NEW LEVEL! Sugar Rush
In the first laps mode custom released for PlatinumQuest, rush around this racetrack overflowing with sweets and obstacles alike. Bonus points if you can tell where I got the inspiration for this level (But put a spoiler tag around it)!
Before we get to the icing of the cake quick review of old level.
Pear preshure: I know this is old level but please make another level like that. The theme is great and gameplay was nice and it was a bit uppsetting it was so short.
The art style is perfect, I really hope you will use it in some other level as well, appealing, pleasing to eye and there's good contrast (I would steal it like a candy from a baby if I had level idea).
I couldn't get around gameplay at first and my times never really ended up being lower than 2minutes, overall some bits of the level felt really fun, others felt a bit conflicting (the uphill after bumpers), I really loved the bumper, chocolate chip and the brown section right before the finish.
Quick tip that you may have seen in sky high circuit and construction wonders: When you do loop exits make sure you eater add straight line for 1 tile after it or bank it inwards. Sky high circuit contains pretty much all methods. That way marble doesn't launch out of circuit for seemingly random reason is more predictable and gameplay is more fun.
This is the section that lacked it:
Some guy that does DTS shapes and levels.
AWESOME timeHINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else
I recently updated Sugar Rush to fix a bug in the level where you would respawn upside down if you fell out of bounds shortly after completing a single lap. The framerate is still an issue (even when running the game on an RTX 2070), so you'll have to disable most graphical enhancements if you want a consistent FPS.
In addition, I have created a revised version of Precipice that includes fewer time travels so you can no longer finish the level without time restarting as well as a custom camera path for better PQ compatibility. I'm looking for PT/UT testers for the new version, so message me here or on the MB discord if you're willing to test.
NEW LEVEL! Meandering Cove
View on Marbleland
I've been getting back into MB recently, so I decided to take the level building style used in Phil's classic MBP levels and Endy's recent releases and see if I could apply it to a PQ level of my own. This is the result. Wander around this secluded cove and test out your marbling skills! (I released this on Marbleland a few days ago but I forgot to put out a forum post)