New levels! (who knows what this post could reserve?)
Bowling is the last level of 2013. I was planning on making an Avi Tower II but then I didn't. My best time is 4.14
Avi Nother Level is fun, and just another level. I like it.
05 Nov 2016 10:17 - 05 Nov 2016 10:57#8by RDs.The-dts-guy
RDs.The-dts-guy replied the topic: avi's custom levels
Pretty neat level, loved the general structure and ideas as well as curves (some could compete with constructor) and level was pretty intuitive opposing to what you said in the beginning. Also liked the creative ideas for launches.
Difficulty was a bit harsh, I spent good time trying to perfect the launches but with little luck. The core problem was that the area you land on (green platforms) was too small thus often if you landed on green platforms they where just an inch too small and occasionally you slided off. Not something that is fun for average player like me.
Overall really nice level! Looking forward for more!
EDIT: also it would be neat if you could put all your levels in one big pack. Definitely would encourage others to try out more of your levels!
EDIT#2: Tried haloween pack. In nutshell your levels are great, they look great, gameplay elements are good and it's a good LE work. The main problem is that they are small. Your levels should be upscaled 2x. Every platform that is 1x1 tile should be 2x2 and so on, and level would play just fine but since you made it 1x1 level is crammed, movement's have to be very precise, level just doesnt play how it should. It looks neat I admit and form what I see gameplay should work out really well but it doesn't because it's so small. Esp the level ''Stupid'' and ''Burrito'', both of them would be really good levels, there is nothing to complain about but they are small.
Some guy that does DTS shapes and levels.
AWESOME timeHINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else
The difficulty in landing the platforms is kind of what I meant by unintuitive, maybe just unreliable. It's kind of a "point and shoot" level.
If each level made requires a new skill to be learned, I usually try to make that skill centered on precision, but I understand how frustrating this is. Like it is cramped or something.
I threw together this level today for fun. MBG again. Initially the blue moving platform was supposed to be ridden, but now it's a useless obstacle. Also, the second superjump at the red interior, you have to back up for it not to send you off the level.