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Perilous Palace Path will not be in further production because the idea may seem too complicated. Plus, moving objects are really underused. Tri-bowl I'm heavily debating on whether or not I'll keep making it, but we shall see.
Since Constructor isn't a problem anymore, will you continue levels like Tri-Bowl and Perilous Palace Path?
I tried doing such thing, but when I respawned on the checkpoint, the MP doesn't seem to move back. This was done by using the level editor, although I might have to edit with constructor again.
I noticed that the Moving Platform doesn't reset. You can make it reset when respawning or otherwise by copying the MustChange trigger that activates the platform, setting the copy's "targetTime" to 0, and "instant" to 1, and placing the trigger over the checkpoint.
One, the texturing you did with the the towers was kinda weird (I personally found it pretty displeasing in terms of appearance) with the alternating brown and green pattern. I would've just stuck with one texture.
Two, I think the amount of time before you get teleported again when you're on the telport pads is a bit too short. I'd change it to 2-3 seconds.