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file Trace's Levels: Apex Released

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17 Jun 2009 23:31 #1 by Trace
Trace's Levels: Apex Released was created by Trace
So from way back searching CLA I found these.

All my previous links were broken, and I figure my original 2 were so bad they aren't worth talking about, but here are the only two levels I have ever released that I believe are worth playing.

Levels included in pack:
Third level I ever made, also only level I made in Quark: Ice Run (Scenery added by Pablo)
Fourth level, first ever decent level: H3li0s

Warning: Ice Run is stupidly hard, but I really think H3li0s is actually pretty fun.

www.mediafire.com/?v1jfijd1ak06mao

~New Levels~

Apex: www.mediafire.com/?qcpxej17pl9sxsu

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17 Jun 2009 23:36 #2 by ridley2
Replied by ridley2 on topic Trace's Levels: Apex Released
Took you long enough to finish that level

Anyways, ima go download it. Now go make some MBR levels =P

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18 Jun 2009 00:49 #3 by SonicW1
Replied by SonicW1 on topic Trace's Levels: Apex Released
This level has a cool design, I like the way the TMs are put, the gems, ect. If It was in LotM, instant 9, maybe 10. The only annoying part is getting the TMs under the checkpoint, but oh well. My top catch is 2.35, then 2.50, then 2.59 (On a .rec that doesn't work) and 2.70 (Record with FRAPS and going to be uploaded soon).

H3Li0S (2.70s)

An awesome level by Trace/Helios. This video was actually hard to do, considering all the work. First Trace asked me to test, I said Okay, I go test it, I decided I was going to make a video. So My first finish was 15.xx, then I figured out the Gyrocopter was there, so I used that to get the TTs at the grass. After that, Took me an hour to get 2.70, I also recorded a 2.59 which the .rec doesn't work, plus my best catch at the TTs is 2.35, I failed the run because of the gyrocopter (Fell off the edge...). So yeah, hard work put into one awesome level by Trace/Helios.

Enjoy!

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18 Jun 2009 02:25 #4 by Andrew
Replied by Andrew on topic Trace's Levels: Apex Released
Great to see you making levels again! Your new one is pretty good; it's fun and replayable. I think it's good enough to be entered in LotM.

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21 Jun 2012 06:47 #5 by Trace
Replied by Trace on topic Trace's Levels: Apex Released
Bump: Read updated OP.

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21 Jun 2012 13:56 #6 by Addict
Replied by Addict on topic Trace's Levels: Apex Released
You should get back into level building.

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14 Dec 2012 05:20 #7 by Trace
Replied by Trace on topic Trace's Levels: Apex Released
3 years and 6 months since my last level...

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14 Dec 2012 07:53 #8 by Andrew
Replied by Andrew on topic Trace's Levels: Apex Released
*is intrigued*

Got any pics of the actual level?

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14 Dec 2012 09:07 #9 by Trace
Replied by Trace on topic Trace's Levels: Apex Released
Dec 13, 2012, 11:53pm, andrewsears wrote:*is intrigued*

Got any pics of the actual level?

Maybe closer to the date

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17 Dec 2012 21:42 #10 by Trace
Replied by Trace on topic Trace's Levels: Apex Released
Attempting to be mysterious

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17 Dec 2012 22:49 #11 by Andrew
Replied by Andrew on topic Trace's Levels: Apex Released
Looks great!

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19 Dec 2012 00:12 #12 by Trace
Replied by Trace on topic Trace's Levels: Apex Released
Now with 20% more bad filters.

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20 Dec 2012 00:34 #13 by Trace
Replied by Trace on topic Trace's Levels: Apex Released
My last little teaser till the level is released.

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20 Dec 2012 06:25 #14 by Buzzmusic
Replied by Buzzmusic on topic Trace's Levels: Apex Released
Woah, 99 diamonds!

Looks like it's gonna be a great level, Trace!
- Buzzmusic100

All posts from my account that were made before July 29 2013 are from the point of view of my dad unless it states otherwise.

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20 Dec 2012 06:32 #15 by Trace
Replied by Trace on topic Trace's Levels: Apex Released
Dec 19, 2012, 10:25pm, ajdallas wrote:Woah, 99 diamonds!

Looks like it's gonna be a great level, Trace! - Buzzmusic100

The 99 is the limit I could have done without making the GUI silly, it was one of the biggest limitations in this level ;_;

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21 Dec 2012 16:50 #16 by Pablo
Replied by Pablo on topic Trace's Levels: Apex Released
Should be epic!

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22 Dec 2012 00:20 #17 by Jeff
Replied by Jeff on topic Trace's Levels: Apex Released
Dec 19, 2012, 10:32pm, conor wrote:
Dec 19, 2012, 10:25pm, ajdallas wrote:Woah, 99 diamonds!

Looks like it's gonna be a great level, Trace! - Buzzmusic100

The 99 is the limit I could have done without making the GUI silly, it was one of the biggest limitations in this level ;_;

You do realize recoding it to support 999 is not that hard.

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.

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22 Dec 2012 00:34 #18 by Trace
Replied by Trace on topic Trace's Levels: Apex Released
Dec 21, 2012, 4:20pm, jeff wrote:
Dec 19, 2012, 10:32pm, conor wrote:

The 99 is the limit I could have done without making the GUI silly, it was one of the biggest limitations in this level ;_;

You do realize recoding it to support 999 is not that hard.

Unless you can do that in a .mis file I'm not doing it lol.

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22 Dec 2012 02:07 #19 by Jeff
Replied by Jeff on topic Trace's Levels: Apex Released
^you can with enough work arounds, as you can put any code in a .mis file unless its client sided AND multiplayer

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25 Dec 2012 09:48 #20 by Trace
Replied by Trace on topic Trace's Levels: Apex Released
Merry Christmas forums!

Apex is released!



This level is for all intents and purposes a multiplayer level, as it was my goal from the start of making it. So this singleplayer version may feel a bit lacking until multiplayer is released, however I hope you have as much fun playing it as I had making it

Download it:

Singleplayer version: Here!

Multiplayer version: (To be released when multiplayer is)

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25 Dec 2012 10:59 #21 by IsraeliRD
Replied by IsraeliRD on topic Trace's Levels: Apex Released
A very lovely and balanced level. I had a blast (no pun intended) testing and playing. This is how you make multiplayer levels people.

Sucks a bit for SP but would love to play it on Multiplayer (with some changes).
Thanks for the gift Trace, it's awesome.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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25 Dec 2012 16:26 #22 by Beack
Replied by Beack on topic Trace's Levels: Apex Released
If this level were released for PQ's hunt mode submission, it's probably winned te contest.

Really good work and nice present for 25 of december

The weirdest signature that I ever requested
[/size]

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25 Dec 2012 19:10 #23 by Jeff
Replied by Jeff on topic Trace's Levels: Apex Released
I was happy to playtest this level, and I don't know why I didn't try it out in multiplayer with higuy lol. Thanks a lot trace, your awesome as always.

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.

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26 Dec 2012 00:11 #24 by Blasted
Replied by Blasted on topic Trace's Levels: Apex Released
Nice Level! I'm going to make a level pack with levels with these codes if I can.

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26 Dec 2012 05:02 #25 by Riblet
Replied by Riblet on topic Trace's Levels: Apex Released
in a true multiplayer style, I like the liberal assortment of powerups. lots of fun

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26 Dec 2012 05:59 #26 by IsraeliRD
Replied by IsraeliRD on topic Trace's Levels: Apex Released
Dec 25, 2012, 9:02pm, riblet15 wrote:in a true multiplayer style, I like the liberal assortment of powerups. lots of fun

<3

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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27 Dec 2012 20:13 #27 by Pablo
Replied by Pablo on topic Trace's Levels: Apex Released
Great level. Can't wait until you release for PQ MP.

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28 Dec 2012 20:58 #28 by Jeff
Replied by Jeff on topic Trace's Levels: Apex Released
Dec 25, 2012, 4:11pm, blastedmarble wrote:Nice Level! I'm going to make a level pack with levels with these codes if I can.

You need both Trace and my permission to use those codes, next time i'll remember to .dso them.

on topic: awesome level trace, this is one of the few i actually downloaded for custom levels ever.

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.

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28 Dec 2012 21:51 #29 by Catzs
Replied by Catzs on topic Trace's Levels: Apex Released
I like your level, Trace! It challenged me.

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28 Dec 2012 23:09 #30 by Pablo
Replied by Pablo on topic Trace's Levels: Apex Released
What times have people gotten?

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