file MM1's glass marbles

  • HiGuy
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10 Aug 2017 18:56 #31 by HiGuy
Replied by HiGuy on topic MM1's glass marbles
Your marbles may be reflecting the background via the new marble shaders in PQ. Easiest method to stop this is by changing the texture file name to something that doesn't contain marble (horrible fix for a horrible hack). Then it should just render as normal.

Ask RandomityGuy about RLib.dll`10001c60
function clientcmd12dothepq() {
    commandToClient(LocalClientConnection, '34onthedancefloor');
}

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  • Marblemaster1
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11 Aug 2017 00:58 - 11 Aug 2017 01:20 #32 by Marblemaster1
Replied by Marblemaster1 on topic MM1's glass marbles
Yup, that's exactly what was happening. It only affects marbles whose texture names end in .marble, and disabling the reflections in the Options menu fixed everything. I'll add a note to the original post - thanks!

QuArK is still a good map editor

You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!
Last edit: 11 Aug 2017 01:20 by Marblemaster1.

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