file MM1's glass marbles

  • HiGuy
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10 Aug 2017 18:56 #31
Your marbles may be reflecting the background via the new marble shaders in PQ. Easiest method to stop this is by changing the texture file name to something that doesn't contain marble (horrible fix for a horrible hack). Then it should just render as normal.

This signature is real code
Code:
function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }

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  • Marblemaster1
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11 Aug 2017 00:58 - 11 Aug 2017 01:20 #32
Yup, that's exactly what was happening. It only affects marbles whose texture names end in .marble, and disabling the reflections in the Options menu fixed everything. I'll add a note to the original post - thanks!

QuArK is still a good map editor

You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!
Last edit: 11 Aug 2017 01:20 by Marblemaster1.

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