clear up my side of the argument.

I love you, but your attitude is like that of a shrew. Your options? Take a pill or be my kill. Might I suggest that you wear a vest. Perish in class or be banished to the land of bluegrass, where dreams don't exist as you'll be eternally pissed.

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01 Jan 1970 00:00 #40
Interesting thought there marblefire, very interesting.

I can agree with just about all that, especially the last part. PQ better be pushing the engine limits

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01 Jan 1970 00:00 #41
Nov 26, 2011, 8:13am, ktbold12345 wrote:This is why I miss the Level of the Month competition. It actually motivated people to build good levels. I know it was discontinued because of a lack of entries and votes. But it really did increase forum activity a little. I vote that we bring it back and modify the rules a bit to have the fairest results (a set panel of judges who votes for each level for example)

I see it differently, and the entire year of 2010 was proof that LotM was not really what inspired levels to be made. I think there are a lot of factors that caused the drop in creation:

1) You're like me, and while you genuinely enjoy making levels, it's really hard work and so you don't end up making many
2) A lot of us are growing up past the point where we want to (or can) spend our time making levels
3) We've moved on to other games and/or MB is not the novelty it once was (I'm also in this group)

But making levels solely for LotM was rare, I think. It probably was a motivation, but I don't think it was the only motivation and certainly not the chief motivation as you can see from 2010. Besides, there was always a pronounced bias in favor of Phil, Andrew, Pablo, etc. So if two of them entered levels, your chances for 1st and 2nd were probably over. What we also forget is that LotM was equally a failure because nobody liked to sit down and construct a review.

There were also Level Competitions (which produced some great, but forgotten levels), but they were usually only contested by a select few. Plus, they always held to an established theme, and if you didn't like what it was, you couldn't compete.

The system was great while it lasted, but I seriously doubt it would change anything if reinstated. I don't want to be pessimistic, but the community is clearly fading away. If PQ doesn't perk it up, I think we'll all start leaving one by one.

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01 Jan 1970 00:00 #42
Yes, I have changed my mind now, thanks guys.

Andy, i completely agree with ya.

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01 Jan 1970 00:00 #43
I agree that the best years of this community were from 2007 to 2009. During this time, we were relishing in our independence from the GG forums, MBP had come out and people were making tons of custom levels for it. For whatever reason, people gradually stopped making levels and started trying to copy MBP's success by making their own mods. With the exception of MBAdvanced, MBReloaded, MBEmerald, and MBOpal, all of these noob mods failed miserably (and the ones I listed weren't even completed and didn't live up to their potential also). I'll just come out and say it...noob mods killed the custom level building community of the forums. So I am quite glad to see no new noob mods being started lately, and I don't want to see them start up again. I would rather have people make custom levels and revive LotM/Y.

Like it or not, the MB community is slowly dying. Fewer custom levels, members leaving, IA shutting down, and MBG not being sold anymore has hastened that. We hope PQ and PR will stop the death of the community temporarily at least, and bring in a golden age much like the one from 2007-2009.

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01 Jan 1970 00:00 #44
This is why I miss the Level of the Month competition. It actually motivated people to build good levels. I know it was discontinued because of a lack of entries and votes. But it really did increase forum activity a little. I vote that we bring it back and modify the rules a bit to have the fairest results (a set panel of judges who votes for each level for example)

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01 Jan 1970 00:00 #45
I think MBP killed it because everyone wanted to do a mod like MBP, thought they could do better, and we're seeing the results today.

Edit: when I first saw Kwill's post at the top, I thought it was brilliant. Made my day.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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01 Jan 1970 00:00 #46
I acually hate to say this, but I kind of miss the noob mods for one reason: it had forum activity. Since there are really none, there have been a very low amount of custom levels or graphics. Plus since the MBDK is filling up, I am supprised to see that people are not taking advantage of the things in there.

Anyways, I want to hear your thoughts guys

Happy Turkey Day guys from the US!

Jeff

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.

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