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file Technostar's Levels (29 levels) NEW: Meandering Cove

  • Technostar
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28 Dec 2015 18:59 #61
NEW LEVEL! Mach Control
Maintain control as you speed though this oldstyle course!
IMAGE:
Warning: Spoiler!

System.out.println("Hello");

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  • Ralph
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31 Dec 2015 11:14 #62
What a mess! :D

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
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  • Eguy
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31 Dec 2015 17:57 #63
Indeed, but is it not an absolutely pretty mess?

"it's the internet eguy. where children are men. men are monkeys, and women are PQ."
-Jeff 2014

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24 Aug 2016 08:37 #64
Ahhh, you got me. I was planning to do a level of the kind, but with sandcastles.

That looks great!

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
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  • Technostar
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24 Aug 2016 20:27 - 25 Aug 2016 18:18 #65
NEW LEVEL! Citadel Castle
Raid the citadel to collect 5 diamonds, but watch out for the Royal Guard's labyrinth of traps!
IMAGE:
Warning: Spoiler!

Fun fact: This is the first time in a long, looong while that I have used moving platforms in a level.

System.out.println("Hello");
Last edit: 25 Aug 2016 18:18 by Technostar.
The following user(s) said Thank You: RDs.The-dts-guy, Three

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  • Technostar
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27 Nov 2016 18:38 #66
NEW LEVEL! Red Roots
In this Verticality-inspired level, traverse the red paths, but exercise caution when dealing with the numerous hazards.
IMAGE:
Warning: Spoiler!

System.out.println("Hello");

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  • Nockess
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27 Nov 2016 18:41 #67
Loved the level! Thanks for letting me test it. Glad to see you took note of my suggestions. ;)
My best is 9.954.

Call me Chris!

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Custom Levels: marbleland.vaniverse.io/profile/53

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08 Jan 2017 22:23 #68
NEW LEVEL! Escaping the Giant Wave
The Pacific Tsunami Warning Center has issued a tsunami warning for your area. Can you make it to high ground as the earth shakes beneath you?
Image:

System.out.println("Hello");

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11 Aug 2017 02:12 - 11 Aug 2017 02:24 #69
NEW LEVEL! Sugar Rush
In the first laps mode custom released for PlatinumQuest, rush around this racetrack overflowing with sweets and obstacles alike. Bonus points if you can tell where I got the inspiration for this level (But put a spoiler tag around it)!
Image:

System.out.println("Hello");
Last edit: 11 Aug 2017 02:24 by Technostar.
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11 Aug 2017 02:14 - 11 Aug 2017 02:16 #70
Super happy that you released this. It's a beautiful level and I was very impressed. Thanks for letting me playtest.

Call me Chris!

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Custom Levels: marbleland.vaniverse.io/profile/53
Last edit: 11 Aug 2017 02:16 by Nockess.

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  • eNetro
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11 Aug 2017 02:18 - 11 Aug 2017 02:56 #71
Do I still get bonus points for following your level building topic to find out the inspiration? SPOILER: (It's Sugar Rush from Wreck-It-Ralph)

Awesome Hint:

Since the Awesome Time/Score is secret, you will have to beat it in order to find out what it is. Just practice every day, and be ready to keep pressing the 'Restart' button...A LOT!
Last edit: 11 Aug 2017 02:56 by eNetro.

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  • RDs.The-dts-guy
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13 Aug 2017 11:04 - 13 Aug 2017 11:08 #72
Before we get to the icing of the cake quick review of old level.

Pear preshure: I know this is old level but please make another level like that. The theme is great and gameplay was nice and it was a bit uppsetting it was so short.

Sugar rush:
The art style is perfect, I really hope you will use it in some other level as well, appealing, pleasing to eye and there's good contrast (I would steal it like a candy from a baby if I had level idea).
I couldn't get around gameplay at first and my times never really ended up being lower than 2minutes, overall some bits of the level felt really fun, others felt a bit conflicting (the uphill after bumpers), I really loved the bumper, chocolate chip and the brown section right before the finish.
Quick tip that you may have seen in sky high circuit and construction wonders: When you do loop exits make sure you eater add straight line for 1 tile after it or bank it inwards. Sky high circuit contains pretty much all methods. That way marble doesn't launch out of circuit for seemingly random reason is more predictable and gameplay is more fun.

This is the section that lacked it:

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)
Last edit: 13 Aug 2017 11:08 by RDs.The-dts-guy.

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  • Technostar
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13 Oct 2019 22:22 - 14 Oct 2019 21:12 #73
I recently updated Sugar Rush to fix a bug in the level where you would respawn upside down if you fell out of bounds shortly after completing a single lap. The framerate is still an issue (even when running the game on an RTX 2070), so you'll have to disable most graphical enhancements if you want a consistent FPS.

In addition, I have created a revised version of Precipice that includes fewer time travels so you can no longer finish the level without time restarting as well as a custom camera path for better PQ compatibility. I'm looking for PT/UT testers for the new version, so message me here or on the MB discord if you're willing to test.

Finally, a preview of something I'm working on:
Warning: Spoiler!


EDIT: Precipice Revisited is now out!

System.out.println("Hello");
Last edit: 14 Oct 2019 21:12 by Technostar.

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  • Technostar
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15 Jul 2022 00:50 - 05 Jun 2023 15:45 #74
NEW LEVEL! Meandering Cove
View on Marbleland
I've been getting back into MB recently, so I decided to take the level building style used in Phil's classic MBP levels and Endy's recent releases and see if I could apply it to a PQ level of my own. This is the result. Wander around this secluded cove and test out your marbling skills!
(I released this on Marbleland a few days ago but I forgot to put out a forum post)

System.out.println("Hello");
Last edit: 05 Jun 2023 15:45 by RandomityGuy. Reason: vani.ga -> vaniverse.io

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