file MINECON!! :D

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02 Nov 2013 13:38 #1
Well, its been a while since my last blog. As of right now I'm in the car headed to Minecon!
If you don't know what minecon is, its a minecraft convention that happens every year.

So yeah, if anyone is going on the forums, tell me!

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03 Nov 2013 10:29 #2
I wish I was going. I only live a few hours from where they're hosting it.

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08 Nov 2013 00:55 #3
I'd much rather Mojang actually fix their crappy code than throw conventions.

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08 Nov 2013 01:28 #4
Nov 7, 2013, 4:55pm, sporlo wrote:I'd much rather Mojang actually fix their crappy code than throw conventions.
What do you mean by that? You don't enjoy the game anymore so that means they broke it?

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08 Nov 2013 09:17 #5
Anymore? No I'm just more aware of the bugs now. I love playing the game. It's fun and the core of game is executed flawlessly. What upsets me is the fact that they're relying on Java in the first place (pretty terrible platform for a game that wants to take itself seriously in 2013), and their pace of development and general debugging is painfully slow for a company earning hundreds of millions of dollars. Why not hire more staff (hooray, they hired Bukkit, now hire people for the client!)? Why not listen to user suggestions/fixes more closely?

Did you know that the Mac Minecraft application bundle is causing millions of Mac users to use an outdated version of Java for absolutely no reason? The .app bundle uses Apple's deprecated bundler that requires Java 6 to be installed. Oracle offers an easy-to-use .app bundler for use with Java 7. This is not a priority for Mojang, is what they told me.
I followed Oracle's tutorial, and I was able to rebundle the Minecraft launcher successfully on my own. I got a functioning .app bundle to work without Jave 6 installed.

It took me like 75 minutes, and that's with little prior knowledge. Mojang knows way more about this stuff than I do. They could rebundle the app in 10 minutes. But they won't. Running nearly unsupported software is apparently ok with them. Should I go and complain to Mojang that Minecraft 1.4 has bugs in it?

Long story short, Mojang is understaffed and hasn't shown any indication that they care about producing a polished product. And I only use vanilla. I'm not even complaining from the vantage point of a polished mod with better coding than Mojang.

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08 Nov 2013 16:19 #6
I told you in skype allready but have fun and enjoy. Would be interesting to visit cinvention like this for myself.


Nov 8, 2013, 1:17am, sporlo wrote:Anymore? No I'm just more aware of the bugs now. I love playing the game. It's fun and the core of game is executed flawlessly. What upsets me is the fact that they're relying on Java in the first place (pretty terrible platform for a game that wants to take itself seriously in 2013), and their pace of development and general debugging is painfully slow for a company earning hundreds of millions of dollars. Why not hire more staff (hooray, they hired Bukkit, now hire people for the client!)? Why not listen to user suggestions/fixes more closely?

Did you know that the Mac Minecraft application bundle is causing millions of Mac users to use an outdated version of Java for absolutely no reason? The .app bundle uses Apple's deprecated bundler that requires Java 6 to be installed. Oracle offers an easy-to-use .app bundler for use with Java 7. This is not a priority for Mojang, is what they told me.
I followed Oracle's tutorial, and I was able to rebundle the Minecraft launcher successfully on my own. I got a functioning .app bundle to work without Jave 6 installed.

It took me like 75 minutes, and that's with little prior knowledge. Mojang knows way more about this stuff than I do. They could rebundle the app in 10 minutes. But they won't. Running nearly unsupported software is apparently ok with them. Should I go and complain to Mojang that Minecraft 1.4 has bugs in it?

Long story short, Mojang is understaffed and hasn't shown any indication that they care about producing a polished product. And I only use vanilla. I'm not even complaining from the vantage point of a polished mod with better coding than Mojang.
Same here, Not using mac but im disappointed how game is coming along. I mean yeah Notch chose java for cross platform compatability (without expecting games huge succsess) but now they have to spend 50% of the time to optimize game so it wouldn't lag on lowest graphics on old machines.
Recently they put bug testing on community's hands witch obviously shows lack of staff they have.
But here comes the biggest ditch they have done: Why do they have to change map generator like every year. New features usually never break maps but if they rewrite map generator even so often you cant stick to one map without sudden cuts in terrain when new map generator is bundled and you have to start everything from new

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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08 Nov 2013 16:43 #7
Nov 8, 2013, 1:17am, sporlo wrote:Anymore? No I'm just more aware of the bugs now. I love playing the game. It's fun and the core of game is executed flawlessly. What upsets me is the fact that they're relying on Java in the first place (pretty terrible platform for a game that wants to take itself seriously in 2013), and their pace of development and general debugging is painfully slow for a company earning hundreds of millions of dollars. Why not hire more staff (hooray, they hired Bukkit, now hire people for the client!)? Why not listen to user suggestions/fixes more closely?

Did you know that the Mac Minecraft application bundle is causing millions of Mac users to use an outdated version of Java for absolutely no reason? The .app bundle uses Apple's deprecated bundler that requires Java 6 to be installed. Oracle offers an easy-to-use .app bundler for use with Java 7. This is not a priority for Mojang, is what they told me.
I followed Oracle's tutorial, and I was able to rebundle the Minecraft launcher successfully on my own. I got a functioning .app bundle to work without Jave 6 installed.

It took me like 75 minutes, and that's with little prior knowledge. Mojang knows way more about this stuff than I do. They could rebundle the app in 10 minutes. But they won't. Running nearly unsupported software is apparently ok with them. Should I go and complain to Mojang that Minecraft 1.4 has bugs in it?

Long story short, Mojang is understaffed and hasn't shown any indication that they care about producing a polished product. And I only use vanilla. I'm not even complaining from the vantage point of a polished mod with better coding than Mojang.
First, I didn't know you still enjoyed it. Sorry, sounded like you didn't.
The reason Minecraft was made in Java is because Notch made it a small project and didn't think it was going to get anywhere. They got so far and decided to keep it in Java and if they were to change it, it would take forever.
And there not incredibly slow with development and debugging, theres a new snapshot every week.
But I do agree with you that Mojang is understaffed. They did however, reveal two more people at Minecon.

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08 Nov 2013 20:08 #8
Nov 8, 2013, 8:43am, jkk39 wrote:
Nov 8, 2013, 1:17am, sporlo wrote:Anymore? No I'm just more aware of the bugs now. I love playing the game. It's fun and the core of game is executed flawlessly. What upsets me is the fact that they're relying on Java in the first place (pretty terrible platform for a game that wants to take itself seriously in 2013), and their pace of development and general debugging is painfully slow for a company earning hundreds of millions of dollars. Why not hire more staff (hooray, they hired Bukkit, now hire people for the client!)? Why not listen to user suggestions/fixes more closely?

Did you know that the Mac Minecraft application bundle is causing millions of Mac users to use an outdated version of Java for absolutely no reason? The .app bundle uses Apple's deprecated bundler that requires Java 6 to be installed. Oracle offers an easy-to-use .app bundler for use with Java 7. This is not a priority for Mojang, is what they told me.
I followed Oracle's tutorial, and I was able to rebundle the Minecraft launcher successfully on my own. I got a functioning .app bundle to work without Jave 6 installed.

It took me like 75 minutes, and that's with little prior knowledge. Mojang knows way more about this stuff than I do. They could rebundle the app in 10 minutes. But they won't. Running nearly unsupported software is apparently ok with them. Should I go and complain to Mojang that Minecraft 1.4 has bugs in it?

Long story short, Mojang is understaffed and hasn't shown any indication that they care about producing a polished product. And I only use vanilla. I'm not even complaining from the vantage point of a polished mod with better coding than Mojang.
First, I didn't know you still enjoyed it. Sorry, sounded like you didn't.
The reason Minecraft was made in Java is because Notch made it a small project and didn't think it was going to get anywhere. They got so far and decided to keep it in Java and if they were to change it, it would take forever.
And there not incredibly slow with development and debugging, theres a new snapshot every week.
But I do agree with you that Mojang is understaffed. They did however, reveal two more people at Minecon.

Actually for them to switch to different coding base it wouldn't take that much i think. MC 360 was ported in less than a year to version 1.7 Beta (half year if i'm not wrong) so that's certainly not an issue though if they would change at some point all mods would break and such basically community is too attached to the game and its engine.
Also I never like snapshot idea. I mean yes k its supportive to ironing out bugs but at the same time its like a huge spoiler. Back when notch was pretty much only dev till 1.7 Beta update it was so fun to actually come back to game when update came out and check out all new features and enjoy overall hype in community. Those where memorable updates especially i think it was beta 1.5 or 1.3 witch added holdable maps. There was only one screenshot posted before update and it was overall fun trying to figure out whats that all about...

Does anybody even know whats happening to their planned modding support... They added bukkit people to help doing it year ago and still nothing except resource packs with limited size of 50MB.

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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08 Nov 2013 21:25 #9
Nov 8, 2013, 12:08pm, rdsempire wrote:
Nov 8, 2013, 8:43am, jkk39 wrote:
First, I didn't know you still enjoyed it. Sorry, sounded like you didn't.
The reason Minecraft was made in Java is because Notch made it a small project and didn't think it was going to get anywhere. They got so far and decided to keep it in Java and if they were to change it, it would take forever.
And there not incredibly slow with development and debugging, theres a new snapshot every week.
But I do agree with you that Mojang is understaffed. They did however, reveal two more people at Minecon.

Actually for them to switch to different coding base it wouldn't take that much i think. MC 360 was ported in less than a year to version 1.7 Beta (half year if i'm not wrong) so that's certainly not an issue though if they would change at some point all mods would break and such basically community is too attached to the game and its engine.
Also I never like snapshot idea. I mean yes k its supportive to ironing out bugs but at the same time its like a huge spoiler. Back when notch was pretty much only dev till 1.7 Beta update it was so fun to actually come back to game when update came out and check out all new features and enjoy overall hype in community. Those where memorable updates especially i think it was beta 1.5 or 1.3 witch added holdable maps. There was only one screenshot posted before update and it was overall fun trying to figure out whats that all about...

Does anybody even know whats happening to their planned modding support... They added bukkit people to help doing it year ago and still nothing except resource packs with limited size of 50MB.
The snapshots are becoming less revealing too. Dinnerbone has started to just post pictures instead of listing new features.
Theyre still working on the mod API. The people the just added are working on it I believe.

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09 Nov 2013 03:02 #10
They need to switch to C++. C++ is cross compatible and has an openGL library to use for graphics that would run on virtually any OS. C++ is universal and faster, and would probably have less issues

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.

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