I enjoyed Matrix Playground quite a lot. It's a simple level, but it's laid out very nicely and completely fair in its difficulty with no cheap areas that seem out of place. Simply put it's a level that's very balanced in its difficulty. Not only that but the architecture/design of the level is nearly flawless. I don't see any mangled trims or awkwardly stretched out graphics so it's very appealing to the eye as well.
Very fun level BlastedMarble! I couldn't find the secret for the dock but it was fun to climb the waterfall, nice challenges and especially the last one -avi
For the bouncy floor level, the bouncy floor wall hit was something I couldn't do so I had to wall hit on the trim. The rest was so much fun. -nathan
Side Bouncing was very fun and quite original. It also got me to think about how to complete the challenges in a puzzle-ish fashion, which I don't see that often. Nicely done on that level!
Complexity Ascent 2 impressed me and I had fun playing it. It gave me a real challenge and had creativity, much like the first Complexity Ascent, but bigger and with an appropriate amount of checkpoints.
If I could make one suggestion just for your levels in general, it would be to think outside of the box in terms of design. More variety might be what I mean. There are so many possibilities and styles to work with. Keep up the good work!
All posts from my account that were made before July 29 2013 are from the point of view of my dad unless it states otherwise.