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compress zyphor's Levels

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25 Aug 2026 13:38 - 28 Aug 2026 10:04 #1
Since the comment section on the level is looking like a forum, might aswell make an actual topic about it.

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Last edit: 28 Aug 2026 10:04 by Nockess.

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25 Aug 2026 14:56 #2
Yaaaay! I'm glad you took my suggestion! I will clarify that the intended use of this particular board is that each creator has only one topic/thread (synonymous) for all of their levels, and you can make a post every time you release a new level. Some people also make a list of all of their levels in the initial post. If you want some examples, you can look at mine , the one by Connie , Blasted , Buzzmusic , CylinderKnot ... you'll get the gist. It's a fun practice!

(And, of course, discussion of levels also happens in those level topics. The point is that it's all centered around one creator.



You saw this is what I commented for Skyscraper On Progress on Marbleland:

Wow, this level looks fantastic! I think the only issue I have that hasn't been mentioned yet is that the launcher being a triggered platform rather than a constant one would be most ideal for timing—I agree with other things that have been said about parenting and positioning—but I'm thrilled I played this.

And then I'll also highlight what was said in response to that by ILFC (Dozenalist? ILFC(Dozenalist)? Are there two names going on here? I'm confused. Hope he responds.):

... though I irrationally like the idea of the launcher being constant as the skill ceiling is much lower. I know how absurd that is, but it seems oddly satisfying because the speedrun depends on how quickly you can finish the final part. This forces extremely tight lines at the end, while the rest of the run does not have to be executed perfectly.

Yeah, definitely a fair point here, although it totally depends on the sacrifice you make. Keeping that launcher on a constant loop does make it easier for players to get similar times since you have to beat a cycle in order to have notable improvement on a final time. On the other hand though, from a more casual-minded aspect, it's nice not to have to wait for the (rather slow) launcher to reset if it's triggered—it's a pretty long wait.

But, creator's choice! It's awesome how much has been talked about for this level—I have yet to play your other ones but I'll get around to them soon enough.

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25 Aug 2026 15:08 - 25 Aug 2026 16:34 #3
You asked for clarification, so it is provided below:
  • “ILFC (Dozenalist)” is generally used when spaces are allowed in the input field, unless the name does not fit properly. This is grammatically correct.
  • “ILFC(Dozenalist)” is typically used when spaces are invalid characters, or when the length limit is not long enough to fit the extra space.
This is a trivial detail, and it does not mean much; it was simply habitual.

Regarding the level itself, its decoration is interesting, and the fake Nest Egg was quite amusing. I am eager to play more levels of zyphor’s.
Last edit: 25 Aug 2026 16:34 by ILFC(Dozenalist). Reason: “—” was changed to “;” because “—” did not fit and seemed too strong of a transition.
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25 Aug 2026 22:18 #4
can i make a part or something

That cool marbler from brazil
(A.K.A Rafael Vieira)

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26 Aug 2026 00:47 #5

can i take a part or something 

​It's a bit ambiguous; are you trying to say:

Can I do a collaboration with you for the level?

​​​​​​or:

Can I do a collaboration with you for the interior file?


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26 Aug 2026 04:28 #6
i made a showcase of this level:

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26 Aug 2026 05:00 - 26 Aug 2026 05:24 #7
Here is how I played the level:



I wonder what Nockess’ best time is. It is likely better than this.

Note that while one could wall-hit off of the elevator’s fence to reach the upper platform faster, it is not fast enough to beat a full cycle, rendering it useless.

Update: I have found the holy grail “launcher skip”. I will attempt it repeatedly.
Last edit: 26 Aug 2026 05:24 by ILFC(Dozenalist).

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26 Aug 2026 06:48 #8
I'm trying to fix the parenting problem--I followed RandomityGuy's advice and it seems like it's much worse. The only visible thing is the Nest Egg on the crane; and the egg is acting wildly--I can't describe using words.

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26 Aug 2026 09:48 - 26 Aug 2026 10:35 #9
The level has been partially dismantled, reversing much of its already halted construction:


This video demonstrates that the optimal route is likely untethered to the launcher cycles, suddenly enabling substantially faster times. The run is flawed, but it is a World Record nonetheless.

M does it again, consistently defying expectations and achieving seemingly impossible times. I get a World Record, and M makes my run look like child’s play. This is essentially a meme at this point.
Last edit: 26 Aug 2026 10:35 by ILFC(Dozenalist).

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26 Aug 2026 23:49 #10
i meant the 1st thing.

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27 Aug 2026 08:14 #11
I'm not sure how you can help; it could be nice to cut slack off me.

Since my levels are super simple (in LE), I probably don't need help.

Anyways next level: Firing Upwards (level name sounds horrendous, I need recommendations)

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27 Aug 2026 09:18 - 27 Aug 2026 09:26 #12
A level named “Firing Upwards” already exists: marbleland.vaniverse.io/level/12937
Creating another level with the same name may cause confusion.

For alternative names, try:
  • Aim and Ascend (if aiming cannons are present)
  • Aim for the Skies (again, if the level has aiming cannons)
  • Ball-istic Ascension
  • Cannon Ascension
  • Fire to the Skies
  • Ready, Aim, Fire! (once again, if aiming cannons exist)
  • Takeoff
(I thought of these names myself.)
Last edit: 27 Aug 2026 09:26 by ILFC(Dozenalist).
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27 Aug 2026 12:00 - 27 Aug 2026 12:03 #13
Thanks for the suggestion! I decided with Cannon Takeoff.
I need level themes. Construction would be nice, but it was too tiring to make.

(I'm going offline because of my timezone.)

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Last edit: 27 Aug 2026 12:03 by zyphor.

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27 Aug 2026 12:20 #14
The nature theme looks excellent, and is much easier to create than the construction theme.

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28 Aug 2026 10:02 - 28 Aug 2026 10:05 #15
Nice! While we have moved over from Skyscraper In Progress, I don't really have topic name suggestions.

I had an unique idea for this/future levels--which is having fake marbles (a.k.a. dummies) playing the level slightly ahead of you. This might sound weird, but that idea could cut some boredom for a while.

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Last edit: 28 Aug 2026 10:05 by zyphor.

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28 Aug 2026 10:06 #16
You can change the name of a thread by editing the Subject field in the first post. I took care of it for you (and used conventional naming), but feel free to change it if you'd like!

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28 Aug 2026 13:04 #17
Sweet!
 On the fake marbles, I'm struggling on rotation and the curving of the paths. I could share the level in an unfinished state. If so, all you should care about is the TSStatic marble dummy and PathNodes beginning with the letter m. Including them doesn't make sense, making the level look unpolished.

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29 Aug 2026 07:44 #19
Work in progress!

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29 Aug 2026 12:44 #20
Uhhh.. so my game crashes (straight up closes without Matan's parrot popup) when I open the editor, and I need people to finish the level for me. There's no way to continue making this level. 

I'd be okay with uploading the file, but still--I can't test the physics when making the level in Constructor.

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29 Aug 2026 12:55 #21
There's some division by zero error somewhere, causing the crash. 

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Feel free to support me at ko-fi.com/randomityguy
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29 Aug 2026 16:20 #22
I had to change some of the dynamic fields using notepad to fix the crash, thanks for letting me know!

The level is done! Let me know to how improve my level design!

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01 Sep 2026 08:43 - 01 Sep 2026 09:41 #23
I'm thinking about recreating all MBF levels (but more accurate) but since RandomityGuy has done it before me, I have yet to find any ideas. If I get confirmation from RandomityGuy or other moderators, here's what I wanted to add:
  1. Accurate pads, using PathedInteriors (shamelessly stolen from Abhi)
  2. Skies/clouds
  3. Help triggers that has indicators
Don't worry, there's effort in these levels.

I also plan to recreate levels without any custom code if unnecessary.

While waiting, I'm currently recreating MBF levels until confirmation.

This is the demo for the first level. May not be up to date. Download it here.

I am a sane person.
Last edit: 01 Sep 2026 09:41 by zyphor.

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01 Sep 2026 09:47 - 01 Sep 2026 09:58 #24
4. The levels could be marked as “Fubar” and not “Platinum”?
5. If possible, should the “Platinum Time” be replaced with the “Expert Time”, or perhaps the challenge times could be overhauled to add higher tiers (Expert, Master, Supreme or Platinum, Ultimate, Awesome)?
Last edit: 01 Sep 2026 09:58 by ILFC(Dozenalist).

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01 Sep 2026 10:16 #25
Hello, I would advise against this project since it only marginally contributes towards the gameplay. There is no need to have two sets of levels on Marbleland that play identically, it would just add to the redundancy. If people wanted the accuracy, they could just play the original game instead. Also its not possible to do away with the custom code, those are needed for frictions. and lastly the "Fubar" game modification was actually a joke added to Marbleland and will be removed in the future.

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01 Sep 2026 11:08 - 01 Sep 2026 12:26 #26
Can't think of a way to add Expert Time, Master TimeSupreme Time, etc. and/or a Fubar category to the level, and since RandomityGuy advised not to recreate them, I'm left with no level ideas or anything memorable.

Edit: Not trying to be disrespectful--but since Fubar's servers has shut down, there's no Leaderboards or Online (It's still possible to play Fubar offline mode.)
Still, I am eager to recreate them in PQ.

(I have just realized this, and I'm not planning to continue on this project.)

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Last edit: 01 Sep 2026 12:26 by zyphor.

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01 Sep 2026 11:44 #27
Have you tried creating a legitimate 10×10 level? I am eager to see how well you can beat that challenge.

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01 Sep 2026 12:19 #28
I haven't thought of making a legitimate 10x10 level, and since my last level is a joke about that challenge, I might attempt this. I'll attempt this tomorrow, since it's night time for me (as stated in my profile.)

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01 Sep 2026 18:11 #29

and lastly the "Fubar" game modification was actually a joke added to Marbleland and will be removed in the future.
im sorry...

marbleland.vaniverse.io/level/37262

marbleland.vaniverse.io/api/level/37262/image?version=1

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02 Sep 2026 12:41 #30
Five by Five has been released! I may not respond for a while since it's getting late for me, so the level is short & simple.

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