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file Jackrb's CL Topic!

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20 Mar 2008 23:30 #31
Ok. flared can test. Only one spot left! Post Quickly!

Edit: Please could you Pm your email to me flared so I can send the level to you.

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21 Mar 2008 09:24 #32
I can finish with the time I get the first TM at with no other TM's Quite easy, .63 is my best.
And 3.34 with no TMs

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22 Mar 2008 04:16 #33
9.64 Oddly-A-Maze-Ing, going for sub 9 or lower

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22 Mar 2008 04:21 #34
Quote:9.64 Oddly-A-Maze-Ing, going for sub 9 or lower

Sorry, 6.60 on video here.

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22 Mar 2008 04:59 #35
I can get first TM's at 2.27 Sub 5 possible I reckon

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22 Mar 2008 06:33 #36
3 Way Juntion (0.59)/ Oddly Amazing (6.60)

Two levels by Jackrb, enjoy!


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22 Mar 2008 12:14 #37
Yay! Sub-6!

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22 Mar 2008 14:58 #38
Awesome job dude!

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25 Mar 2008 14:22 #39
Bump. Update at first post.

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25 Mar 2008 15:05 #40
Well... I want to teste a Little Adventure, please?
And also, I tested CLassical Mightmare, it was very well.

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25 Mar 2008 15:27 #41
Yes, you can test A little Adventure. I've sent the level to you.

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26 Mar 2008 02:52 #42
Thank you very much dude!

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26 Mar 2008 03:22 #43
4.09 Oddly Amazing, so close to sub 4!!!

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27 Mar 2008 16:25 #44
A little Adventure has been released! See first post.

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27 Mar 2008 17:47 #45
A new level has been finished but I need a tester! (I think i know who will be testing my level )

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28 Mar 2008 11:19 #46
A little Adventure was a nice, fun level. Keep it up!

Btw, I'll be the tester.

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30 Mar 2008 07:27 #47
A Little Adventure (9.46)

Well, a very good level by Jackrb, enjoy!


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03 Apr 2008 14:37 #48
Another Update. See First Post.

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03 Apr 2008 15:05 #49
Great ideas dude!

Keep making!

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03 Apr 2008 15:40 #50
I've made my level Hit the Road but when I enter it no interiors show up!? Yes I have got the interiors in marble/data/interiors. Please Help! Any Help will be appreciated.

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03 Apr 2008 17:13 #51
Make sure you didn't remove/delete any interiors. Check the coding to make sure the interiors are not mentioned as being in a subfolder.

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03 Apr 2008 20:37 #52
I didn't remove any interiors and I saved it straight after I finished it and none of the interiors point to a subfolder, only .difs.
Here's the code with the interiors.

Code: new InteriorInstance() {
position = 25.1512 -6.71125 7.40896;
rotation = 1 0 0 0;
scale = 1 1 1;
interiorFile = ./road.dif;
showTerrainInside = 0;
};
new InteriorInstance() {
position = 56.4918 -7.2931 8.88264;
rotation = 0.638877 0.574989 0.511101

1.09574;
scale = 1 1 1;
interiorFile = ./road.dif;
showTerrainInside = 0;
};
new InteriorInstance() {
position = 36.467 -7.10464 8.7452;
rotation = 0.57735 0.57735 0.57735

1.7323;
scale = 1 1 1;
interiorFile = ./road.dif;
showTerrainInside = 0;
};
new InteriorInstance() {
position = 67.547 -14.6804 7.65087;
rotation = 1 0 0 0;
scale = 1 1 1;
interiorFile = ./ramp_3x3.dif;
showTerrainInside = 0;
};
new InteriorInstance() {
position = 53.9391 -53.6888 -21.5742;
rotation = 1 0 0 0;
scale = 1 1 1;
interiorFile = ./pipeyuk.dif;
showTerrainInside = 0;
};
new InteriorInstance() {
position = 51.3118 -12.0257 27.0963;
rotation = 1 0 0 0;
scale = 1 1 1;
interiorFile = ./road.dif;
showTerrainInside = 0;
};
new InteriorInstance() {
position = 32.4328 -8.9617 27.2213;
rotation = 1 0 0 0;
scale = 1 1 1;
interiorFile = ./rock.dif;
showTerrainInside = 0;
};
new InteriorInstance() {
position = 33.5387 -14.1888 27.2213;
rotation = 1 0 0 0;
scale = 1 1 1;
interiorFile = ./rock.dif;
showTerrainInside = 0;
};
new InteriorInstance() {
position = 15.2717 -125.292 24.2213;
rotation = 1 0 0 0;
scale = 1 1 1;
interiorFile = ./room_big.dif;
showTerrainInside = 0;
};
new InteriorInstance() {
position = 36.6402 -24.8404 -0.463676;
rotation = 1 0 0 0;
scale = 1 1 1;
interiorFile = ./sg_pillar4.dif;
showTerrainInside = 0;
};
new InteriorInstance() {
position = 45.7413 -34.0996 22.4306;
rotation = 1 0 0 0;
scale = 1 1 1;
interiorFile = ./road.dif;
showTerrainInside = 0;
};
new InteriorInstance() {
position = 33.4419 -51.3846 -7.1305;
rotation = 1 0 0 0;
scale = 10 10 10;
interiorFile = ./spaceblock.dif;
showTerrainInside = 0;
};
new InteriorInstance() {
position = 42.1369 -91.7582 13.0695;
rotation = 1 0 0 0;
scale = 3 2 1;
interiorFile = ./wall_5x5.dif;
showTerrainInside = 0;
};
new InteriorInstance() {
position = 18.9246 -96.5144 15.2445;
rotation = 1 0 0 0;
scale = 1 1 1;
interiorFile = ./wood1x3.dif;
showTerrainInside = 0;
};
new InteriorInstance() {
position = 18.9696 -105.511 24.6998;
rotation = 1 0 0 0;
scale = 1 1 1;
interiorFile = ./wood2x2.dif;
showTerrainInside = 0;

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03 Apr 2008 21:48 #53
Why aren't any of the interiors directed to be in the interiors folder? All of the interiors shown in that mis file are directed to a . folder, which does not exist. They must be coded to be directed to the interior folder, where they belong. That is why they are not showing up.

To fix, change this (for example) from this:

Code:interiorFile = ./wood2x2.dif;

to this:

Code:interiorFile = ~/data/interiors/wood2x2.dif;

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03 Apr 2008 22:23 #54
I see the problem. You need to have it be ~/wood2x2.dif

Change those . to ~.

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04 Apr 2008 10:37 #55
Ah, Thanks. I'm not used to how the code works. It's a bit confusing to know how. Blame the LE for setting it out like that. lol

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12 Apr 2008 22:40 #56
Can you PLEASE start making either MBP or MBG levels, instead of a combination of them? Not everyone has all the MBG interiors in their MBP interiors folder, and its really getting on my nerves to get all the MBG interiors you used for MBP for the level packs. From now on if you do not do so, your levels will not be included in the level packs OR the released levels list.

Thanks.

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07 Dec 2008 20:46 #57
9 month bump! My new level Using Skillz needs a tester! anyone want to test? (and take a piccy and decide the gold time)

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07 Dec 2008 21:19 #58
<-- wants 2 b testr

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08 Dec 2008 19:22 #59
Ok Sonic. I'll send you the level.

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01 Jan 2009 13:19 #60
Another bump. Using Skillz has been canceled and A random level has been released! See first post.

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