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file AS's custom levels! (NEW: MBO/U conversions pack)

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29 Mar 2008 14:36 #181
Done; wasn't much I could add.

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08 Apr 2008 23:09 #182
Here's a pic of Stunt Pilot to feast your eyes on. The level is more than halfway completed, and its expected release is next week at the latest.

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08 Apr 2008 23:10 #183
Wow, looks great!

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08 Apr 2008 23:16 #184
Very nicely done level (as usual) — but why don't you do one for MBP? (apart from MM)

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08 Apr 2008 23:16 #185
My next custom level (not sure what it'll be yet) will probably be MBP.

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  • Imperial
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09 Apr 2008 13:21 #186
Like a fun course!

I like it very much.

And yea I expect MBP levels.

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My twitch channel: www.twitch.tv/imperialcuirassier

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14 Apr 2008 02:42 #187
Stunt Pilot is COMPLETED and should be released within a couple of hours.

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14 Apr 2008 03:55 #188
Stunt Pilot is now released! With original challenges and a gold time of 2 minutes, this level should be one of my most fun to play. Download it in the first post, as usual. Leave comments here or vote in LotM please.

Enjoy!

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14 Apr 2008 15:24 #189
Stunt Pilot was an unique level!
Great job using the helicopters!

I didn't beat it yet, but I think I will soon!
Will vote in LotM.

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15 Apr 2008 14:21 #190
After some tries, here's a nice screenie for 1:40.03:



Missed 1:40 badly.

Anyway, I will try to make a vid of sub 1:35.

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15 Apr 2008 21:44 #191
Very good! Looking forward to your vid.

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15 Apr 2008 23:48 #192
Nice time!

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17 Apr 2008 00:35 #193
Stunt Pilot - The Sub 1:30 Path

Lucky!!! I just did a sub 1:30 here.:D
Enjoy it!

Music is Enter Sandman, inspired by Matan.


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My twitch channel: www.twitch.tv/imperialcuirassier

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17 Apr 2008 15:48 #194
Well done!

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18 Apr 2008 01:32 #195
Nice and easy going level. I thought of it as a smaller-scaled version of GMC. It's good for me!

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19 Apr 2008 03:56 #196
1.22.13 I used mostly IC's path but with a few tricks of my own

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20 Apr 2008 02:45 #197
NEWS: My next, upcoming level will be Treasure Hunter's Realm.

This will be my first custom level made in MBP (not counting Marble Mosaic). This level will be massive, and chuck-full of diamonds. It will feature a large complex made up of a central building and three themed outside areas. Currently, most of the building and one outside area is completed. I estimate 30-50 diamonds will be in this level. I hope to have this level completed by the end of April or early May.

Here are a few pics showing what the level looks like so far:


An overview of the whole map. You can see the central building to the left and the playground area off to the right. The green path to the left will lead off to another outside area.



A closer view of the playground area. A theme of wood trimming is clearly visible in this picture. The orange path will lead to the third outside area behind the building.



A view of the inside of the building, taken from inside what will be an elevator shaft. The challenges inside have not been completed as of yet.

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  • Imperial
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20 Apr 2008 03:00 #198
Hey the blue playground looks fun!
Can't wait to defeat it!

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My twitch channel: www.twitch.tv/imperialcuirassier

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20 Apr 2008 03:25 #199
Yay! I love levels where its fun to just free-roam.

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20 Apr 2008 03:28 #200
Looks good, but why not use MBP wood for the playground? It looks way cooler.

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20 Apr 2008 03:41 #201
Apr 19, 2008, 8:28pm, oakster wrote:Looks good, but why not use MBP wood for the playground? It looks way cooler.

Oh...DUH. Thanks, will fix.

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20 Apr 2008 17:24 #202
That looks really fun! A suggestion: change the texture angle on those wooden playground supports so the wood grain is going the long way, not the short way.

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20 Apr 2008 23:02 #203
Yeah, so make it 90 0, not 180 90

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21 Apr 2008 10:56 #204
You won't need to change the wood texture, as the MBG filename and MBP filename are exactly the same

Looking forward!

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  • Perishingflames
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21 Apr 2008 14:08 #205
That level looks great Andrew! Can you re-upload the first (non-working) pic?

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21 Apr 2008 18:01 #206
Apr 21, 2008, 7:08am, perishingflames wrote:That level looks great Andrew! Can you re-upload the first (non-working) pic?

None of them are working now. I'll try, but I think Imageshack's down atm.

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22 Apr 2008 01:33 #207
The pictures are still working fine here.

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22 Apr 2008 09:26 #208
Same - GO PCs!!!

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24 Apr 2008 02:29 #209
UPDATE: The interior for THR is now COMPLETED. Items have not been added in yet, but will be over the next couple days. I hope to have the level out by early next week.

More pics!

This section consists of two floors. The lower floor will consist of tightropes and a moving platform (currently not implemented). The upper floor has random platform and tightrope challenges.



This section contains two challenges. Both rely on precise accuracy, great agility, and a good aim to complete successfully. The foreground challenge was inspired from Random Mayhem.

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24 Apr 2008 02:56 #210
Looks pretty nice, I like how each part has its own texture theme. For even more outstanding scenery, try varying the scenery style between sections!

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