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file AS's custom levels! (NEW: MBO/U conversions pack)

  • technostick
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25 Nov 2008 12:51 #301
The level plays nicely. The UT is incredibly high. Even without the restart trick, it is easily beaten by getting all time travels then waiting to be teleported.

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25 Nov 2008 15:29 #302
Great level, much improved from the Alpha that I tested. It has a wide variety in skill level between its challenges, but all are fun. The EE is great!

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25 Nov 2008 18:57 #303
Nov 25, 2008, 2:13am, oakster wrote:@ Andrew: I suggest re-releasing this level with a heightened start pad (maybe on a tower, needs to be higher than the rest of the level), so the tele only starts when you fall into the playing area. This would stop errors/cheating the way Sonic did (even though it's clever) and make people less frustrated when they are forced to go OOB instead of just restarting.

I'll type up a review later maybe.

Thanks Oaky, I'll keep that in mind.

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08 Dec 2008 20:03 #304
I've started work on Nerves of Steel. Below is a piccy of the map so far. It is shaping up to be one of my best levels imo, and I hope you find it that way too. I hope to have it finished and released by the end of the year.

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08 Dec 2008 21:08 #305
This is one of the funniest coincidences ever!

It appears our levels mirror each other in appearance and style without either of us knowing about what the other level looks like! LMAO!

Anyway, it's looking great! I see some elements that look CyberFoxian, some influence of Phil can be seen, and some stuff... that looks like my level! Looks like a great level, and I hope it comes out soon!

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08 Dec 2008 22:09 #306
LOL. I can change the texture if you want, I won't mind if you want me to.

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08 Dec 2008 23:07 #307
I have to ask: how did you make that sand plat? Did you simply cut in half and rotate?

The level looks absolutely amazing. Cannot wait for it

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  • Lambencee(Aaron_Y)
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08 Dec 2008 23:08 #308
Nice level. Can't wait for it to come out. And MF that's a good level to.

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08 Dec 2008 23:26 #309
As long as people don't think we stole from each other (which we didn't), I don't really care. It might be more visually interesting if you added some different textures. I use quite a few different red textures in my level. In short, you can change your level's look if you want to, but I don't really mind one way or the other.


Dec 8, 2008, 3:08pm, marble2 wrote:And MF that's a good level to.

Thanks!

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09 Dec 2008 00:02 #310
Great pics! The sand plat is great; consider adding it in the LE if Map2Dif screws up on it.

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  • Perishingflames
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09 Dec 2008 03:34 #311
Following up on Oaky, did you just rotate or cut off a top and bottom slanted piece of it? If the second way, I hope it converts. I have had some trouble with converting them in Constructor using that technique.

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  • Imperial
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09 Dec 2008 14:05 #312
Looks like a very fun tower type level.
I'm looking forward to play it.

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My youtube channel: www.youtube.com/imperialcuirassier
My twitch channel: www.twitch.tv/imperialcuirassier

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09 Dec 2008 15:00 #313
I reckon he would have rotated. Cutting up a slanted top and lower half would not convert easily at all.

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09 Dec 2008 20:02 #314
To answer your questions, Oaky and PF, yes, I made a normal curved platform and rotated it afterward. I thought it would be easier to do it that way, plus I think it looks really cool.

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  • dushine
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09 Dec 2008 22:24 #315
Wow, looks like one of your best definitely! I love the sand plat, looks really cool!

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16 Dec 2008 01:14 #316
Below is another picture of the level, now about 3/4 of the way completed. Now that my exams are finished, I have more time to work on the level. If all goes well, this level should be released next week sometime. Enjoy!

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16 Dec 2008 01:33 #317
Looks great!

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16 Dec 2008 01:42 #318
It looks even better with the inclusion of the yellow section! Your curves in particular are extremely well done!

Oaky, what did you edit in Dushine's post above?

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26 Dec 2008 22:59 #319
Nerves of Steel is just about completed! Just doing some last-minute fixes and getting a pic taken now. If all goes well, it should be released by tonight, my time. Here's some in-game pics of the level to get you excited.

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27 Dec 2008 00:06 #320
Nerves of Steel looks like a very well-crafted, exciting, fun, and challenging addition to your oeuvre. I definitely anticipate its release! Also, you've inspired me to go to work on Red Blaze again.

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27 Dec 2008 01:17 #321
Looks great! Those smooth curves are nice as well.

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27 Dec 2008 02:03 #322
From what I see, this level has a lot of variety. That's what I like
I'm sure this will be one of the greatest levels I will have played in a while

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27 Dec 2008 04:11 #323
I hereby release Nerves of Steel to the public! This is one of my most fun and challenging levels I've made, and one of my personal favorites. I hope you all find it to be a favorite of yours as well. There is a PT and UT to challenge you further, as always, and a well-hidden easter egg.

I would like to thank Matan for taking the level picture, PF for testing and converting and fixing up the level, and Pablo for his conversions and fixes as well.

Enjoy and please vote in LotM!

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27 Dec 2008 04:47 #324
Very challenging and awesome level! This level varied by challenges which made it very unique. I love how in the going up part gives you a Dive Feel, which is one of my favourite levels. When i first played, the first part gave me a bit trouble and i told Andrew it was impossible to beat that part, then right after i told him, i passed the part and beat the level. Epic eh? Well heres my time below....very bad buts its my first shot.

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27 Dec 2008 05:35 #325
Looks very nice, I'll try it out in the next week or so

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27 Dec 2008 05:46 #326
Very nice interior!I really love that level. Some of the challenge are original.And the scene is very good!!!Thank you AS.

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27 Dec 2008 08:19 #327
Downloading, will review soon!

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03 Jan 2009 00:24 #328
Added two levels (Instinct and Conic Sections) and a level pack (Andrew's Levels: 2008) in planning. Check the first post for more information on these levels.

In other news, I've started working on Water World. I plan on including a sand castle for you to explore, a water slide, waves you must navigate, and much more. Don't worry, this level will be a lot different than Solo's masterpiece, A Day at the Beach. Hopefully, it'll be more fun and challenging.

Here's a pic of what I've built so far:

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03 Jan 2009 00:59 #329
Quote:...waves you must navigate...
Oh no... one of my ideas gone.

Looks like a unique level nonetheless!

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  • IsraeliRD
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03 Jan 2009 01:22 #330
Try the MMG_Water texture, it works perfect for water and looks much better than the original water texture... while retaining the same friction values.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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