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file Phil's CLThread | "Reuse" released

  • dushine
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26 Aug 2008 16:51 #241
Oh, god, awesome to a whole new level woot! Damn what an awesomely long like level, this weekend? Dude DEFINITELY CAN'T WAIT!!!!

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  • Phil
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26 Aug 2008 18:19 #242
Phil, I seriously can't wait, and I'm going to update my signature with that last picture! I MUST play Choco Valley! That's one level I am not going to waste any time downloading when it gets released!

That architecture is absolutely stunning! Looks like an instant classic!

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27 Aug 2008 10:19 #243
MF, why are you advertising? Is Phil paying you in... secret ways?

Looks great btw.

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27 Aug 2008 10:51 #244
No he's not lol. He just asked for permission if he could have a pic of Choco Valley in his sig, which was fine with me

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27 Aug 2008 16:32 #245
I sure hope it releases this weekend! I'll be playing it immediately.

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27 Aug 2008 20:48 #246
Aug 27, 2008, 3:19am, oakster wrote:MF, why are you advertising? Is Phil paying you in... secret ways?

Looks great btw.

What Phil said is right. I thought it would be nice to alert people to this awesome level.

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27 Aug 2008 21:13 #247
The curves are great! It looks like a better and hopefully not bigger version of Mastering the Marble.

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27 Aug 2008 21:15 #248
Good point, Pablo.

Phil, is it supposed to be an easier version of MtM, or is the similar appearance just a coincidence?

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27 Aug 2008 21:42 #249
MtM took me 45 minutes to beat the first time. I won't be playing it again for a while.

I'm still looking forward to this level, no matter how hard it is.

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  • Phil
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27 Aug 2008 23:26 #250
I'm probably thinking this will be something like Intermediate or Advanced? This'll probably take at least a minute to complete. You shouldn't get lost — I'm going to have lots of tips like my other levels

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27 Aug 2008 23:30 #251
Tips are the best! I love that skill range, too.

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  • Phil
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30 Aug 2008 09:43 #252
Breaking news!

New Level: Choco Valley
philsempire.com/hosted/NewLevels/ChocoValley.zip

'Whizz around the chocolate-filled pathways of Choco Valley.'



Please let me know in this thread about any bugs/mistakes you may happen to find, thanks.
The 'philsmbu_dirttrim2' texture is included. Make sure you put that in the interiors folder!

I hope you have fun.
Phil

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30 Aug 2008 10:52 #253
Wow! What an impressive level Phil! Defiitely your best level!
It was built amazingly good, great original challenges and it was very fun!
It was not easy, but not that hard. This is a deserved LotM winner!
Voting in LotM

EDIT: Lol, PT is really easy, I made it in my first completion.
Ut still needs to practise more to figure out.

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  • Phil
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30 Aug 2008 13:02 #254
The key to beating the Ultimate Time: get all of the Time Modifiers and go fast.

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30 Aug 2008 15:37 #255
This level is amazing! Dude, it totally ROCKS! One of your best ever! This level is so much fun, and very creative and original. The challenge is just right; not too easy, but not too hard either.

Will vote later in LotM.

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30 Aug 2008 19:00 #256
You mean I'm going to have to try and beat this in LotM?

I can't wait to play it. I'm not sure which to play first though; QuArK it UP!, or this.

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30 Aug 2008 19:45 #257
This is awesome! I am going to play and vote in LotM. It LOOKS like a 10/10, and I don't think I'll be wrong.

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31 Aug 2008 06:17 #258
Havent played it yet - BUT OMG FINALLY THE DIRT TRIM IS IN A GOOD SIZE SO ALL WE HAVE TO DO IS ADJUST TEXTURE TO FACE! LEGEND PHIL, LEGEND!!!

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  • Phil
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19 Sep 2008 07:26 #259
New Level Competition Level: Friction-Fold Maze
philsempire.com/hosted/NewLevels/LCLevels/FrictionFoldMaze.zip

Each side of gravity has a different friction. Can you find all of the Diamonds before the clock expires?



Looking forward to some insane pathways
The Ultimate Time is 55 seconds. I'm sure that expert path-finders can do way lower.

Enjoy!

- Phil

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19 Sep 2008 12:48 #260
Wow! Just by the picture im sure this will be awesome!!!
Downloading now...

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19 Sep 2008 13:27 #261
Looks great! Downloading and playing soon!

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19 Sep 2008 14:11 #262
Woah, dude that is one SICK level, I am gonna download it and tell you about it later (the downloading and playing now though)

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19 Sep 2008 16:26 #263
FFM is a fun and challenging level with many possibilities for pathways. One of your most creative levels ever. I would be disappointed if this level didn't go in LotM.

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19 Sep 2008 16:30 #264
Oh, great! I've been hoping you'd be releasing another level soon, but not THIS soon!

youtube.com/marbleduck

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19 Sep 2008 19:13 #265
Damn Phil came from playing it, already a path has formed with plenty of tweaks and such, didn't finish it as I spent time exploring and path-finding, dude btw can it go in 1.10?

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19 Sep 2008 19:57 #266
Sept 19, 2008, 12:13pm, dushine wrote:Damn Phil came from playing it, already a path has formed with plenty of tweaks and such, didn't finish it as I spent time exploring and path-finding, dude btw can it go in 1.10?

Can't every MBP level go into 1.10?

Looks amazing, Phil! I'm going to play it, tell you how it is, and I'm sure it's going to be one of your best.

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19 Sep 2008 20:29 #267
Looks awesome. Now, work on you-know-what, please.

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19 Sep 2008 21:25 #268
Haha lol Ian, and MF, I always or so far mess up the location to put the files in, where exactly is it as when I keep it in 1.10, it get's the textures white (mixed up) and I had to play it in 1.02, so where exactly do I put the files and interiors, kinda not used to this.

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19 Sep 2008 21:30 #269
Sept 19, 2008, 2:25pm, dushine wrote:Haha lol Ian, and MF, I always or so far mess up the location to put the files in, where exactly is it as when I keep it in 1.10, it get's the textures white (mixed up) and I had to play it in 1.02, so where exactly do I put the files and interiors, kinda not used to this.

I wasn't talking about CGL 7.

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19 Sep 2008 22:11 #270
Sept 19, 2008, 2:25pm, dushine wrote:Haha lol Ian, and MF, I always or so far mess up the location to put the files in, where exactly is it as when I keep it in 1.10, it get's the textures white (mixed up) and I had to play it in 1.02, so where exactly do I put the files and interiors, kinda not used to this.

It's the same as in 1.02. All interiors and textures go into marble>data>interiors, and the mis files and lvl pics go into marble>data>missions>custom.

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