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This board contains threads from which new levels can be downloaded.

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file marblemaster1's levels

  • Marblemaster1
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13 Aug 2013 04:32 #61 by Marblemaster1
Replied by Marblemaster1 on topic marblemaster1's levels
Well, after much testing... and re-testing... here is my newest level. (Already? Wow, we get a new level from MM1 not 6 months later!)

Anyway, details and download are in the main post. Hope you enjoy Castle of Inversion!

Also, big thanks to maingi for testing the level and providing feedback that hopefully will make it less frustrating for people.

while (!PQ.getIsReleased())
{
      System.out.println("PQ WHERe");
}
You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

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13 Aug 2013 05:25 #62 by Jeff
Replied by Jeff on topic marblemaster1's levels
Looks awesome MM1 c:

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.

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13 Aug 2013 16:41 #63 by Marblemaster1
Replied by Marblemaster1 on topic marblemaster1's levels
It should be; I worked hard on this one.

while (!PQ.getIsReleased())
{
      System.out.println("PQ WHERe");
}
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15 Aug 2013 08:40 #64 by Perishingflames
Replied by Perishingflames on topic marblemaster1's levels
Pretty fun level. Side 1 >> Side 2 though, I thought you could have done a lot more with the flip side. I don't think the gravity code really added anything to the level, but I will give you that it is a more elegant solution than a gravity modifier. Also, there were two spots with texturing issues (just so you know for next time): Constructor's scale texture to fit button is very useful, you can divide the texture scale by how every many squares you want. And floating gems on the first side, I'm guessing you built the flip side as ground in Constructor since all those gems are aligned.

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15 Aug 2013 18:46 #65 by Marblemaster1
Replied by Marblemaster1 on topic marblemaster1's levels
Thanks PF! Actually, I didn't use constructor at all; I use QuArK for my levels.
(And I used the LE to align the gems )

Also, where were the texture issues? I couldn't find any when I tested the level.

while (!PQ.getIsReleased())
{
      System.out.println("PQ WHERe");
}
You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

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15 Aug 2013 21:54 #66 by Perishingflames
Replied by Perishingflames on topic marblemaster1's levels
Oh woops I accidentally deleted that sentence. One on the platform right before the ice section on the flip side of the map, the other on the backside of the curved ramp.

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21 Nov 2013 21:33 #67 by Marblemaster1
Replied by Marblemaster1 on topic marblemaster1's levels
So you probably saw a new post in this thread and thought, Woot! A new level!

Unfortunately, that is not the case this time. I am, however, working on a level at the moment, and I thought I'd post here to tell everyone I'm not dead in the level-making world. It'll be out soon(tm)!

I will give one clue in regards to what the level contains: The name is Frozen in Time.

while (!PQ.getIsReleased())
{
      System.out.println("PQ WHERe");
}
You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

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27 Nov 2013 07:49 #68 by Marblemaster1
Replied by Marblemaster1 on topic marblemaster1's levels
Double post, but it's my own level thread, so whatever.
Frozen in Time WHERe? Still in development. But here's an idea of what kind of level it will be.

The part of the level you are seeing here is about half of it; the other half, like all of my levels seem to be nowadays, will be on an upper level. But the general premise is that it will be a maze-like level, with lots of shortcuts. As for why it's called Frozen in Time... Well, you'll have to wait for that detail.

As you can see, there is still much work to be done, such as scenery, trimming, gems, and the upper part of the level.

while (!PQ.getIsReleased())
{
      System.out.println("PQ WHERe");
}
You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

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  • RDs.The-dts-guy
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27 Nov 2013 16:05 #69 by RDs.The-dts-guy
Replied by RDs.The-dts-guy on topic marblemaster1's levels
Looks interesting. Looking forward to see the result. Also what would make this level more interesting is if it had different pathway colors. Otherwise it looks a bit dull green only.

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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05 Dec 2013 06:20 #70 by RadiantVibe
Replied by RadiantVibe on topic marblemaster1's levels
Nov 27, 2013, 8:05am, rdsempire wrote:Also what would make this level more interesting is if it had different pathway colors. Otherwise it looks a bit dull green only.

I agree with this. The level looks good so far though!

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11 Dec 2013 23:14 #71 by Three
Replied by Three on topic marblemaster1's levels
...I burst out laughing.

Follow me on twitter at @threefolder

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11 Dec 2013 23:26 #72 by Marblemaster1
Replied by Marblemaster1 on topic marblemaster1's levels
Dec 11, 2013, 3:14pm, threefolder99 wrote:*snip*
...I burst out laughing.

while (!PQ.getIsReleased())
{
      System.out.println("PQ WHERe");
}
You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

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26 Dec 2013 07:50 #73 by Marblemaster1
Replied by Marblemaster1 on topic marblemaster1's levels
I have added a link to download all of my Advent calendar levels in one convenient zip file, in case anyone's interested.

while (!PQ.getIsReleased())
{
      System.out.println("PQ WHERe");
}
You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

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