file It's [CURRENT YEAR] cucks!

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20 Mar 2017 22:02 - 20 Mar 2017 22:06 #1
holymoly has it been *years* since I've posted a blog.

So, I'm a senior in college now and I have a job, and I'm still working on PQ. I still have yet to complete an actual major project in my name. I've tried to make about 50 marble blast clones and am still a failure (FeelsBadMan). And I've become more and more of a meme in this community. Oh, and I'm 21 now so I can drink whiskey to kill the pain from PQ crashing.

Time for homework, am sick. Here's my blog for the next 2 years.

Edit: Oh, and we have Trump, no Bernie :(

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.
Last edit: 20 Mar 2017 22:06 by Jeff.
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20 Mar 2017 22:06 #2
Nerd
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21 Mar 2017 00:04 #3
[strike]There he is. There he goes again. Look, everyone! He said the word cuck once again! Isn't he just the funniest guy around?! Oh my God.[/strike]

I mean, keep on doing the pq thing and whatnot, also get well soon! :)

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21 Mar 2017 01:45 #4

It's [CURRENT YEAR] cucks!


That's a bit rich coming from the guy who was a complete SJW a year ago.

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21 Mar 2017 03:47 #5
Did you just assume my Year?!

I will ban you.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.
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21 Mar 2017 08:54 - 21 Mar 2017 09:08 #6
Just stepped across 21 so you can join in, drinks are on me!

Also
Happyness = Dogs
COD=Dogs
COD=good
COD=happyness
PQ=no dogs
PQ= No happyness
PQ= Bad
Dont do pq.

Also still cant believe trump won election lol. Make PQ great again.

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makes life easier for you and everyone else :)
Last edit: 21 Mar 2017 09:08 by RDs.The-dts-guy.

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21 Mar 2017 10:45 - 21 Mar 2017 10:45 #7

Oh, and we have Trump, no Bernie.

Speaking of which, whenever I see that avatar I subconsciously think you're an old man.
why is there a newline after the quote
bbcode pls
Last edit: 21 Mar 2017 10:45 by Weather.

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21 Mar 2017 12:18 #8
Can you make a timeline out of your 50 marble blast clones and describe the laziness on why you moved on to the next one?


it's for the lols

lee is awesome
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21 Mar 2017 16:32 - 21 Mar 2017 16:39 #9

Lee wrote: Can you make a timeline out of your 50 marble blast clones and describe the laziness on why you moved on to the next one?


it's for the lols


Oh please, if it would be lazyness then I would be etalon of hard work when it comes to shapes. The core issue is MB's delicate physics and sheer fact that sometimes to achieve something in coding it requires crunching and working on something when you hate it or finding different workarrounds and just in general modern coding gets messy for just one or 2 people if theres so many things to add.
If he would have to describe it in any way then it went something like this:


I have T3D license, lets make marble game> FUUU dif format is not supported, DTS is odd, no skill DED

month later:

Unity is dank, lets do unity> FUUU unity doesn't support difs, we gonna have to make levels in blender
no one appart from RD knows blender, awkward silence, DED

year later

Torquescript is great
Torquescript is garbage> lets try unity
unity is great, so many posibilities, got difs working too> unity is shit, too many things, bad license, limited core access, lets go back to t3d
yay, Torque 3D, great licensign>FUUUU marble jumps where edges of vertexes collide, unfixable physics, DED

month later...

Instead of PhysiX i should try bullet physics> bullet physics has same issue, lets try newton physics
yay newton physics, open source, sortof fixes issue> FUUUUU shitty documentation, marble still bounces quite often but less, DED

month later:

yay we have our own engine and we wrote code that fixes bouncing + good enough physics> FUUUU writing GUI and network code from scratch is hell
lets go back to unity> I have half time job and school=no time to work on it, DED

Last time it went pretty far and I still want to work on Marble game at some point if you have time Jeff but if not:

Gonna need another drink to forget I just dreamed of that.

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)
Last edit: 21 Mar 2017 16:39 by RDs.The-dts-guy.
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21 Mar 2017 18:33 #10
i like the gif usages you have in your posts
they are on point
+1

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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21 Mar 2017 19:39 #11
Here wait, I had a chart:



...
...

Actually this issue has been brought up so many times that I made two:



Enjoy seeing his progression over time.

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21 Mar 2017 20:25 #12

RDs.ìmpireachd wrote: unity is great, so many posibilities, got difs working too>

WHO, WHAT, WHERE, WHEN, WHY, HOW!?!?

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21 Mar 2017 21:22 #13

PacPlayer wrote:

RDs.ìmpireachd wrote: unity is great, so many posibilities, got difs working too>

WHO, WHAT, WHERE, WHEN, WHY, HOW!?!?

Also Bullet Physics. Ask Jeff about how much work that was ahahahahaha.

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22 Mar 2017 06:51 - 22 Mar 2017 06:55 #14

PacPlayer wrote:

RDs.ìmpireachd wrote: unity is great, so many posibilities, got difs working too>

WHO, WHAT, WHERE, WHEN, WHY, HOW!?!?

WHO: jeff + higuy
WHAT: managed to get difs working in unity
WHERE: In unity
WHY: Because why not, I mean your current method for making levels was trash and making mbg levels in blender is HARD even for someone like me (Khem texturing)
HOW: 2 ways, I though this was common Knowledge:
1.Hard way, gives best results: write your own interpreter in unity that can read difs (someone could make this info more accurate), heres a good starting point rustycode.com/tutorials/DIF_File_Format_44_14.html
2.Easy way, reexporting is mess: Get the dif2collada from T3D and woala you have dif that is readable. However you will still face issues of (unless physix fixed it) having object based friction (instead of material one like in MB) and due to way difs are made random bouncing is more common.

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)
Last edit: 22 Mar 2017 06:55 by RDs.The-dts-guy.
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23 Mar 2017 00:23 - 23 Mar 2017 00:23 #15
PacPlayer: magic. but it didn't work well. marble bounced a lot. because Unity's physX sucks and doesn't let you customize it enough.

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.
Last edit: 23 Mar 2017 00:23 by Jeff.
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